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serial.js
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/**
* @fileoverview Implements the PCx86 SerialPort component
* @author Jeff Parsons <[email protected]>
* @copyright © 2012-2024 Jeff Parsons
* @license MIT <https://www.pcjs.org/LICENSE.txt>
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*/
import ChipSet from "./chipset.js";
import MESSAGE from "./message.js";
import Component from "../../../modules/v2/component.js";
import State from "../../../modules/v2/state.js";
import StrLib from "../../../modules/v2/strlib.js";
import WebLib from "../../../modules/v2/weblib.js";
import { APPCLASS, RS232 } from "./defines.js";
/**
* SerialPort class
*
* The class property declarations below started as a way of informing the code inspector of the controlBuffer
* property, which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
*
* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
* for third-party apps.
*
* @class SerialPort
* @property {number} iAdapter
* @property {number} portBase
* @property {number} nIRQ
* @property {string|null} consoleBuffer
* @property {HTMLTextAreaElement} controlBuffer (DOM element bound to the port for rudimentary output; see transmitByte())
* @unrestricted (allows the class to define properties, both dot and named, outside of the constructor)
*/
export default class SerialPort extends Component {
/**
* 8250 I/O register offsets (add these to a I/O base address to obtain an I/O port address)
*
* NOTE: DLL.REG and DLM.REG form a 16-bit divisor into a clock input frequency of 1.8432Mhz. The following
* values should be used for the corresponding baud rates. Rates above 9600 are discouraged by the IBM Tech Ref,
* but rates as high as 128000 are listed on the NS8250A data sheet.
*
* Divisor Rate Percent Error
* 0x0900 50
* 0x0600 75
* 0x0417 110 0.026%
* 0x0359 134.5 0.058%
* 0x0300 150
* 0x0180 300
* 0x00C0 600
* 0x0060 1200
* 0x0040 1800
* 0x003A 2000 0.69%
* 0x0030 2400
* 0x0020 3600
* 0x0018 4800
* 0x0010 7200
* 0x000C 9600
* 0x0006 19200
* 0x0003 38400
* 0x0002 56000 2.86%
* 0x0001 128000
*/
static DLL = {REG: 0}; // Divisor Latch LSB (only when SerialPort.LCR.DLAB is set)
static THR = {REG: 0}; // Transmitter Holding Register (write)
static DL_DEFAULT = 0x180; // we select an arbitrary default Divisor Latch equivalent to 300 baud
/**
* Receiver Buffer Register (RBR.REG, offset 0; eg, 0x3F8 or 0x2F8) on read, Transmitter Holding Register on write
*/
static RBR = {REG: 0}; // (read)
/**
* Interrupt Enable Register (IER.REG, offset 1; eg, 0x3F9 or 0x2F9)
*/
static IER = {
REG: 1, // Interrupt Enable Register
RBR_AVAIL: 0x01,
THR_EMPTY: 0x02,
LSR_DELTA: 0x04,
MSR_DELTA: 0x08,
UNUSED: 0xF0 // always zero
};
static DLM = {REG: 1}; // Divisor Latch MSB (only when SerialPort.LCR.DLAB is set)
/**
* Interrupt ID Register (IIR.REG, offset 2; eg, 0x3FA or 0x2FA)
*
* All interrupt conditions cleared by reading the corresponding register (or, in the case of IIR.INT_THR, writing a new value to THR.REG)
*/
static IIR = {
REG: 2, // Interrupt ID Register (read-only)
NO_INT: 0x01,
INT_LSR: 0x06, // Line Status (highest priority: Overrun error, Parity error, Framing error, or Break Interrupt)
INT_RBR: 0x04, // Receiver Data Available
INT_THR: 0x02, // Transmitter Holding Register Empty
INT_MSR: 0x00, // Modem Status Register (lowest priority: Clear To Send, Data Set Ready, Ring Indicator, or Data Carrier Detect)
INT_BITS: 0x06,
UNUSED: 0xF8 // always zero (the ROM BIOS relies on these bits "floating to 1" when no SerialPort is present)
};
/**
* Line Control Register (LCR.REG, offset 3; eg, 0x3FB or 0x2FB)
*/
static LCR = {
REG: 3, // Line Control Register
DATA_5BITS: 0x00,
DATA_6BITS: 0x01,
DATA_7BITS: 0x02,
DATA_8BITS: 0x03,
STOP_BITS: 0x04, // clear: 1 stop bit; set: 1.5 stop bits for LCR_DATA_5BITS, 2 stop bits for all other data lengths
PARITY_BIT: 0x08, // if set, a parity bit is inserted/expected between the last data bit and the first stop bit; no parity bit if clear
PARITY_EVEN: 0x10, // if set, even parity is selected (ie, the parity bit insures an even number of set bits); if clear, odd parity
PARITY_STICK: 0x20, // if set, parity bit is transmitted inverted; if clear, parity bit is transmitted normally
BREAK: 0x40, // if set, serial output (SOUT) signal is forced to logical 0 for the duration
DLAB: 0x80 // Divisor Latch Access Bit; if set, DLL.REG and DLM.REG can be read or written
};
/**
* Modem Control Register (MCR.REG, offset 4; eg, 0x3FC or 0x2FC)
*/
static MCR = {
REG: 4, // Modem Control Register
DTR: 0x01, // when set, DTR goes high, indicating ready to establish link (looped back to DSR in loop-back mode)
RTS: 0x02, // when set, RTS goes high, indicating ready to exchange data (looped back to CTS in loop-back mode)
OUT1: 0x04, // when set, OUT1 goes high (looped back to RI in loop-back mode)
OUT2: 0x08, // when set, OUT2 goes high (looped back to RLSD in loop-back mode); must also be set for most UARTs to enable interrupts (but not ours)
LOOPBACK: 0x10, // when set, enables loop-back mode
UNUSED: 0xE0 // always zero
};
/**
* Line Status Register (LSR.REG, offset 5; eg, 0x3FD or 0x2FD)
*
* NOTE: I've seen different specs for the LSR_TSRE. I'm following the IBM Tech Ref's lead here, but the data sheet
* I have calls it TEMT instead of TSRE, and claims that it is set whenever BOTH the THR and TSR are empty, and clear
* whenever EITHER the THR or TSR contain data.
*/
static LSR = {
REG: 5, // Line Status Register
DR: 0x01, // Data Ready (set when new data in RBR.REG; cleared when RBR.REG read)
OE: 0x02, // Overrun Error (set when new data arrives in RBR.REG before previous data read; cleared when LSR.REG read)
PE: 0x04, // Parity Error (set when new data has incorrect parity; cleared when LSR.REG read)
FE: 0x08, // Framing Error (set when new data has invalid stop bit; cleared when LSR.REG read)
BI: 0x10, // Break Interrupt (set when new data exceeded normal transmission time; cleared LSR.REG when read)
THRE: 0x20, // Transmitter Holding Register Empty (set when UART ready to accept new data; cleared when THR.REG written)
TSRE: 0x40, // Transmitter Shift Register Empty (set when the TSR is empty; cleared when the THR is transferred to the TSR)
UNUSED: 0x80 // always zero
};
/**
* Modem Status Register (MSR.REG, offset 6; eg, 0x3FE or 0x2FE)
*/
static MSR = {
REG: 6, // Modem Status Register
DCTS: 0x01, // when set, CTS (Clear To Send) has changed since last read
DDSR: 0x02, // when set, DSR (Data Set Ready) has changed since last read
TERI: 0x04, // when set, TERI (Trailing Edge Ring Indicator) indicates RI has changed from 1 to 0
DRLSD: 0x08, // when set, RLSD (Received Line Signal Detector) has changed
CTS: 0x10, // when set, the modem or data set is ready to exchange data (complement of the Clear To Send input signal)
DSR: 0x20, // when set, the modem or data set is ready to establish link (complement of the Data Set Ready input signal)
RI: 0x40, // complement of the RI (Ring Indicator) input
RLSD: 0x80 // complement of the RLSD (Received Line Signal Detect) input
};
/**
* Scratch Register (SCR.REG, offset 7; eg, 0x3FF or 0x2FF)
*/
static SCR = {REG: 7};
static {
/**
* Port input notification table
*/
SerialPort.aPortInput = {
0x0: SerialPort.prototype.inRBR, // or DLL if DLAB set
0x1: SerialPort.prototype.inIER, // or DLM if DLAB set
0x2: SerialPort.prototype.inIIR,
0x3: SerialPort.prototype.inLCR,
0x4: SerialPort.prototype.inMCR,
0x5: SerialPort.prototype.inLSR,
0x6: SerialPort.prototype.inMSR
};
/**
* Port output notification table
*/
SerialPort.aPortOutput = {
0x0: SerialPort.prototype.outTHR, // or DLL if DLAB set
0x1: SerialPort.prototype.outIER, // or DLM if DLAB set
0x3: SerialPort.prototype.outLCR,
0x4: SerialPort.prototype.outMCR
};
}
/**
* SerialPort(parms)
*
* The SerialPort component has the following component-specific (parms) properties:
*
* adapter: 1 (port 0x3F8) or 2 (port 0x2F8); 0 if not defined
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O;
* as a special case, it can be set to "console" to direct all output to the component's default
* print() handler (eg, the Control Panel's "print" control, if any, or console.log() if using
* a DEBUG or non-COMPILED machine)
*
* tabSize: a non-zero number specifies the tab-stop multiple to use for automatic tab-to-space
* conversion; it applies only to the above binding, and the default is 0 (no tab conversion)
*
* charBOL: a non-zero number specifies the ASCII code of a character to display at the beginning
* of every line; it applies only to the above binding, and the default is 0 (no BOL character)
*
* In the future, we may support 'port' and 'irq' properties that allow the machine to define a non-standard
* serial port configuration, instead of only our pre-defined 'adapter' configurations.
*
* NOTE: Since the XSL file defines 'adapter' as a number, not a string, there's no need to use parseInt(),
* and as an added benefit, we don't need to worry about whether a hex or decimal format was used.
*
* This hard-coded approach mimics the original IBM PC Asynchronous Adapter configuration, which contained
* a pair of "shunt modules" that allowed the user to select a port address/IRQ combo of either 0x3F8/IRQ4
* ("Primary") or 0x2F8/IRQ3 ("Secondary").
*
* DOS names the first adapter listed by the ROM BIOS as "COM1", even if that adapter is a secondary adapter,
* so don't assume that COM1 always maps to port 0x3F8/IRQ4. Internally, I try avoid confusion by always
* starting with a primary adapter and giving that adapter an ID of "com1". But different operating systems
* may follow different device enumeration and naming conventions, so don't make too much of my internally
* assigned IDs.
*
* @this {SerialPort}
* @param {Object} parms
*/
constructor(parms)
{
super("SerialPort", parms, MESSAGE.SERIAL);
this.iAdapter = +parms['adapter'];
switch (this.iAdapter) {
case 1:
this.portBase = 0x3F8;
this.nIRQ = ChipSet.IRQ.COM1;
break;
case 2:
this.portBase = 0x2F8;
this.nIRQ = ChipSet.IRQ.COM2;
break;
default:
if (this.idComponent != "test") {
Component.warning("Unrecognized serial adapter #" + this.iAdapter);
return;
}
break;
}
/**
* consoleBuffer becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*/
this.consoleBuffer = null;
/**
* controlBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* Example: CTTY COM2
*
* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
*
* As a result, controlBuffer only needs to be updated by the transmitByte() function.
*/
this.controlBuffer = null;
/**
* If controlBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* Another controlBuffer feature is charBOL, which, if nonzero, specifies a character to automatically output
* at the beginning of every line. This probably isn't generally useful; I use it internally to preformat serial
* output.
*/
this.tabSize = +parms['tabSize'] || 0;
this.charBOL = +parms['charBOL'] || 0;
this.charPrev = 0;
this.iLogicalCol = 0;
this.bMSRInit = SerialPort.MSR.CTS | SerialPort.MSR.DSR;
this.fNullModem = true;
/**
* Normally, any HTML controls defined within the scope of the component's XML element are *implicitly*
* bound to us. For example, in the XML below, the textarea control will automatically trigger a call to
* setBinding() with sBinding set to "serialWindow" and control set to an HTMLTextAreaElement.
*
* <serial id="com1">
* <control type="container" class="pcjs-textarea">
* <control type="textarea" binding="serialWindow"/>
* </control>
* </serial>
*
* However, this component also supports an *explicit* binding attribute, which can either be the hard-coded
* name "console" (for routing all output to the system console) or the name of a control binding that has
* been defined in another component (eg, an HTMLTextAreaElement defined as part of the Control Panel layout).
*/
let sBinding = parms['binding'];
if (sBinding == "console") {
this.consoleBuffer = "";
} else {
/**
* If the SerialPort wants to bind to a control (eg, "print") in a DIFFERENT component (eg, "Panel"),
* then it specifies the name of that control with the 'binding' property. The SerialPort constructor
* will then call bindExternalControl(), which looks up the control, and then passes it to our own
* setBinding() handler.
*
* For bindExternalControl() to succeed, it also needs to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely upon
* initializing before we do, but it would be a simple matter to include a component type or ID as part
* of the 'binding' property as well, if we need more flexibility later.
*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding);
}
/**
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = this.updateStatus = null;
this.fAutoFlow = false;
/**
* Export all functions required by bindConnection() or initConnection(), whichever is required.
*/
this['exports'] = {
'bind': this.bindConnection,
'connect': this.initConnection,
'receiveData': this.receiveData,
'receiveStatus': this.receiveStatus
};
}
/**
* bindConnection(connection, receiveData, fAutoFlow)
*
* This is basically a lighter-weight version of initConnection(), used by built-in components
* like TestController, as opposed to components in external machines, which require more work to connect.
*
* @this {SerialPort}
* @param {Component} connection
* @param {function()} receiveData
* @param {boolean} [fAutoFlow] (true to enable automatic flow control; default is false)
* @returns {boolean}
*/
bindConnection(connection, receiveData, fAutoFlow = false)
{
if (!this.connection) {
this.connection = connection;
this.sendData = receiveData;
this.fAutoFlow = fAutoFlow;
return true;
}
return false;
}
/**
* bindMouse(id, mouse, fnUpdate)
*
* @this {SerialPort}
* @param {string} id
* @param {Mouse} mouse
* @param {function(number)} fnUpdate
* @returns {Component|null}
*/
bindMouse(id, mouse, fnUpdate)
{
let component = null;
if (id == this.idComponent && !this.connection) {
this.connection = mouse;
this.updateStatus = fnUpdate;
this.fNullModem = false;
component = this;
}
return component;
}
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {SerialPort}
* @param {string} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {HTMLElement} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @returns {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sHTMLType, sBinding, control, sValue)
{
if (!sHTMLType || sHTMLType == "textarea") {
let serial = this;
this.bindings[sBinding] = this.controlBuffer = /** @type {HTMLTextAreaElement} */ (control);
/**
* By establishing an onkeypress handler here, we make it possible for DOS commands like
* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
*/
this.controlBuffer.onkeydown = function onKeyDown(event) {
/**
* This is required in addition to onkeypress, because it's the only way to prevent
* BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation;
* moreover, not all browsers generate an onkeypress notification for BACKSPACE.
*
* A related problem exists for Ctrl-key combinations in most Windows-based browsers
* (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have
* special meanings (eg, Copy, Save). To the extent the browser will allow it, we
* attempt to disable that default behavior when this control receives an onkeydown
* event for one of those keys (probably the only event the browser generates for them).
*/
event = event || window.event;
let keyCode = event.keyCode;
if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) {
if (event.preventDefault) event.preventDefault();
if (keyCode > 0x40) keyCode -= 0x40;
serial.receiveData(keyCode);
}
return true;
};
this.controlBuffer.onkeypress = function onKeyPress(event) {
/**
* Browser-independent keyCode extraction; refer to onKeyPress() and the other key event
* handlers in keyboard.js.
*/
event = event || window.event;
let keyCode = event.which || event.keyCode;
serial.receiveData(keyCode);
/**
* Since we're going to remove the "readonly" attribute from the <textarea> control
* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
* on top of whatever the machine is echoing back, resulting in double characters.
