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NeoAnimationFX.h
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#ifndef NeoAnimationFX_h
#define NeoAnimationFX_h
#include <NeoPixelBrightnessBus.h>
#define DEFAULT_BRIGHTNESS 50
#define DEFAULT_MODE 0
#define DEFAULT_SPEED 1000
#define DEFAULT_COLOR 0xFF0000
#define SPEED_MIN 10
#define SPEED_MAX 65535
#define BRIGHTNESS_MIN 0
#define BRIGHTNESS_MAX 255
/* each segment uses 34 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
#define MAX_NUM_SEGMENTS 10
#define NUM_COLORS 3 /* number of colors per segment */
#define SEGMENT _segments[_segment_index]
#define SEGMENT_RUNTIME _segment_runtimes[_segment_index]
#define SEGMENT_LENGTH (SEGMENT.stop - SEGMENT.start + 1)
#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
// some common colors
#define RED 0xFF0000
#define GREEN 0x00FF00
#define BLUE 0x0000FF
#define WHITE 0xFFFFFF
#define BLACK 0x000000
#define YELLOW 0xFFFF00
#define CYAN 0x00FFFF
#define MAGENTA 0xFF00FF
#define PURPLE 0x400080
#define ORANGE 0xFF3000
#define ULTRAWHITE 0xFFFFFFFF
#define MODE_COUNT 58
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
#define FX_MODE_BREATH 2
#define FX_MODE_COLOR_WIPE 3
#define FX_MODE_COLOR_WIPE_INV 4
#define FX_MODE_COLOR_WIPE_REV 5
#define FX_MODE_COLOR_WIPE_REV_INV 6
#define FX_MODE_COLOR_WIPE_RANDOM 7
#define FX_MODE_RANDOM_COLOR 8
#define FX_MODE_SINGLE_DYNAMIC 9
#define FX_MODE_MULTI_DYNAMIC 10
#define FX_MODE_RAINBOW 11
#define FX_MODE_RAINBOW_CYCLE 12
#define FX_MODE_SCAN 13
#define FX_MODE_DUAL_SCAN 14
#define FX_MODE_FADE 15
#define FX_MODE_THEATER_CHASE 16
#define FX_MODE_THEATER_CHASE_RAINBOW 17
#define FX_MODE_RUNNING_LIGHTS 18
#define FX_MODE_TWINKLE 19
#define FX_MODE_TWINKLE_RANDOM 20
#define FX_MODE_TWINKLE_FADE 21
#define FX_MODE_TWINKLE_FADE_RANDOM 22
#define FX_MODE_SPARKLE 23
#define FX_MODE_FLASH_SPARKLE 24
#define FX_MODE_HYPER_SPARKLE 25
#define FX_MODE_STROBE 26
#define FX_MODE_STROBE_RAINBOW 27
#define FX_MODE_MULTI_STROBE 28
#define FX_MODE_BLINK_RAINBOW 29
#define FX_MODE_CHASE_WHITE 30
#define FX_MODE_CHASE_COLOR 31
#define FX_MODE_CHASE_RANDOM 32
#define FX_MODE_CHASE_RAINBOW 33
#define FX_MODE_CHASE_FLASH 34
#define FX_MODE_CHASE_FLASH_RANDOM 35
#define FX_MODE_CHASE_RAINBOW_WHITE 36
#define FX_MODE_CHASE_BLACKOUT 37
#define FX_MODE_CHASE_BLACKOUT_RAINBOW 38
#define FX_MODE_COLOR_SWEEP_RANDOM 39
#define FX_MODE_RUNNING_COLOR 40
#define FX_MODE_RUNNING_RED_BLUE 41
#define FX_MODE_RUNNING_RANDOM 42
#define FX_MODE_LARSON_SCANNER 43
#define FX_MODE_COMET 44
#define FX_MODE_FIREWORKS 45
#define FX_MODE_FIREWORKS_RANDOM 46
#define FX_MODE_MERRY_CHRISTMAS 47
#define FX_MODE_FIRE_FLICKER 48
#define FX_MODE_FIRE_FLICKER_SOFT 49
#define FX_MODE_FIRE_FLICKER_INTENSE 50
#define FX_MODE_CIRCUS_COMBUSTUS 51
#define FX_MODE_HALLOWEEN 52
#define FX_MODE_BICOLOR_CHASE 53
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_ICU 55
#define FX_MODE_CUSTOM 56
#define FX_MODE_METEOR_RAIN 57
#define MAX_PIXEL_CT 3000
typedef NeoPixelBrightnessBus<NeoGrbFeature, Neo800KbpsMethod> NeoPBBGRB800; // Use this for WS2812
typedef NeoPixelBrightnessBus<NeoRgbFeature, Neo800KbpsMethod> NeoPBBRGB800;
typedef NeoPixelBrightnessBus<NeoBrgFeature, Neo800KbpsMethod> NeoPBBBRG800;
typedef NeoPixelBrightnessBus<NeoRbgFeature, Neo800KbpsMethod> NeoPBBRBG800;
//typedef NeoPixelBrightnessBus <NeoRgbwFeature, Neo800KbpsMethod> NeoPBBRGBW800; // Not supported yet
template<typename T_PIXEL_METHOD> class NeoAnimationFX {
typedef uint16_t (NeoAnimationFX::*mode_ptr)(void);
public:
// segment parameters
/* set default values c way
struct segment_struct {
uint8_t mode;
RgbColor color;
uint16_t speed;
uint16_t start;
uint16_t stop;
bool reverse;
} segment_default = { FX_MODE_STATIC, (RgbColor) HtmlColor(DEFAULT_COLOR), DEFAULT_SPEED, 0, 7, false};
typedef struct segment_struct segment; */
typedef struct Segment {
uint8_t mode;
RgbColor colors[NUM_COLORS];
uint16_t speed;
uint16_t start;
uint16_t stop;
bool reverse;
// set default values c++ way
Segment():
mode(FX_MODE_STATIC),
colors({(RgbColor) HtmlColor(DEFAULT_COLOR), (RgbColor) HtmlColor(BLACK), (RgbColor) HtmlColor(GREEN)}),
speed(DEFAULT_SPEED),
start(0),
stop(7),
reverse(false) {}
} segment;
// segment runtime parameters
typedef struct Segment_runtime {
uint32_t counter_mode_step;
uint32_t counter_mode_call;
unsigned long next_time;
uint16_t aux_param;
} segment_runtime;
NeoAnimationFX(T_PIXEL_METHOD& pixelStrip) :
_strip(pixelStrip) {
_mode[FX_MODE_STATIC] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_BLINK] = &NeoAnimationFX::mode_blink;
_mode[FX_MODE_COLOR_WIPE] = &NeoAnimationFX::mode_color_wipe;
_mode[FX_MODE_COLOR_WIPE_INV] = &NeoAnimationFX::mode_color_wipe_inv;
_mode[FX_MODE_COLOR_WIPE_REV] = &NeoAnimationFX::mode_color_wipe_rev;
_mode[FX_MODE_COLOR_WIPE_REV_INV] = &NeoAnimationFX::mode_color_wipe_rev_inv;
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &NeoAnimationFX::mode_color_wipe_random;
_mode[FX_MODE_RANDOM_COLOR] = &NeoAnimationFX::mode_random_color;
_mode[FX_MODE_SINGLE_DYNAMIC] = &NeoAnimationFX::mode_single_dynamic;
_mode[FX_MODE_MULTI_DYNAMIC] = &NeoAnimationFX::mode_multi_dynamic;
_mode[FX_MODE_RAINBOW] = &NeoAnimationFX::mode_rainbow;
_mode[FX_MODE_RAINBOW_CYCLE] = &NeoAnimationFX::mode_rainbow_cycle;
_mode[FX_MODE_SCAN] = &NeoAnimationFX::mode_scan;
_mode[FX_MODE_DUAL_SCAN] = &NeoAnimationFX::mode_dual_scan;
_mode[FX_MODE_FADE] = &NeoAnimationFX::mode_fade;
_mode[FX_MODE_THEATER_CHASE] = &NeoAnimationFX::mode_theater_chase;
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &NeoAnimationFX::mode_theater_chase_rainbow;
_mode[FX_MODE_TWINKLE] = &NeoAnimationFX::mode_twinkle;
_mode[FX_MODE_TWINKLE_RANDOM] = &NeoAnimationFX::mode_twinkle_random;
_mode[FX_MODE_TWINKLE_FADE] = &NeoAnimationFX::mode_twinkle_fade;
_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &NeoAnimationFX::mode_twinkle_fade_random;
_mode[FX_MODE_SPARKLE] = &NeoAnimationFX::mode_sparkle;
_mode[FX_MODE_FLASH_SPARKLE] = &NeoAnimationFX::mode_flash_sparkle;
_mode[FX_MODE_HYPER_SPARKLE] = &NeoAnimationFX::mode_hyper_sparkle;
_mode[FX_MODE_STROBE] = &NeoAnimationFX::mode_strobe;
_mode[FX_MODE_STROBE_RAINBOW] = &NeoAnimationFX::mode_strobe_rainbow;
_mode[FX_MODE_MULTI_STROBE] = &NeoAnimationFX::mode_multi_strobe;
_mode[FX_MODE_BLINK_RAINBOW] = &NeoAnimationFX::mode_blink_rainbow;
_mode[FX_MODE_CHASE_WHITE] = &NeoAnimationFX::mode_chase_white;
_mode[FX_MODE_CHASE_COLOR] = &NeoAnimationFX::mode_chase_color;
_mode[FX_MODE_CHASE_RANDOM] = &NeoAnimationFX::mode_chase_random;
_mode[FX_MODE_CHASE_RAINBOW] = &NeoAnimationFX::mode_chase_rainbow;
_mode[FX_MODE_CHASE_FLASH] = &NeoAnimationFX::mode_chase_flash;
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &NeoAnimationFX::mode_chase_flash_random;
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &NeoAnimationFX::mode_chase_rainbow_white;
_mode[FX_MODE_CHASE_BLACKOUT] = &NeoAnimationFX::mode_chase_blackout;
_mode[FX_MODE_CHASE_BLACKOUT_RAINBOW] = &NeoAnimationFX::mode_chase_blackout_rainbow;
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &NeoAnimationFX::mode_color_sweep_random;
_mode[FX_MODE_RUNNING_COLOR] = &NeoAnimationFX::mode_running_color;
_mode[FX_MODE_RUNNING_RED_BLUE] = &NeoAnimationFX::mode_running_red_blue;
_mode[FX_MODE_RUNNING_RANDOM] = &NeoAnimationFX::mode_running_random;
_mode[FX_MODE_LARSON_SCANNER] = &NeoAnimationFX::mode_larson_scanner;
_mode[FX_MODE_COMET] = &NeoAnimationFX::mode_comet;
_mode[FX_MODE_FIREWORKS] = &NeoAnimationFX::mode_fireworks;
_mode[FX_MODE_FIREWORKS_RANDOM] = &NeoAnimationFX::mode_fireworks_random;
_mode[FX_MODE_MERRY_CHRISTMAS] = &NeoAnimationFX::mode_merry_christmas;
_mode[FX_MODE_HALLOWEEN] = &NeoAnimationFX::mode_halloween;
_mode[FX_MODE_FIRE_FLICKER] = &NeoAnimationFX::mode_fire_flicker;
_mode[FX_MODE_FIRE_FLICKER_SOFT] = &NeoAnimationFX::mode_fire_flicker_soft;
_mode[FX_MODE_FIRE_FLICKER_INTENSE] = &NeoAnimationFX::mode_fire_flicker_intense;
_mode[FX_MODE_CIRCUS_COMBUSTUS] = &NeoAnimationFX::mode_circus_combustus;
_mode[FX_MODE_BICOLOR_CHASE] = &NeoAnimationFX::mode_bicolor_chase;
_mode[FX_MODE_TRICOLOR_CHASE] = &NeoAnimationFX::mode_tricolor_chase;
// if flash memory is constrained (I'm looking at you Arduino Nano), replace modes
// that use a lot of flash with mode_static (reduces flash footprint by about 3600 bytes)
#ifdef REDUCED_MODES
_mode[FX_MODE_BREATH] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_RUNNING_LIGHTS] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_ICU] = &NeoAnimationFX::mode_static;
#else
_mode[FX_MODE_BREATH] = &NeoAnimationFX::mode_breath;
_mode[FX_MODE_RUNNING_LIGHTS] = &NeoAnimationFX::mode_running_lights;
_mode[FX_MODE_ICU] = &NeoAnimationFX::mode_icu;
#endif
_mode[FX_MODE_CUSTOM] = &NeoAnimationFX::mode_custom;
_mode[FX_MODE_METEOR_RAIN] = &NeoAnimationFX::mode_meteor_rain;
_name[FX_MODE_STATIC] = F("Static");
_name[FX_MODE_BLINK] = F("Blink");
_name[FX_MODE_BREATH] = F("Breath");
_name[FX_MODE_COLOR_WIPE] = F("Color Wipe");
_name[FX_MODE_COLOR_WIPE_INV ] = F("Color Wipe Inverse");
_name[FX_MODE_COLOR_WIPE_REV] = F("Color Wipe Reverse");
_name[FX_MODE_COLOR_WIPE_REV_INV] = F("Color Wipe Reverse Inverse");
_name[FX_MODE_COLOR_WIPE_RANDOM] = F("Color Wipe Random");
_name[FX_MODE_RANDOM_COLOR] = F("Random Color");
_name[FX_MODE_SINGLE_DYNAMIC] = F("Single Dynamic");
_name[FX_MODE_MULTI_DYNAMIC] = F("Multi Dynamic");
_name[FX_MODE_RAINBOW] = F("Rainbow");
_name[FX_MODE_RAINBOW_CYCLE] = F("Rainbow Cycle");
_name[FX_MODE_SCAN] = F("Scan");
_name[FX_MODE_DUAL_SCAN] = F("Dual Scan");
_name[FX_MODE_FADE] = F("Fade");
_name[FX_MODE_THEATER_CHASE] = F("Theater Chase");
_name[FX_MODE_THEATER_CHASE_RAINBOW] = F("Theater Chase Rainbow");
_name[FX_MODE_RUNNING_LIGHTS] = F("Running Lights");
_name[FX_MODE_TWINKLE] = F("Twinkle");
_name[FX_MODE_TWINKLE_RANDOM] = F("Twinkle Random");
_name[FX_MODE_TWINKLE_FADE] = F("Twinkle Fade");
_name[FX_MODE_TWINKLE_FADE_RANDOM] = F("Twinkle Fade Random");
_name[FX_MODE_SPARKLE] = F("Sparkle");
_name[FX_MODE_FLASH_SPARKLE] = F("Flash Sparkle");
_name[FX_MODE_HYPER_SPARKLE] = F("Hyper Sparkle");
_name[FX_MODE_STROBE] = F("Strobe");
_name[FX_MODE_STROBE_RAINBOW] = F("Strobe Rainbow");
_name[FX_MODE_MULTI_STROBE] = F("Multi Strobe");
_name[FX_MODE_BLINK_RAINBOW] = F("Blink Rainbow");
_name[FX_MODE_CHASE_WHITE] = F("Chase White");
_name[FX_MODE_CHASE_COLOR] = F("Chase Color");
_name[FX_MODE_CHASE_RANDOM] = F("Chase Random");
_name[FX_MODE_CHASE_RAINBOW] = F("Chase Rainbow");
_name[FX_MODE_CHASE_FLASH] = F("Chase Flash");
_name[FX_MODE_CHASE_FLASH_RANDOM] = F("Chase Flash Random");
