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defines.js
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/**
* @fileoverview C1Pjs-specific compile-time definitions.
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2019 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/**
* @define {string}
*/
var APPCLASS = "c1pjs"; // this @define is the default application class (eg, "pcx86", "c1pjs")
/**
* @define {string}
*/
var APPNAME = "C1Pjs"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
/**
* @define {boolean}
*
* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
* debugger.js from the compilation process altogether.
*
* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
*/
var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (C1PJS.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var C1PJS = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
COMPILED: COMPILED, // shared
CSSCLASS: CSSCLASS, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
SITEURL: SITEURL, // shared
XMLVERSION: XMLVERSION // shared
};