*/
if (event.preventDefault) event.preventDefault();
return true;
};
/**
* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
*/
this.controlBuffer.removeAttribute("readonly");
return true;
}
// default:
// if (!this.iAdapter) {
// control.removeAttribute("readonly");
// }
// break;
// }
return false;
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {SerialPort}
* @param {Computer} cmp
* @param {Busx86} bus
* @param {CPUx86} cpu
* @param {Debuggerx86} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
if (this.iAdapter) {
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
let serial = this;
this.timerReceiveNext = this.cpu.addTimer(this.id + ".receive", function receiveDataTimer() {
serial.receiveData();
});
this.timerTransmitNext = this.cpu.addTimer(this.id + ".transmit", function transmitDataTimer() {
serial.transmitData();
});
this.chipset = cmp.getMachineComponent("ChipSet");
bus.addPortInputTable(this, SerialPort.aPortInput, this.portBase);
bus.addPortOutputTable(this, SerialPort.aPortOutput, this.portBase);
}
this.setReady();
}
/**
* initConnection(fNullModem)
*
* If a machine 'connection' parameter exists of the form "{sourcePort}->{targetMachine}.{targetPort}",
* and "{sourcePort}" matches our idComponent, then look for a component with id "{targetMachine}.{targetPort}".
*
* If the target component is found, then verify that it has exported functions with the following names:
*
* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
*
* For now, we're not going to worry about communication in the other direction, because when the target component
* performs its own initConnection(), it will find our receiveData() and receiveStatus() functions, at which point
* communication in both directions should be established, and the circle of life is complete.
*
* For added robustness, if the target machine initializes much more slowly than we do, and our connection attempt
* fails, that's OK, because when it finally initializes, its initConnection() will call our initConnection();
* if we've already initialized, no harm done.
*
* @this {SerialPort}
* @param {boolean} [fNullModem] (caller's null-modem setting, to ensure our settings are in agreement)
*/
initConnection(fNullModem)
{
if (!this.connection) {
let sConnection = this.cmp.getMachineParm('connection');
if (sConnection) {
let asParts = sConnection.split('->');
if (asParts.length == 2) {
let sSourceID = StrLib.trim(asParts[0]);
if (sSourceID != this.idComponent) return; // this connection string is intended for another instance
let sTargetID = StrLib.trim(asParts[1]);
this.connection = Component.getComponentByID(sTargetID, false);
if (this.connection) {
let exports = this.connection['exports'];
if (exports) {
let fnConnect = /** @function */ (exports['connect']);
if (fnConnect) fnConnect.call(this.connection, this.fNullModem);
this.sendData = exports['receiveData'];
if (this.sendData) {
this.fNullModem = fNullModem;
this.updateStatus = exports['receiveStatus'];
this.printf(MESSAGE.STATUS, "Connected %s.%s to %s\n", this.idMachine, sSourceID, sTargetID);
return;
}
}
}
}
/**
* Changed from NOTICE to STATUS because sometimes a connection fails simply because one of us is a laggard.
*/
this.printf(MESSAGE.STATUS, "Unable to establish connection: %s\n", sConnection);
}
}
}
/**
* powerUp(data, fRepower)
*
* @this {SerialPort}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @returns {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (!fRepower) {
/**
* This is as late as we can currently wait to make our first inter-machine connection attempt;
* even so, the target machine's initialization process may still be ongoing, so any connection
* may be not fully resolved until the target machine performs its own initConnection(), which will
* in turn invoke our initConnection() again.
*/
this.initConnection(this.fNullModem);
if (!data || !this.restore) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* @this {SerialPort}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @returns {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return fSave? this.save() : true;
}
/**
* reset()
*
* @this {SerialPort}
*/
reset()
{
this.initState();
}
/**
* save()
*
* This implements save support for the SerialPort component.
*
* @this {SerialPort}
* @returns {Object}
*/
save()
{
let state = new State(this);
state.set(0, this.saveRegisters());
return state.data();
}
/**
* restore(data)
*
* This implements restore support for the SerialPort component.
*
* @this {SerialPort}
* @param {Object} data
* @returns {boolean} true if successful, false if failure
*/
restore(data)
{
return this.initState(data[0]);
}
/**
* initState(data)
*
* @this {SerialPort}
* @param {Array} [data]
* @returns {boolean} true if successful, false if failure
*/
initState(data)
{
/**
* The NS8250A spec doesn't explicitly say what the RBR and THR are initialized to on a reset,
* but I think we can safely assume zeros. Similarly, we reset the baud rate Divisor Latch (wDL)
* to an arbitrary but consistent default (DL_DEFAULT).
*/
let i = 0;
if (data === undefined) {
data = [
0, // RBR
0, // THR
SerialPort.DL_DEFAULT, // DL
0, // IER
SerialPort.IIR.NO_INT, // IIR
0, // LCR
0, // MCR
SerialPort.LSR.THRE | SerialPort.LSR.TSRE, // LSR
this.bMSRInit, // MSR
[]
];
}
this.bRBR = data[i++];
this.bTHR = data[i++];
this.wDL = data[i++];
this.bIER = data[i++];
this.bIIR = data[i++];
this.bLCR = data[i++];
this.bMCR = data[i++];
this.bLSR = data[i++];
this.bMSR = data[i++];
this.abReceive = data[i];
return true;
}
/**
* saveRegisters()
*
* @this {SerialPort}
* @returns {Array}
*/
saveRegisters()
{
let i = 0;
let data = [];
data[i++] = this.bRBR;
data[i++] = this.bTHR;
data[i++] = this.wDL;
data[i++] = this.bIER;
data[i++] = this.bIIR;
data[i++] = this.bLCR;
data[i++] = this.bMCR;
data[i++] = this.bLSR;
data[i++] = this.bMSR;
data[i] = this.abReceive;
return data;
}
/**
* getBaudTimeout()
*
* The 16-bit Divisor Latch is stored in wDL. If we take the frequency value 1843200 and divide it by wDL*128,
* we get the maximum number of bytes per second that the SerialPort interface should generate. For example,
* if a baud rate of 1200 is being used, the divisor will be 0x60 (96), so we calculate 1843200/(96*128) = 150,
* which means there should be a 1000ms/150 or 6.667ms delay between bytes delivered.
*
* @this {SerialPort}
* @returns {number} (number of milliseconds per byte)
*/
getBaudTimeout()
{
let nBytesPerSecond = 1843200 / ((this.wDL || 1) << 7);
return (1000 / nBytesPerSecond)|0;
}
/**
* receiveData(data, flush)
*
* This replaces the old sendRBR() function, which expected an Array of bytes. We still support that,
* but in order to support connections with other SerialPort components (ie, the PCx80 SerialPort), we
* have added support for numbers and strings as well. If no data is specified at all, then all we do
* is "clock" any remaining data into the receiver.
*
* @this {SerialPort}
* @param {number|string|Array} [data]
* @param {boolean} [flush]
* @returns {boolean} true if received, false if not
*/
receiveData(data, flush)
{
if (flush) {
/**
* Technically, this component is only emulating an 8250 (not a 16550), so the hardware
* only has a 1-byte buffer (not a 16-byte buffer), but for debugging/development purposes,
* I have historically buffered ALL received data. Unfortunately, that internal buffer can
* screw up serial mouse hardware detection, so I've added a flush parameter just for the
* mouse component.
*
* Ultimately, we should decide which chip we want to emulate and faithfully implement its
* buffer, FIFO control register (if any), etc, and get rid of this "infinite" internal buffer.
*/
this.abReceive = [];
}
if (data != null) {
if (typeof data == "number") {
this.abReceive.push(data);
}
else if (typeof data == "string") {
for (let i = 0; i < data.length; i++) {
this.abReceive.push(data.charCodeAt(i));
}
}
else {
this.abReceive = this.abReceive.concat(data);
}
}
this.advanceRBR();
return true; // for now, return true regardless, since we're buffering everything anyway
}
/**
* receiveStatus(pins)
*
* NOTE: Prior to the addition of this interface, the CTS and DSR bits were initialized set and remained set
* for the life of the machine. It is entirely appropriate that this is the only way those bits can be changed,
* because they represent external control signals.