_name[FX_MODE_CHASE_RAINBOW_WHITE] = F("Chase Rainbow White");
_name[FX_MODE_CHASE_BLACKOUT] = F("Chase Blackout");
_name[FX_MODE_CHASE_BLACKOUT_RAINBOW] = F("Chase Blackout Rainbow");
_name[FX_MODE_COLOR_SWEEP_RANDOM] = F("Color Sweep Random");
_name[FX_MODE_RUNNING_COLOR] = F("Running Color");
_name[FX_MODE_RUNNING_RED_BLUE] = F("Running Red Blue");
_name[FX_MODE_RUNNING_RANDOM] = F("Running Random");
_name[FX_MODE_LARSON_SCANNER] = F("Larson Scanner");
_name[FX_MODE_COMET] = F("Comet");
_name[FX_MODE_FIREWORKS] = F("Fireworks");
_name[FX_MODE_FIREWORKS_RANDOM] = F("Fireworks Random");
_name[FX_MODE_MERRY_CHRISTMAS] = F("Merry Christmas");
_name[FX_MODE_HALLOWEEN] = F("Halloween");
_name[FX_MODE_FIRE_FLICKER] = F("Fire Flicker");
_name[FX_MODE_FIRE_FLICKER_SOFT] = F("Fire Flicker (soft)");
_name[FX_MODE_FIRE_FLICKER_INTENSE] = F("Fire Flicker (intense)");
_name[FX_MODE_CIRCUS_COMBUSTUS] = F("Circus Combustus");
_name[FX_MODE_BICOLOR_CHASE] = F("Bicolor Chase");
_name[FX_MODE_TRICOLOR_CHASE] = F("Tricolor Chase");
_name[FX_MODE_ICU] = F("ICU");
_name[FX_MODE_CUSTOM] = F("Custom");
_name[FX_MODE_METEOR_RAIN] = F("Meteor Rain");
_brightness = DEFAULT_BRIGHTNESS;
_running = false;
_num_segments = 1;
_segments[0].mode = DEFAULT_MODE;
_segments[0].colors[0] = (RgbColor) HtmlColor(DEFAULT_COLOR);
_segments[0].start = 0;
_segments[0].stop = 99;
_segments[0].speed = DEFAULT_SPEED;
RESET_RUNTIME;
}
void init() {
_strip.Begin();
setBrightness(_brightness);
_strip.Show();
}
void service(int x, int y, int hred, int hgreen, int hblue) {
int hourcap = y;
int hourfloor = x;
int hourred = hred;
int hourgreen = hgreen;
int hourblue = hblue;
if(_running || _triggered) {
unsigned long now = millis(); // Be aware, millis() rolls over every 49 days
bool doShow = false;
for(uint8_t i=0; i < _num_segments; i++) {
_segment_index = i;
if(now > SEGMENT_RUNTIME.next_time || _triggered) {
doShow = true;
uint16_t delay = (this->*_mode[SEGMENT.mode])();
SEGMENT_RUNTIME.next_time = now + max((int)delay, SPEED_MIN);
SEGMENT_RUNTIME.counter_mode_call++;
}
}
if(doShow) {
for(uint16_t i=hourfloor+1; i <= hourcap-1; i++) {
setPixelColor(i, hourred, hourgreen, hourblue);
}
_strip.Show();
}
_triggered = false;
}
}
void start() {
RESET_RUNTIME;
_running = true;
}
void stop() {
_running = false;
strip_off();
}
void clear(){
strip_off();
}
void show(){
_strip.Show();
}
void trigger() {
_triggered = true;
}
void setMode(uint8_t m) {
RESET_RUNTIME;
_segments[0].mode = constrain(m, 0, MODE_COUNT - 1);
setBrightness(_brightness);
}
void setSpeed(uint16_t s) {
RESET_RUNTIME;
_segments[0].speed = constrain(s, SPEED_MIN, SPEED_MAX);
}
void increaseSpeed(uint8_t s) {
uint16_t newSpeed = constrain(SEGMENT.speed + s, SPEED_MIN, SPEED_MAX);
setSpeed(newSpeed);
}
void decreaseSpeed(uint8_t s) {
uint16_t newSpeed = constrain(SEGMENT.speed - s, SPEED_MIN, SPEED_MAX);
setSpeed(newSpeed);
}
void setBrightness(uint8_t b) {
_brightness = constrain(b, BRIGHTNESS_MIN, BRIGHTNESS_MAX);
_strip.SetBrightness(_brightness);
_strip.Show();
}
void increaseBrightness(uint8_t s) {
s = constrain(_brightness + s, BRIGHTNESS_MIN, BRIGHTNESS_MAX);
setBrightness(s);
}
void decreaseBrightness(uint8_t s) {
s = constrain(_brightness - s, BRIGHTNESS_MIN, BRIGHTNESS_MAX);
setBrightness(s);
}
void setLength(uint16_t b) {
RESET_RUNTIME;
if (b < 1) b = 1;
_segments[0].start = 0;
_segments[0].stop = 99;
}
void increaseLength(uint16_t s) {
s = _segments[0].stop - _segments[0].start + 1 + s;
setLength(s);
}
void decreaseLength(uint16_t s) {
