You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The infected or killed humans join the specs (those specs should not be able to spy on the another team characters).
Swap teams (humans <-> zombies) each round.
The longer survivor human team wins.
Probably:
All different classes.
As players play different/specific classes, the zombie players should be able to choose the class (before the round starts)
Some game random should be replaced with static values (scientist white hole, etc).
Maybe's:
4 rounds per map.
"each tourney could have like 6 maps in the pool maybe with a banning system"
TODO:
Define the conditions for zombie super classes (ghouls, ghosts, undeads, witches)
Decide what to do with medic revival.
I see those tournament games similar to ctf/tdm games in terms of organization (probably a team don't need a leader and can be formed from players wanted to play together).
Proposal:
Probably:
Maybe's:
TODO:
I see those tournament games similar to ctf/tdm games in terms of organization (probably a team don't need a leader and can be formed from players wanted to play together).
Depends on #17
The text was updated successfully, but these errors were encountered: