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build.properties
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## Version information
# Mod version, should conform to Semantic Versioning. See: https://semver.org
VERSION=1.0.0
# Minecraft version, only modify this when updating to new versions of Minecraft.
MINECRAFT_VERSION=1.19.2
# Minecraft Forge version, can be modified to update your development environment,
# and to get new features from Forge.
FORGE_VERSION=43.2.3
# Don't change this unless you know what you're doing.
MAPPINGS_CHANNEL=official
MAPPINGS_VERSION=1.19.2
## Publishing information
## Modify this before publishing!!
# Maven information.
NAME=Example Mod
URL=https://example.com/
LICENSE_NAME=Apache License 2.0
LICENSE_URL=http://www.apache.org/licenses/LICENSE-2.0.txt
SCM_CONNECTION=scm:git:git://github.com/Dariensg/Modding-Base.git
SCM_URL=https://github.com/SwanX1/Modding-Base
MAVEN_URL=https://maven.example.com/
# Modrinth information
MODRINTH_ID=NotARealId
# Curseforge information
CURSEFORGE_ID=696969
## Base information
## This information should only be modified once. This holds base information for your mod that SHOULDN'T be changed!
# This is the namespace of your mod. Theoretically, you should own this domain,
# However you may use io.github.yourusernamehere if you like. (Don't use com.github)
GROUP=com.example
# This is ideally your mod id. Combined with GROUP, creates the full namespace of your mod,
# and you should put all your mod files under this directory.
ARTIFACT=examplemod
# This is your mod id, duh! Should be the same as ARTIFACT
MOD_ID=examplemod
# Determines the prefix for your compiled jar files: {ARCHIVES_BASE_NAME}-{MINECRAFT_VERSION}-{VERSION}.jar
# You can change the behaviour of this in your build.gradle variable "archivesBaseName"
# This can actually be changed without any consequences.
ARCHIVES_BASE_NAME=example-mod
# This gets put in your jar's manifest.
TITLE=examplemod
# This gets put in your jar's manifest.
AUTHOR=your-name-here