This repository has been archived by the owner on Dec 24, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 91
/
Copy pathL47-5.ASM
127 lines (123 loc) · 4.23 KB
/
L47-5.ASM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses medium-speed approach that selects each plane only once
; per rectangle; this results in a fade-in effect for large
; rectangles. Fills up to but not including the column at EndX and the
; row at EndY. No clipping is performed.
; C near-callable as:
;
; void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
; unsigned int PageBase, int Color);
SC_INDEX equ 03c4h ;Sequence Controller Index
MAP_MASK equ 02h ;index in SC of Map Mask register
SCREEN_SEG equ 0a000h ;segment of display memory in mode X
SCREEN_WIDTH equ 80 ;width of screen in bytes from one scan line
; to the next
parms struc
dw 2 dup (?) ;pushed BP and return address
StartX dw ? ;X coordinate of upper left corner of rect
StartY dw ? ;Y coordinate of upper left corner of rect
EndX dw ? ;X coordinate of lower right corner of rect
; (the row at EndX is not filled)
EndY dw ? ;Y coordinate of lower right corner of rect
; (the column at EndY is not filled)
PageBase dw ? ;base offset in display memory of page in
; which to fill rectangle
Color dw ? ;color in which to draw pixel
parms ends
_StartOffset equ -2 ;local storage for start offset of rectangle
_Width equ -4 ;local storage for address width of rectangle
_Height equ -6 ;local storage for height of rectangle
_PlaneInfo equ -8 ;local storage for plane # and plane mask
STACK_FRAME_SIZE equ 8
.model small
.code
public _FillRectangleX
_FillRectangleX proc near
push bp ;preserve caller's stack frame
mov bp,sp ;point to local stack frame
sub sp,STACK_FRAME_SIZE ;allocate space for local vars
push si ;preserve caller's register variables
push di
cld
mov ax,SCREEN_WIDTH
mul [bp+StartY] ;offset in page of top rectangle scan line
mov di,[bp+StartX]
shr di,1
shr di,1 ;X/4 = offset of first rectangle pixel in scan
; line
add di,ax ;offset of first rectangle pixel in page
add di,[bp+PageBase] ;offset of first rectangle pixel in
; display memory
mov ax,SCREEN_SEG
mov es,ax ;point ES:DI to the first rectangle pixel's
mov [bp+_StartOffset],di ; address
mov dx,SC_INDEX ;set the Sequence Controller Index to
mov al,MAP_MASK ; point to the Map Mask register
out dx,al
mov bx,[bp+EndY]
sub bx,[bp+StartY] ;BX = height of rectangle
jle FillDone ;skip if 0 or negative height
mov [bp+_Height],bx
mov dx,[bp+EndX]
mov cx,[bp+StartX]
cmp dx,cx
jle FillDone ;skip if 0 or negative width
dec dx
and cx,not 011b
sub dx,cx
shr dx,1
shr dx,1
inc dx ;# of addresses across rectangle to fill
mov [bp+_Width],dx
mov word ptr [bp+_PlaneInfo],0001h
;lower byte = plane mask for plane 0,
; upper byte = plane # for plane 0
FillPlanesLoop:
mov ax,word ptr [bp+_PlaneInfo]
mov dx,SC_INDEX+1 ;point DX to the SC Data register
out dx,al ;set the plane for this pixel
mov di,[bp+_StartOffset] ;point ES:DI to rectangle start
mov dx,[bp+_Width]
mov cl,byte ptr [bp+StartX]
and cl,011b ;plane # of first pixel in initial byte
cmp ah,cl ;do we draw this plane in the initial byte?
jae InitAddrSet ;yes
dec dx ;no, so skip the initial byte
jz FillLoopBottom ;skip this plane if no pixels in it
inc di
InitAddrSet:
mov cl,byte ptr [bp+EndX]
dec cl
and cl,011b ;plane # of last pixel in final byte
cmp ah,cl ;do we draw this plane in the final byte?
jbe WidthSet ;yes
dec dx ;no, so skip the final byte
jz FillLoopBottom ;skip this planes if no pixels in it
WidthSet:
mov si,SCREEN_WIDTH
sub si,dx ;distance from end of one scan line to start
; of next
mov bx,[bp+_Height] ;# of lines to fill
mov al,byte ptr [bp+Color] ;color with which to fill
FillRowsLoop:
mov cx,dx ;# of bytes across scan line
rep stosb ;fill the scan line in this plane
add di,si ;point to the start of the next scan
; line of the rectangle
dec bx ;count down scan lines
jnz FillRowsLoop
FillLoopBottom:
mov ax,word ptr [bp+_PlaneInfo]
shl al,1 ;set the plane bit to the next plane
inc ah ;increment the plane #
mov word ptr [bp+_PlaneInfo],ax
cmp ah,4 ;have we done all planes?
jnz FillPlanesLoop ;continue if any more planes
FillDone:
pop di ;restore caller's register variables
pop si
mov sp,bp ;discard storage for local variables
pop bp ;restore caller's stack frame
ret
_FillRectangleX endp
end