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[BUG] Hoverover cursor does not display when configured #870

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sferguson12 opened this issue Jan 25, 2025 · 4 comments
Open

[BUG] Hoverover cursor does not display when configured #870

sferguson12 opened this issue Jan 25, 2025 · 4 comments

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@sferguson12
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sferguson12 commented Jan 25, 2025

Describe the bug

When enabling the Hoverover Pointer, and factoring in for token retrictions, line of sight, and visibility as outlined here, the hover cursor does not display. (Reddit thread)

To Reproduce

Steps to reproduce the behavior:

  1. Create a sample tile on a new scene
  2. Assign the tile an image and set the opacity to 1
  3. Save the tile and ensure it is set to Visible
  4. Edit the tile's trigger setup and use the following settings:
  • Active: Yes
  • History: Off
  • Restricted Tokens: Allow All Tokens
  • Controlled By: Anyone
  • When: Click
  • Allow When Paused: Off
  • Trigger using image instead of border: Off
  • Hoverover Pointer: On
  • Token must have sight to trigger: Off
  • Once per token: Off
  • Min. Required to Trigger: 0
  • Cooldown (sec): Unset
  • % Chance to trigger: 100%
  1. Switch back to the token layer (the tile layer will always show a hover cursor)
  2. Ensure the game is not paused
  3. Save the tile
  4. As either a GM or player, hover the mouse cursor over the tile
    Expected behavior

The mouse cursor should change to a pointer.

Actual behavior

The mouse cursor remains an arrow.

Screenshots

Image

Image

Image

Please complete as much of the following information as possible:

  • Browser: Brave
  • Foundry Version: 12.331
  • System: PF2e 6.8.4
  • Module version 12.01
  • Are there any errors in the console? No
  • Have you tried using Find the Culprit to make sure it isn't a module interaction? Yes, I've set up a test on a vanilla Foundry world with MATT and minimal dependencies.

Additional context

If I add the "Hover In" event to the tile trigger, and a "no op" Landing for the _hoverin event, then the behavior is as expected and the cursor changes.

@sferguson12
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Further confirmation of the behavior in a vanilla environment.

Image

@ironmonk88 ironmonk88 transferred this issue from ironmonk88/monks-sound-enhancements Jan 25, 2025
@ironmonk88
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This is in the incorrect project.

@sferguson12
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This is in the incorrect project.

Apologies, I thought I was on active tiles when I wrote that.

@Crowguard
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Also is a duplicate of #824 .

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