if (s > _segments[0].stop - _segments[0].start + 1) s = 1;
s = _segments[0].stop - _segments[0].start + 1 - s;
for(uint16_t i=_segments[0].start + s; i <= (_segments[0].stop - _segments[0].start + 1); i++) {
this->setPixelColor(i, (RgbColor) HtmlColor(BLACK));
}
_strip.Show();
setLength(s);
}
uint16_t getLength(void) {
return _segments[0].stop - _segments[0].start + 1;
}
void setColor(RgbColor c) {
RESET_RUNTIME;
_segments[0].colors[0] = c;
}
void setColor(uint32_t c) {
RESET_RUNTIME;
_segments[0].colors[0] = (RgbColor) HtmlColor((uint32_t) c);
}
void setColor(uint8_t r, uint8_t g, uint8_t b) {
setColor(((uint32_t)r << 16) | ((uint32_t)g << 8) | b);
}
void setPixelColor(uint16_t pixel, uint8_t r, uint8_t g, uint8_t b) {
RgbColor color_tmp(r, g, b);
_strip.SetPixelColor(pixel, color_tmp);
}
void setPixelColor(uint16_t pixel, RgbColor pixel_rgb_color) {
_strip.SetPixelColor(pixel, pixel_rgb_color);
}
uint8_t getMode(void) {
return _segments[0].mode;
}
uint16_t getSpeed(void) {
return _segments[0].speed;
}
uint8_t getBrightness(void) {
return _brightness;
}
uint8_t getModeCount(void) {
return MODE_COUNT;
}
uint32_t getColor(void) {
return _segments[0].colors[0];
}
uint16_t numPixels(void){
return _segments[0].stop - _segments[0].start + 1;
}
boolean isRunning() {
return _running;
}
const __FlashStringHelper* getModeName(uint8_t m) {
if(m < MODE_COUNT) {
return _name[m];
} else {
return F("");
}
}
uint8_t getNumSegments() {
return _num_segments;
}
void setNumSegments(uint8_t n) {
_num_segments = n;
}
Segment getSegment() {
return SEGMENT;
}
Segment_runtime getSegmentRuntime() {
return SEGMENT_RUNTIME;
}
Segment* getSegments() {
return _segments;
}
void setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, uint32_t color, uint16_t speed, bool reverse) {
if(n < (sizeof(_segments) / sizeof(_segments[0]))) {
if(n + 1 > _num_segments) _num_segments = n + 1;
_segments[n].start = start;
_segments[n].stop = 99;
_segments[n].mode = mode;
_segments[n].speed = speed;
_segments[n].reverse = reverse;
_segments[n].colors[0] = (RgbColor) HtmlColor(color);
}
}
void setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint16_t speed, bool reverse) {
if(n < (sizeof(_segments) / sizeof(_segments[0]))) {
if(n + 1 > _num_segments) _num_segments = n + 1;
_segments[n].start = start;
_segments[n].stop = 99;
_segments[n].mode = mode;
_segments[n].speed = speed;
_segments[n].reverse = reverse;
for(uint8_t i=0; i<NUM_COLORS; i++) {
_segments[n].colors[i] = (RgbColor) HtmlColor(colors[i]);
}
}
}
void resetSegments() {
memset(_segments, 0, sizeof(_segments));
memset(_segment_runtimes, 0, sizeof(_segment_runtimes));
_segment_index = 0;
_num_segments = 1;
setSegment(0, 0, 7, FX_MODE_STATIC, DEFAULT_COLOR, DEFAULT_SPEED, false);
}
/*
* Custom mode helper
*/
void setCustomMode(uint16_t (*p)()) {
setMode(FX_MODE_CUSTOM);
customMode = p;
}
/*
* Put a value 0 to 255 in to get a color value.
* The colours are a transition r -> g -> b -> back to r
* Inspired by the Adafruit examples.
*/
RgbColor color_wheel(uint8_t pos) {
pos = 255 - pos;
uint32_t ret_hex;
if(pos < 85) {
ret_hex = ((uint32_t)(255 - pos * 3) << 16) | ((uint32_t)(0) << 8) | (pos * 3);
} else if(pos < 170) {
pos -= 85;
ret_hex = ((uint32_t)(0) << 16) | ((uint32_t)(pos * 3) << 8) | (255 - pos * 3);
} else {
pos -= 170;
ret_hex = ((uint32_t)(pos * 3) << 16) | ((uint32_t)(255 - pos * 3) << 8) | (0);
}
return (RgbColor) HtmlColor((uint32_t) ret_hex);
}
/*
* Returns a new, random wheel index with a minimum distance of 42 from pos.
*/
uint8_t get_random_wheel_index(uint8_t pos) {
uint8_t r = 0;
uint8_t x = 0;
uint8_t y = 0;
uint8_t d = 0;
while(d < 42) {
r = random(256);
x = abs(pos - r);
y = 255 - x;
d = min(x, y);
}
return r;
}
private:
T_PIXEL_METHOD& _strip;
uint8_t
_brightness;
boolean
_running,
_triggered;
unsigned long next_time;
RgbColor colorConverted(uint32_t color) {
RgbColor color_tmp(HtmlColor( _color ));
return color_tmp;
}
void strip_off() {
_strip.ClearTo(rgbcolor_black);
_strip.Show();
}
//////////// Start of Effects ////////////
/*
* Fades all pixel to Black (percentage rgb)
*/
void fadeToBlack(uint16_t ledNo, byte fadeValue) {
RgbColor oldColor = _strip.GetPixelColor(ledNo);
uint8_t r = (oldColor.R <= 10)? 0 : (uint8_t) oldColor.R - (oldColor.R * fadeValue / 256);
uint8_t g = (oldColor.G <= 10)? 0 : (uint8_t) oldColor.G - (oldColor.G * fadeValue / 256);
uint8_t b = (oldColor.B <= 10)? 0 : (uint8_t) oldColor.B - (oldColor.B * fadeValue / 256);
RgbColor newColor(r, g, b);
_strip.SetPixelColor(ledNo, newColor);
}
/*
* Fades all pixel to Black (use absolute value)
*/
void fadeToWhiteVal(uint16_t ledNo, uint8_t fadeValue) {
RgbColor color_tmp = _strip.GetPixelColor(ledNo);
if(fadeValue < 10) fadeValue = 0;
color_tmp.Lighten(fadeValue);
_strip.SetPixelColor(ledNo, color_tmp);
}
/*
* Fades all pixel to Black (percentage rgb)
*/
void fadeToWhite(uint16_t ledNo, byte fadeValue) {
RgbColor oldColor = _strip.GetPixelColor(ledNo);
uint8_t r = (oldColor.R <= 10)? 0 : (uint8_t) oldColor.R + (oldColor.R * fadeValue / 256);
uint8_t g = (oldColor.G <= 10)? 0 : (uint8_t) oldColor.G + (oldColor.G * fadeValue / 256);
uint8_t b = (oldColor.B <= 10)? 0 : (uint8_t) oldColor.B + (oldColor.B * fadeValue / 256);
RgbColor newColor(r, g, b);
_strip.SetPixelColor(ledNo, newColor);
}
/*
* Fades all pixel to Black (use absolute value)
*/
void fadeToBlackVal(uint16_t ledNo, uint8_t fadeValue) {
RgbColor color_tmp = _strip.GetPixelColor(ledNo);
if(fadeValue < 10) fadeValue = 0;
color_tmp.Darken(fadeValue);
_strip.SetPixelColor(ledNo, color_tmp);
}
/*
* No blinking. Just plain old static light.
*/
uint16_t mode_static(void) {
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, SEGMENT.colors[0]);
}
return 500;
}
/*
* Blink/strobe function
* Alternate between color1 and color2
* if(strobe == true) then create a strobe effect
*/
uint16_t blink(RgbColor color1, RgbColor color2, bool strobe) {
RgbColor color = ((SEGMENT_RUNTIME.counter_mode_call & 1) == 0) ? color1 : color2;
if(SEGMENT.reverse) color = (color == color1) ? color2 : color1;
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, color);
}
if((SEGMENT_RUNTIME.counter_mode_call & 1) == 0) {
return strobe ? 20 : (SEGMENT.speed / 2);
} else {
return strobe ? SEGMENT.speed - 20 : (SEGMENT.speed / 2);
}
}
/*
* Normal blinking. 50% on/off time.
*/
uint16_t mode_blink(void) {
return blink(SEGMENT.colors[0], SEGMENT.colors[1], false);
}
/*
* Does the "standby-breathing" of well known i-Devices. Fixed Speed.
* Use mode "fade" if you like to have something similar with a different speed.
*/
uint16_t mode_breath(void) {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 // step
uint16_t breath_delay_steps[] = { 7, 9, 13, 15, 16, 17, 18, 930, 19, 18, 15, 13, 9, 7, 4, 5, 10 }; // magic numbers for breathing LED
uint8_t breath_brightness_steps[] = { 150, 125, 100, 75, 50, 25, 16, 15, 16, 25, 50, 75, 100, 125, 150, 220, 255 }; // even more magic numbers!
