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When enabling the Hoverover Pointer, and factoring in for token retrictions, line of sight, and visibility as outlined here, the hover cursor does not display. (Reddit thread)
To Reproduce
Steps to reproduce the behavior:
Create a sample tile on a new scene
Assign the tile an image and set the opacity to 1
Save the tile and ensure it is set to Visible
Edit the tile's trigger setup and use the following settings:
Active: Yes
History: Off
Restricted Tokens: Allow All Tokens
Controlled By: Anyone
When: Click
Allow When Paused: Off
Trigger using image instead of border: Off
Hoverover Pointer: On
Token must have sight to trigger: Off
Once per token: Off
Min. Required to Trigger: 0
Cooldown (sec): Unset
% Chance to trigger: 100%
Switch back to the token layer (the tile layer will always show a hover cursor)
Ensure the game is not paused
Save the tile
As either a GM or player, hover the mouse cursor over the tile Expected behavior
The mouse cursor should change to a pointer.
Actual behavior
The mouse cursor remains an arrow.
Screenshots
Please complete as much of the following information as possible:
Browser: Brave
Foundry Version: 12.331
System: PF2e 6.8.4
Module version 12.01
Are there any errors in the console? No
Have you tried using Find the Culprit to make sure it isn't a module interaction? Yes, I've set up a test on a vanilla Foundry world with MATT and minimal dependencies.
Additional context
If I add the "Hover In" event to the tile trigger, and a "no op" Landing for the _hoverin event, then the behavior is as expected and the cursor changes.
The text was updated successfully, but these errors were encountered:
Describe the bug
When enabling the Hoverover Pointer, and factoring in for token retrictions, line of sight, and visibility as outlined here, the hover cursor does not display. (Reddit thread)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The mouse cursor should change to a pointer.
Actual behavior
The mouse cursor remains an arrow.
Screenshots
Please complete as much of the following information as possible:
Find the Culprit
to make sure it isn't a module interaction? Yes, I've set up a test on a vanilla Foundry world with MATT and minimal dependencies.Additional context
If I add the "Hover In" event to the tile trigger, and a "no op" Landing for the
_hoverin
event, then the behavior is as expected and the cursor changes.The text was updated successfully, but these errors were encountered: