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messages.js
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/**
* @fileoverview Defines PCx86 message categories
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2019 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/*
* Machine message flags.
*
* NOTE: Because this machine defines more than 32 message categories, some of these message flags
* exceed 32 bits, so when concatenating, be sure to use "+", not "|".
*/
var Messages = {
NONE: 0x000000000000,
DEFAULT: 0x000000000000,
ADDRESS: 0x000000000001,
CPU: 0x000000000002,
SEG: 0x000000000004,
DESC: 0x000000000008,
TSS: 0x000000000010,
PORT: 0x000000000020,
IOPM: 0x000000000040,
NMI: 0x000000000080,
TRAP: 0x000000000100,
FAULT: 0x000000000200,
INT: 0x000000000400,
IRQ: 0x000000000800,
BUS: 0x000000001000,
MEM: 0x000000002000,
DMA: 0x000000004000,
FDC: 0x000000008000,
HDC: 0x000000010000,
DISK: 0x000000020000,
PIC: 0x000000040000,
TIMER: 0x000000080000,
CMOS: 0x000000100000,
RTC: 0x000000200000,
C8042: 0x000000400000,
KBD: 0x000000800000,
PARALLEL: 0x000001000000,
SERIAL: 0x000002000000,
MOUSE: 0x000004000000,
SPEAKER: 0x000008000000,
CHIPSET: 0x000010000000,
VIDEO: 0x000020000000,
COMPUTER: 0x000040000000,
DATA: 0x000080000000,
DOS: 0x000100000000,
EVENT: 0x000200000000,
KEY: 0x000400000000,
WARN: 0x100000000000,
HALT: 0x200000000000,
BUFFER: 0x400000000000,
ALL: 0xffffffffffff
};
/*
* Message categories supported by the messageEnabled() function and other assorted message
* functions. Each category has a corresponding bit value that can be combined (ie, OR'ed) as
* needed. The Debugger's message command ("m") is used to turn message categories on and off,
* like so:
*
* m port on
* m port off
* ...
*
* NOTE: The order of these categories can be rearranged, alphabetized, etc, as desired; just be
* aware that changing the bit values could break saved Debugger states (not a huge concern, just
* something to be aware of).
*/
Messages.CATEGORIES = {
"cpu": Messages.CPU,
"seg": Messages.SEG,
"desc": Messages.DESC,
"port": Messages.PORT,
"tss": Messages.TSS,
"iopm": Messages.IOPM,
"int": Messages.INT,
"nmi": Messages.NMI,
"fault": Messages.FAULT,
"trap": Messages.TRAP,
"bus": Messages.BUS,
"irq": Messages.IRQ,
"mem": Messages.MEM,
"dma": Messages.DMA,
"fdc": Messages.FDC,
"hdc": Messages.HDC,
"disk": Messages.DISK,
"pic": Messages.PIC,
"timer": Messages.TIMER,
"cmos": Messages.CMOS,
"rtc": Messages.RTC,
"8042": Messages.C8042,
"kbd": Messages.KBD,
"parallel": Messages.PARALLEL,
"serial": Messages.SERIAL,
"mouse": Messages.MOUSE,
"speaker": Messages.SPEAKER,
"chipset": Messages.CHIPSET,
"video": Messages.VIDEO,
"computer": Messages.COMPUTER,
"dos": Messages.DOS,
"data": Messages.DATA,
"event": Messages.EVENT,
"key": Messages.KEY,
"warn": Messages.WARN,
/*
* Now we turn to message actions rather than message types; for example, setting "halt"
* on or off doesn't enable "halt" messages, but rather halts the CPU on any message above.
*
* Similarly, "m buffer on" turns on message buffering, deferring the display of all messages
* until "m buffer off" is issued.
*/
"halt": Messages.HALT,
"buffer": Messages.BUFFER
};
if (typeof module !== "undefined") module.exports = Messages;