How to include different robots of differents DOFs in the scene ? #1629
Replies: 4 comments
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I'm not sure how exactly they did it, but based on what I see above, they made one environment with all possible robots and cloned them into separate environments. This is fairly simple to do with the scene by having the robots in the interactive scene with an offset in their initial positions. We are reviewing #221, and with that, you should be able to get a group of observations and rewards (which I think is what multi-agent training needs in the end). Plugging it into a library for RL training is something we have wanted to do, but its priority is currently unclear. |
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@Mayankm96 Is it possible to either disable assets in some specific environments or delete them? I am thinking of splitting the environments for each robot type so that there is only one type of robot in each environment and then handling the observation and action buffer in the DirectRLEnv. Please let me know if there is another more optimized way to achieve a multi-agent training setup; any help with this question would be much appreciated. |
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Hi. @Mayankm96 |
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Thank you for posting these questions and comments. There are multiple questions here that could individually be new separate discussions. I will move this issue into a discussion for following up by the team, and we will tag this for improving our documentation in an upcoming release. |
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Question
I need to include different robots ( for ex different quadrupeds or drones or a mix of both ) in a direct RL envirnoments to experiment with training a single policy on different robots ( for example a different robot in each envirnoment) , similar to this paper.
How would this be possible ? Moreover, is Multi-agent training now possible in IsaacLab
Thanks a lot!
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