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Balance the "call witch" mechanism #20
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@InfectionDust/engineers, @InfectionDust/scientists :) |
It disincentivizes zombies to collect the flag if they have high risk of dying. New people would be scared to collect more flags, because they seem to be dangerous. Alternative: Let zombies collect 5 flags at different locations to spawn a witch.
Good, but I prefer that you can hammer the flag at random locations. One zombie can't hit the flag twice. Red flag matches the one that witches currently carry: YES |
Sounds reasonable
Oh, cool! 👍 👍 With the rules:
... it would be much harder to get a witch than it is now. But hm. Maybe. |
I think this is the best one out of these three but it doesn't fully fix the issue. A section of a map can be blocked off while being far from any humans (middle of towers or linear maps like warehouse, skull, normandie). There should be a zone that prevents the flag from spawning (or vice-versa - a zone in which the flag must spawn). This way any frequent camping spots can be left out. If humans decide to camp in an uncommon place and the flag spawns with them then they get rewarded for not playing in the most effective spots. And aside from the zone limitations the flag spawns randomly
Sometimes the best strategy for zombies would be to wait it out and get a better spot, which I wouldn't be a fan of - yelling at noob zombies to stop going there, yelling at noob humans to let zombies come closer to reset the timer. Maybe if the timer reset on zombie sacrifice and not just being close. More sacrifices - more time. This would also show for how much time it would need to be defended. The timer could be both beneficial for zombies (bad spot) and harmful (reset on 4/5 sacrifices etc). The flag respawn should be announced with browdcast and a sound. The timer should be somehow visible. Maybe there would be a circular area around the flag which would indicate where you could sacrifice. Along the edges there could be particles to show the time left.
I prefer this option because it's consistent and the progress can be shown. I like the hearts to show progress. I think it should be an area around the flag instead of one spot because it would be too easy to defend. Spend 5 sec in the area and then if you die you push the progress. If too complicated then just make it one spot only instead of an area and a small survival task. All five sacrifices could be done by one zombie so you don't have to rely on others too much which is the current problem with /witch. Maybe each sacrifice gives 20% to become the witch (ie. one person died there 4 times so he has 80% to become the witch and the other guy that contributed has 20%). This system also allows for strategy as to which class is the least importsnt and could be replaced with a witch. Witch's lives are now more important so there should be something to prevent the witch from spawning and insta-dying. A chosen person is notified and has 5 sec to get into a safe position. If it's dead when it's supposed to change into the witch then it spawns as a witch on respawn. No hints, red flag, no flag on low infected count. But flags should be visible for humans too. My initial idea of figuring out where the flag is based on zombies' behaviour is probably too farfetched. I agree that it's supposed to be defended.
I think the ritual is cooler and the 5 flags can't be defended. It would also be much more time-consuming if only a small group of zombies tries to spawn a witch. |
The current state
There is
/witch
chat command to "ask" the game for a new witch.A player can not call the witch twice and the game requires five "calls". After five players send the message, the game picks a random zombie to make it a witch.
The approach has two downsides:
The proposal
Use a flag to spawn the witch.
We have a few options, let's try to draft it.
1.1 a random place on the map.
1.2 maybe not a random place, but one from the possible hero flag positions
1.3 maybe the position should be distant from humans (at least at the time of the flag spawn)
3.1 maybe make the zombie a witch with some chance (e.g. 10%) or kill that zombie otherwise (in the other 90% of cases)
3.2 maybe make the flag a place for sacrifice: kill a number of zombies (e.g. up to five) and add hearts near the flag to indicate the current ritual progress. After five zombies killed themself against the flag, a new witch come. Maybe all five suicides could be done by the same zombie. Maybe this zombie should become the witch.
3.3 Let zombies collect 5 flags at different locations to spawn a witch (@teoman002)
Also:
Now discuss! 😃
The first iteration
3 Let different zombies collect 5 flags at different locations to spawn a witch.
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