-
Notifications
You must be signed in to change notification settings - Fork 20
/
Copy pathproject.godot
42 lines (34 loc) · 1.13 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Object",
"class": "Util",
"language": "GDScript",
"path": "res://scripts/Util.gd"
} ]
_global_script_class_icons={
"Util": ""
}
[application]
config/name="Book Of Shaders - Godot"
run/main_scene="res://Main.tscn"
[display]
window/size/width=1280
window/size/height=720
[input]
zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}