diff --git a/cpp/open3d/utility/Random.h b/cpp/open3d/utility/Random.h index 5a7f14d9d40..21d022e7ead 100644 --- a/cpp/open3d/utility/Random.h +++ b/cpp/open3d/utility/Random.h @@ -43,7 +43,7 @@ std::mutex* GetMutex(); /// This function is automatically protected by the global random mutex. uint32_t RandUint32(); -/// Generate uniformly distributed random integers in [low, high). +/// Generate uniformly distributed random integers in [low, high]. /// This class is globally seeded by utility::random::Seed(). /// This class is a wrapper around std::uniform_int_distribution. /// @@ -54,7 +54,7 @@ uint32_t RandUint32(); /// // Globally seed Open3D. This will affect all random functions. /// utility::random::Seed(0); /// -/// // Generate a random int in [0, 100). +/// // Generate a random int in [0, 100]. /// utility::random::UniformIntGenerator gen(0, 100); /// for (size_t i = 0; i < 10; i++) { /// std::cout << gen() << std::endl; @@ -64,11 +64,11 @@ template class UniformIntGenerator { public: /// Generate uniformly distributed random integer from - /// [low, low + 1, ... high - 1]. + /// [low, low + 1, ... high]. /// /// \param low The lower bound (inclusive). /// \param high The upper bound (exclusive). \p high must be > \p low. - UniformIntGenerator(const T low, const T high) : distribution_(low, high-1) { + UniformIntGenerator(const T low, const T high) : distribution_(low, high) { if (low < 0) { utility::LogError("low must be > 0, but got {}.", low); }