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cabezaand.cc
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#include "cabezaand.h"
#include <iostream>
#include <cmath>
CabezaAnd::CabezaAnd():Objeto3D()
{
vector<float> vert;
sentido= true;
velocidad= 1;
radE= 50; gradeAnt= 45;
vert.push_back(0.0);
vert.push_back(0.0);
vert.push_back(0.0);
vert.push_back(radE);
vert.push_back(0.0);
vert.push_back(0.0);
float grade= (M_PI/2) / 20;
float angle= grade;
while(grade < M_PI/2)
{
vert.push_back(radE * cos(grade));
vert.push_back(radE * sin(grade));
vert.push_back(0.0);
grade+= angle;
}
vert.push_back(0.0);
vert.push_back(radE);
vert.push_back(0.0);
Revolucion sphere(vert, 300, 'y');
objE= sphere;
objE.setColors(0.0, 0.75, 0.25);
}
void CabezaAnd::dibujar()
{
glPushMatrix();
glPushMatrix();
objE.dibujar();
glPopMatrix();
glPushMatrix();
glTranslatef(-(radE/2.0), radE/2.0 + radE/5.0, 0.0);
glRotatef(gradeAnt, 0.0, 0.0, 1.0);
antenaDcha.dibujar();
glPopMatrix();
glPushMatrix();
glScalef(-1, 1, 1);
glTranslatef(-(radE/2.0), radE/2.0 + radE/5.0, 0.0);
glRotatef(gradeAnt, 0.0, 0.0, 1.0);
antenaIzq.dibujar();
glPopMatrix();
glPopMatrix();
}
void CabezaAnd::girarAnt()
{
if(sentido)
gradeAnt= gradeAnt - velocidad;
else
gradeAnt+= velocidad;
if(gradeAnt < 0)
sentido= false;
if(gradeAnt > 45)
sentido= true;
}
void CabezaAnd::setMode(GLenum polygonMode)
{
objE.setMode(polygonMode);
antenaIzq.setMode(polygonMode);
antenaDcha.setMode(polygonMode);
}
void CabezaAnd::aumentarVelocidad(float vel)
{
if(velocidad < 16)
velocidad *= vel;
}
void CabezaAnd::disminuirVelocidad(float vel)
{
if(velocidad > 1)
velocidad /= vel;
}