From fcf094179c28e359acbf3d57cc2afbb55e030ba6 Mon Sep 17 00:00:00 2001 From: Jeff Parsons Date: Fri, 14 Jun 2019 09:33:39 -0700 Subject: [PATCH] Fixed game-disk URLs --- ...2019-06-13-adventures-in-copy-protection.md | 18 +++++++++--------- disks-game | 2 +- .../pcx86/games/microsoft/adventure/README.md | 2 +- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/_posts/2019-06-13-adventures-in-copy-protection.md b/_posts/2019-06-13-adventures-in-copy-protection.md index 02898b8715..671d4a8a89 100644 --- a/_posts/2019-06-13-adventures-in-copy-protection.md +++ b/_posts/2019-06-13-adventures-in-copy-protection.md @@ -9,7 +9,7 @@ preview: https://game-disks.pcjs.org/pcx86/microsoft/adventure/Adventure_Booklet Thanks to a contribution from a PCjs user, I was able to examine a KryoFlux dump of an original [Microsoft Adventure](/disks/pcx86/games/microsoft/adventure/) diskette: -![Microsoft Adventure Diskette]({{ site.games-disks.baseurl }}/pcx86/microsoft/adventure/Adventure_Diskette-HxC.png) +![Microsoft Adventure Diskette]({{ site.game-disks.baseurl }}/pcx86/microsoft/adventure/Adventure_Diskette-HxC.png) You can see that the first sector on the (outermost) track is a normal 512-byte sector -- which it must be in order to function as a boot disk -- but the rest of the disk is primarily 256-byte sectors, along @@ -21,11 +21,11 @@ along with some advice on using the image conversion tools that come with [PCE]( I was able to convert the TransCopy `.tc` file into a set of KryoFlux `.raw` track files and successfully load them into [HxC](http://hxc2001.free.fr/). -The basic steps were: +The basic steps: -- Use PCE's **PRI** utilty to convert the `.tc` file to a `.pri` (PCE Raw Image) file -- Use PCE's **PFI** utility to convert the `.pri` file to a `.pfi` (PCE Flux Image) file -- Use PCE's **PFI** utility again to convert the `.pfi` file to a set of `.raw` track files +- Run PCE's **PRI** utilty to convert the `.tc` file to a `.pri` (PCE Raw Image) file +- Run PCE's **PFI** utility to convert the `.pri` file to a `.pfi` (PCE Flux Image) file +- Run PCE's **PFI** utility again to convert the `.pfi` file to a set of `.raw` track files For example: @@ -41,14 +41,14 @@ from `.pri` (PCE Raw Image) files; eg: The nice thing about a `.psi` file is that the format is fairly straightforward, and with the help of a little [documentation](https://github.com/jeffpar/pce/blob/master/doc/psi-format.txt), I was able to update my [DiskDump](/modules/diskdump/) utility to read `.psi` files directly and create -JSON-encoded PCjs disk images that more or less replicate the structure of the original diskette. +JSON-encoded PCjs disk images that replicate the structure of the original diskettes. There are now *two* Microsoft Adventure disk images in the PCjs Disk Library: -- "Microsoft Adventure", which contains a patched binary on a normally formatted diskette -- "Microsoft Adventure (Unmodified)", which contains the original binary on a copy-protected diskette +- "Microsoft Adventure", which contains patched code on a standard diskette +- "Microsoft Adventure (Unmodified)", which contains the original copy-protected code -The first diskette is what we originally used before PCjs supported copy-protected disks. In theory, we +The first diskette is what I originally had to use before PCjs supported copy-protected disks. In theory, I could have simply replaced the first diskette with the copy-protected version, but that would have broken the saved machine state of anyone who had already started playing the game with the first diskette. Besides, there may be some historical or diagnostic value in keeping both versions. diff --git a/disks-game b/disks-game index 000b81cab5..3e879db079 160000 --- a/disks-game +++ b/disks-game @@ -1 +1 @@ -Subproject commit 000b81cab5ef14c962d9c9170777ede506d15829 +Subproject commit 3e879db079962f921a8ecbb6433235a3892e14af diff --git a/disks/pcx86/games/microsoft/adventure/README.md b/disks/pcx86/games/microsoft/adventure/README.md index 4e628285ea..dc95f022db 100644 --- a/disks/pcx86/games/microsoft/adventure/README.md +++ b/disks/pcx86/games/microsoft/adventure/README.md @@ -18,7 +18,7 @@ UPDATE: There are now two "Microsoft Adventure" disk images in the PCjs Disk Lib "Microsoft Adventure (Unmodified)", which recreates the original copy-protected diskette. See the PCjs blog post "[Adventures in Copy Protection](/blog/2019/06/13/)" for more information. -A copy of the [Manual]({{ site.games-disks.baseurl }}/pcx86/microsoft/adventure/Adventure_Manual.pdf) is also available. +A copy of the [Manual]({{ site.game-disks.baseurl }}/pcx86/microsoft/adventure/Adventure_Manual.pdf) is also available. {% include machine.html id="ibm5150" %}