*
* @this {SerialPort}
* @param {number} pins
*/
receiveStatus(pins)
{
let bMSROld = this.bMSR;
this.bMSR &= ~(SerialPort.MSR.CTS | SerialPort.MSR.DSR);
if (pins & RS232.CTS.MASK) {
this.bMSR |= SerialPort.MSR.CTS | SerialPort.MSR.DCTS;
}
if (pins & RS232.DSR.MASK) {
this.bMSR |= SerialPort.MSR.DSR | SerialPort.MSR.DDSR;
}
if (bMSROld != this.bMSR) this.updateIIR();
}
/**
* advanceRBR()
*
* @this {SerialPort}
*/
advanceRBR()
{
if (this.abReceive.length > 0 && !(this.bLSR & SerialPort.LSR.DR)) {
if (!this.fAutoFlow || (this.bMCR & SerialPort.MCR.RTS)) {
this.bRBR = this.abReceive.shift();
this.bLSR |= SerialPort.LSR.DR;
if (this.abReceive.length && this.cpu) {
this.cpu.setTimer(this.timerReceiveNext, this.getBaudTimeout());
}
}
}
this.updateIIR();
}
/**
* inRBR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3F8 or 0x2F8)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inRBR(port, addrFrom)
{
let b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL & 0xff) : this.bRBR);
this.printIO(port, undefined, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "RBR", b);
this.bLSR &= ~SerialPort.LSR.DR;
this.advanceRBR();
return b;
}
/**
* inIER(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3F9 or 0x2F9)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inIER(port, addrFrom)
{
let b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL >> 8) : this.bIER);
this.printIO(port, undefined, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER", b);
return b;
}
/**
* inIIR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FA or 0x2FA)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inIIR(port, addrFrom)
{
let b = this.bIIR;
/**
* Reading the IIR is supposed to clear the INT_THR condition (as is another write to the THR).
*/
if (b == SerialPort.IIR.INT_THR) {
this.bIIR = SerialPort.IIR.NO_INT;
}
this.printIO(port, undefined, addrFrom, "IIR", b);
return b;
}
/**
* inLCR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FB or 0x2FB)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inLCR(port, addrFrom)
{
let b = this.bLCR;
this.printIO(port, undefined, addrFrom, "LCR", b);
return b;
}
/**
* inMCR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FC or 0x2FC)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inMCR(port, addrFrom)
{
let b = this.bMCR;
this.printIO(port, undefined, addrFrom, "MCR", b);
return b;
}
/**
* inLSR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FD or 0x2FD)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inLSR(port, addrFrom)
{
let b = this.bLSR;
this.printIO(port, undefined, addrFrom, "LSR", b);
return b;
}
/**
* inMSR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FE or 0x2FE)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @returns {number} simulated port value
*/
inMSR(port, addrFrom)
{
let b = this.bMSR;
this.bMSR &= ~(SerialPort.MSR.DCTS | SerialPort.MSR.DDSR);
this.printIO(port, undefined, addrFrom, "MSR", b);
return b;
}
/**
* outTHR(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3F8 or 0x2F8)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
outTHR(port, bOut, addrFrom)
{
let serial = this;
this.printIO(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "THR");
if (this.bLCR & SerialPort.LCR.DLAB) {
this.wDL = (this.wDL & ~0xff) | bOut;
} else {
this.bTHR = bOut;
this.bLSR &= ~(SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
/**
* If transmitByte() returned success, we used to immediately re-set the transmitter empty bits:
*
* this.bLSR |= (SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
*
* But when we're connected to a virtual device that has no measurable delay, that sets the bits
* too quickly. We now arm a timer based on the programmed baud rate, and set the above bits only
* when that timer fires.
*
* Additionally, we no longer care if transmitByte() succeeds, because whether or not a connected
* device or component received the data is irrelevant to the internal mechanics of the serial port.
*
* TODO: Determine if we should also flush/zero bTHR after transmission.
*/
this.cpu.nonCPU(function transmitByteUnclocked() {
return serial.transmitByte(bOut);
});
this.cpu.setTimer(this.timerTransmitNext, this.getBaudTimeout());
this.updateIIR();
}
}
/**
* outIER(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3F9 or 0x2F9)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
outIER(port, bOut, addrFrom)
{
this.printIO(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER");
if (this.bLCR & SerialPort.LCR.DLAB) {
this.wDL = (this.wDL & 0xff) | (bOut << 8);
} else {
this.bIER = bOut;
}
}
/**
* outLCR(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (eg, 0x3FB or 0x2FB)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
outLCR(port, bOut, addrFrom)
{
this.printIO(port, bOut, addrFrom, "LCR");
this.bLCR = bOut;
}
/**