if(SEGMENT_RUNTIME.counter_mode_call == 0) {
SEGMENT_RUNTIME.aux_param = breath_brightness_steps[0] + 1; // we use aux_param to store the brightness
}
uint8_t breath_brightness = SEGMENT_RUNTIME.aux_param;
if(SEGMENT_RUNTIME.counter_mode_step < 8) {
breath_brightness--;
} else {
breath_brightness++;
}
// update index of current delay when target brightness is reached, start over after the last step
if(breath_brightness == breath_brightness_steps[SEGMENT_RUNTIME.counter_mode_step]) {
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) % (sizeof(breath_brightness_steps)/sizeof(uint8_t));
}
int lum = map(breath_brightness, 0, 255, 0, _brightness); // keep luminosity below brightness set by user
//uint8_t w = (SEGMENT.colors[0].W) * lum / _brightness; // modify RGBW colors with brightness info
uint8_t r = (SEGMENT.colors[0].R) * lum / _brightness;
uint8_t g = (SEGMENT.colors[0].G) * lum / _brightness;
uint8_t b = (SEGMENT.colors[0].B) * lum / _brightness;
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, r, g, b);
}
SEGMENT_RUNTIME.aux_param = breath_brightness;
return breath_delay_steps[SEGMENT_RUNTIME.counter_mode_step];
}
uint16_t color_wipe(RgbColor color1, RgbColor color2, bool rev) {
if(SEGMENT_RUNTIME.counter_mode_step < SEGMENT_LENGTH) {
uint32_t led_offset = SEGMENT_RUNTIME.counter_mode_step;
if(SEGMENT.reverse) {
this->setPixelColor(SEGMENT.stop - led_offset, color1);
} else {
this->setPixelColor(SEGMENT.start + led_offset, color1);
}
} else {
uint32_t led_offset = SEGMENT_RUNTIME.counter_mode_step - SEGMENT_LENGTH;
if((SEGMENT.reverse && !rev) || (!SEGMENT.reverse && rev)) {
this->setPixelColor(SEGMENT.stop - led_offset, color2);
} else {
this->setPixelColor(SEGMENT.start + led_offset, color2);
}
}
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) % (SEGMENT_LENGTH * 2);
return (SEGMENT.speed / (SEGMENT_LENGTH * 2));
}
/*
* Lights all LEDs one after another.
*/
uint16_t mode_color_wipe(void) {
return color_wipe(SEGMENT.colors[0], SEGMENT.colors[1], false);
}
uint16_t mode_color_wipe_inv(void) {
return color_wipe(SEGMENT.colors[1], SEGMENT.colors[0], false);
}
uint16_t mode_color_wipe_rev(void) {
return color_wipe(SEGMENT.colors[0], SEGMENT.colors[1], true);
}
uint16_t mode_color_wipe_rev_inv(void) {
return color_wipe(SEGMENT.colors[1], SEGMENT.colors[0], true);
}
/*
* Turns all LEDs after each other to a random color.
* Then starts over with another color.
*/
uint16_t mode_color_wipe_random(void) {
if(SEGMENT_RUNTIME.counter_mode_step % SEGMENT_LENGTH == 0) { // aux_param will store our random color wheel index
SEGMENT_RUNTIME.aux_param = get_random_wheel_index(SEGMENT_RUNTIME.aux_param);
}
RgbColor color = color_wheel(SEGMENT_RUNTIME.aux_param);
return color_wipe(color, color, false) * 2;
}
/*
* Lights all LEDs in one random color up. Then switches them
* to the next random color.
*/
uint16_t mode_random_color(void) {
SEGMENT_RUNTIME.aux_param = get_random_wheel_index(SEGMENT_RUNTIME.aux_param); // aux_param will store our random color wheel index
RgbColor color = color_wheel(SEGMENT_RUNTIME.aux_param);
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, color);
}
return (SEGMENT.speed);
}
/*
* Lights every LED in a random color. Changes one random LED after the other
* to another random color.
*/
uint16_t mode_single_dynamic(void) {
if(SEGMENT_RUNTIME.counter_mode_call == 0) {
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, color_wheel(random(256)));
}
}
this->setPixelColor(SEGMENT.start + random(SEGMENT_LENGTH), color_wheel(random(256)));
return (SEGMENT.speed);
}
/*
* Lights every LED in a random color. Changes all LED at the same time
* to new random colors.
*/
uint16_t mode_multi_dynamic(void) {
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, color_wheel(random(256)));
}
return (SEGMENT.speed);
}
/*
* Cycles all LEDs at once through a rainbow.
*/
uint16_t mode_rainbow(void) {
RgbColor color = color_wheel(SEGMENT_RUNTIME.counter_mode_step);
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, color);
}
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) & 0xFF;
return (SEGMENT.speed / 256);
}
/*
* Cycles a rainbow over the entire string of LEDs.
*/
uint16_t mode_rainbow_cycle(void) {
for(uint16_t i=0; i < SEGMENT_LENGTH; i++) {
RgbColor color = color_wheel(((i * 256 / SEGMENT_LENGTH) + SEGMENT_RUNTIME.counter_mode_step) & 0xFF);
this->setPixelColor(SEGMENT.start + i, color);
}
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) & 0xFF;
return (SEGMENT.speed / 256);
}
/*
* Runs a single pixel back and forth.
*/
uint16_t mode_scan(void) {
if(SEGMENT_RUNTIME.counter_mode_step > (SEGMENT_LENGTH * 2) - 3) {
SEGMENT_RUNTIME.counter_mode_step = 0;
}
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, rgbcolor_black);
}
int led_offset = SEGMENT_RUNTIME.counter_mode_step - (SEGMENT_LENGTH - 1);
led_offset = abs(led_offset);
if(SEGMENT.reverse) {
this->setPixelColor(SEGMENT.stop - led_offset, SEGMENT.colors[0]);
} else {
this->setPixelColor(SEGMENT.start + led_offset, SEGMENT.colors[0]);
}
SEGMENT_RUNTIME.counter_mode_step++;
return (SEGMENT.speed / (SEGMENT_LENGTH * 2));
}
/*
* Runs two pixel back and forth in opposite directions.
