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Copy pathsave.js
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save.js
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/**
* @fileoverview PCjs save functionality.
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2019 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (typeof module !== "undefined") {
var Str = require("../../shared/lib/strlib");
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
}
/**
* savePC(idMachine, sPCJSFile, callback)
*
* @param {string} idMachine
* @param {string} sPCJSFile
* @param {function(Object)} [callback]
* @return {boolean} true if successful, false if error
*/
function savePC(idMachine, sPCJSFile, callback)
{
let cmp = /** @type {Computer} */ (Component.getComponentByType("Computer", idMachine));
let dbg = false; // /** @type {Debugger} */ (Component.getComponentByType("DebuggerX86", idMachine));
if (cmp) {
let sState = cmp.powerOff(true);
let sParms = cmp.saveMachineParms();
if (!sPCJSFile) {
if (DEBUG) {
sPCJSFile = "/versions/pcx86/" + (XMLVERSION || APPVERSION) + "/pcx86-uncompiled.js"
} else {
sPCJSFile = "/versions/pcx86/" + (XMLVERSION || APPVERSION) + "/pcx86" + (dbg? "-dbg" : "") + ".js";
}
}
if (callback && callback({ state: sState, parms: sParms })) return true;
Web.getResource(sPCJSFile, null, true, function(sURL, sResponse, nErrorCode) {
downloadCSS(sURL, sResponse, nErrorCode, [idMachine, Str.getBaseName(sPCJSFile, true), sParms, sState]);
});
return true;
}
Component.alertUser("Unable to identify machine '" + idMachine + "'");
return false;
}
/**
* downloadCSS(sURL, sPCJS, nErrorCode, aMachineInfo)
*
* @param {string} sURL
* @param {string} sPCJS
* @param {number} nErrorCode
* @param {Array} aMachineInfo ([0] = idMachine, [1] = sScript, [2] = sParms, [3] = sState)
*/
function downloadCSS(sURL, sPCJS, nErrorCode, aMachineInfo)
{
if (!nErrorCode && sPCJS) {
aMachineInfo.push(sPCJS);
let res = Component.getMachineResources(aMachineInfo[0]);
let sCSSFile = null;
for (let sName in res) {
if (Str.endsWith(sName, "components.xsl")) {
sCSSFile = sName.replace(".xsl", ".css");
break;
}
}
if (!sCSSFile) {
/*
* This is probably a bad idea (ie, allowing downloadPC() to proceed with our stylesheet)...
*/
downloadPC(sURL, "", 0, aMachineInfo);
} else {
Web.getResource(sCSSFile, null, true, function(sURL, sResponse, nErrorCode) {
downloadPC(sURL, sResponse, nErrorCode, aMachineInfo);
});
}
return;
}
Component.alertUser("Error (" + nErrorCode + ") requesting " + sURL);
}
/**
* downloadPC(sURL, sCSS, nErrorCode, aMachineInfo)
*
* @param {string} sURL
* @param {string} sCSS
* @param {number} nErrorCode
* @param {Array} aMachineInfo ([0] = idMachine, [1] = sScript, [2] = sParms, [3] = sState, [4] = sPCJS)
*/
function downloadPC(sURL, sCSS, nErrorCode, aMachineInfo)
{
let matchScript, sXMLFile, sXSLFile;
let idMachine = aMachineInfo[0], sScript = aMachineInfo[1], sPCJS = aMachineInfo[4];
/*
* sPCJS is supposed to contain the entire PCjs script, which has been wrapped with:
*
* (function(){...
*
* at the top and:
*
* ...})()
*
* at the bottom, thanks to the following Closure Compiler option:
*
* --output_wrapper "(function(){%output%})()"
*
* NOTE: There may also be a source map comment appended to the script, which we now ignore; eg:
*
* //# sourceMappingURL=/versions/pcx86/1.36.1/pcx86.map
*
* Immediately inside that wrapping, we want to embed all the specified machine's resources, using:
*
* var resources = {"xml": "...", "xsl": "...", ...};
*
* Note that the "resources" variable has been added to our externs.js, to prevent it from being renamed
* by the Closure Compiler.