*/
uint16_t mode_dual_scan(void) {
if(SEGMENT_RUNTIME.counter_mode_step > (SEGMENT_LENGTH * 2) - 3) {
SEGMENT_RUNTIME.counter_mode_step = 0;
}
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, BLACK);
}
int led_offset = SEGMENT_RUNTIME.counter_mode_step - (SEGMENT_LENGTH - 1);
led_offset = abs(led_offset);
this->setPixelColor(SEGMENT.start + led_offset, SEGMENT.colors[0]);
this->setPixelColor(SEGMENT.start + SEGMENT_LENGTH - led_offset - 1, SEGMENT.colors[0]);
SEGMENT_RUNTIME.counter_mode_step++;
return (SEGMENT.speed / (SEGMENT_LENGTH * 2));
}
/*
* Fades the LEDs on and (almost) off again.
*/
uint16_t mode_fade(void) {
int lum = SEGMENT_RUNTIME.counter_mode_step - 31;
lum = 63 - (abs(lum) * 2);
lum = map(lum, 0, 64, min(25, (int)_brightness), _brightness);
//uint8_t w = (SEGMENT.colors[0] >> 24 & 0xFF) * lum / _brightness; // modify RGBW colors with brightness info
uint8_t r = (SEGMENT.colors[0].R) * lum / _brightness;
uint8_t g = (SEGMENT.colors[0].G) * lum / _brightness;
uint8_t b = (SEGMENT.colors[0].B) * lum / _brightness;
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, r, g, b);
}
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) % 64;
return (SEGMENT.speed / 64);
}
/*
* theater chase function
*/
uint16_t theater_chase(RgbColor color1, RgbColor color2) {
SEGMENT_RUNTIME.counter_mode_call = SEGMENT_RUNTIME.counter_mode_call % 3;
for(uint16_t i=0; i < SEGMENT_LENGTH; i++) {
if((i % 3) == SEGMENT_RUNTIME.counter_mode_call) {
if(SEGMENT.reverse) {
this->setPixelColor(SEGMENT.stop - i, color1);
} else {
this->setPixelColor(SEGMENT.start + i, color1);
}
} else {
if(SEGMENT.reverse) {
this->setPixelColor(SEGMENT.stop - i, color2);
} else {
this->setPixelColor(SEGMENT.start + i, color2);
}
}
}
return (SEGMENT.speed / SEGMENT_LENGTH);
}
/*
* Theatre-style crawling lights.
* Inspired by the Adafruit examples.
*/
uint16_t mode_theater_chase(void) {
return theater_chase(SEGMENT.colors[0], rgbcolor_black);
}
/*
* Theatre-style crawling lights with rainbow effect.
* Inspired by the Adafruit examples.
*/
uint16_t mode_theater_chase_rainbow(void) {
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) & 0xFF;
return theater_chase(color_wheel(SEGMENT_RUNTIME.counter_mode_step), BLACK);
}
/*
* Running lights effect with smooth sine transition.
*/
uint16_t mode_running_lights(void) {
float radPerLed = (2.0 * 3.14159) / SEGMENT_LENGTH;
for(uint16_t i=0; i < SEGMENT_LENGTH; i++) {
int lum = map((int)(sin((i + SEGMENT_RUNTIME.counter_mode_step) * radPerLed) * 128), -128, 128, 0, 255);
if(SEGMENT.reverse) {
this->setPixelColor(SEGMENT.start + i, (SEGMENT.colors[0].R * lum) / 256, (SEGMENT.colors[0].G * lum) / 256, (SEGMENT.colors[0].B * lum) / 256);
} else {
this->setPixelColor(SEGMENT.stop - i, (SEGMENT.colors[0].R * lum) / 256, (SEGMENT.colors[0].G * lum) / 256, (SEGMENT.colors[0].B * lum) / 256);
}
}
SEGMENT_RUNTIME.counter_mode_step = (SEGMENT_RUNTIME.counter_mode_step + 1) % SEGMENT_LENGTH;
return (SEGMENT.speed / SEGMENT_LENGTH);
}
/*
* twinkle function
*/
uint16_t twinkle(RgbColor color) {
if(SEGMENT_RUNTIME.counter_mode_step == 0) {
for(uint16_t i=SEGMENT.start; i <= SEGMENT.stop; i++) {
this->setPixelColor(i, BLACK);
}
uint16_t min_leds = max(1, SEGMENT_LENGTH / 5); // make sure, at least one LED is on
uint16_t max_leds = max(1, SEGMENT_LENGTH / 2); // make sure, at least one LED is on
SEGMENT_RUNTIME.counter_mode_step = random(min_leds, max_leds);
}
this->setPixelColor(SEGMENT.start + random(SEGMENT_LENGTH), color);
SEGMENT_RUNTIME.counter_mode_step--;
return (SEGMENT.speed / SEGMENT_LENGTH);
}
/*
* Blink several LEDs on, reset, repeat.
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t mode_twinkle(void) {
return twinkle(SEGMENT.colors[0]);
}
/*
* Blink several LEDs in random colors on, reset, repeat.
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t mode_twinkle_random(void) {