*/
matchScript = sPCJS.match(/^(\s*\(function\(\){)([\s\S]*)(}\)\(\);?)/);
if (!matchScript) {
/*
* If the match failed, we assume that a DEBUG (uncompiled) script is being used,
* so we'll provide a fake match that should work with whatever script was provided.
*/
if (DEBUG) {
matchScript = [sPCJS, "", sPCJS, ""];
} else {
Component.alertUser("Unsupported script");
return;
}
}
let resOld = Component.getMachineResources(idMachine), resNew = {}, sName;
for (sName in resOld) {
let data = resOld[sName];
let sExt = Str.getExtension(sName);
if (sExt == "xml") {
/*
* Look through this resource for <disk> entries whose paths do not appear as one of the
* other machine resources, and remove those entries.
*/
let matchDisk, reDisk = /[ \t]*<disk [^>]*path=(['"])(.*?)\1.*?<\/disk>\n?/g;
while ((matchDisk = reDisk.exec(resOld[sName]))) {
let path = matchDisk[2];
if (path) {
if (resOld[path]) {
Component.log("recording disk: '" + path + "'");
} else {
data = data.replace(matchDisk[0], "");
}
}
}
sXMLFile = sName = Str.getBaseName(sName);
}
else if (sExt == "xsl") {
sXSLFile = sName = Str.getBaseName(sName);
}
Component.log("saving resource: '" + sName + "' (" + data.length + " bytes)");
resNew[sName] = data;
}
if (sCSS) {
resNew[sName = 'css'] = sCSS;
Component.log("saving resource: '" + sName + "' (" + sCSS.length + " bytes)");
}
if (aMachineInfo[2]) {
let sParms = resNew[sName = 'parms'] = aMachineInfo[2];
Component.log("saving resource: '" + sName + "' (" + sParms.length + " bytes)");
}
if (aMachineInfo[3]) {
let sState = resNew[sName = 'state'] = aMachineInfo[3];
Component.log("saving resource: '" + sName + "' (" + sState.length + " bytes)");
}
if (sXMLFile && sXSLFile) {
let sResources = JSON.stringify(resNew);
sScript += ".js";
sPCJS = matchScript[1] + "var resources=" + sResources + ";" + matchScript[2] + matchScript[3];
Component.log("saving machine: '" + idMachine + "' (" + sPCJS.length + " bytes)");
/*
* I don't recall exactly why I did this, because I just tested FireFox with copyright symbols intact,
* and it seems to work fine. And unfortunately, if we print any copyright strings containing the HTML
* entity, the entity doesn't get translated prior to output. So if it turns out we DO need this,
* it's better to replace with the old-fashioned ASCII version.
*
* sPCJS = sPCJS.replace(/\u00A9/g, "(C)"); // "©" or "©"
*/
let sAlert = Web.downloadFile(sPCJS, "javascript", false, sScript);
sAlert += ', copy it to your web server as "' + sScript + '", and then add the following to your web page:\n\n';
sAlert += '<div id="' + idMachine + '"></div>\n';
// sAlert += '...\n';
sAlert += '<script src="' + sScript + '"></script>\n';
/*
* I've updated embedMachine() in embed.js to use these defaults whenever the XML file is omitted, so if our
* values match those defaults, we can omit both the XML and XSL file parameters and display a simplified call.
*/
if (sXMLFile == "machine.xml" && sXSLFile == "components.xsl") {
sXMLFile = sXSLFile = "";
} else {
sXMLFile = ',"' + sXMLFile + '"';
sXSLFile = ',"' + sXSLFile + '"';
}
sAlert += '<script>embedPCx86("' + idMachine + '"' + sXMLFile + sXSLFile + ');</script>\n\n';
sAlert += 'The machine should appear where the <div> is located.';
Component.alertUser(sAlert);
return;
}
Component.alertUser("Missing XML/XSL resources");
}
/**
* Prevent the Closure Compiler from renaming functions we want to export, by adding them
* as (named) properties of a global object.
*/
window['savePC'] = savePC;