-
Notifications
You must be signed in to change notification settings - Fork 506
/
Copy pathref-space-invert.html
191 lines (156 loc) · 6.41 KB
/
ref-space-invert.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
<!doctype html>
<!--
Copyright 2019 The Immersive Web Community Group
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link rel='icon' type='image/png' sizes='32x32' href='../favicon-32x32.png'>
<link rel='icon' type='image/png' sizes='96x96' href='../favicon-96x96.png'>
<link rel='stylesheet' href='../css/common.css'>
<title>Reference Space Invert</title>
</head>
<body>
<header>
<details id='details-panel' open>
<summary>Reference Space Invert</summary>
<p>
Tests creating an offset reference space with the viewer pose, which
should cancel out the pose. While a select event is engaged the viewer
should appear locked at the origin looking directly at a checkmark
image.
<a class="back" href="./">Back</a>
</p>
</details>
</header>
<main style='text-align: center;'>
<p>Click 'Enter XR' to see content</p>
</main>
<script type="module">
import {WebXRButton} from '../js/util/webxr-button.js';
import {Scene} from '../js/render/scenes/scene.js';
import {Renderer, createWebGLContext, RenderView} from '../js/render/core/renderer.js';
import {Gltf2Node} from '../js/render/nodes/gltf2.js';
import {UrlTexture} from '../js/render/core/texture.js';
import {ButtonNode} from '../js/render/nodes/button.js';
import {QueryArgs} from '../js/util/query-args.js';
import {mat4} from '../js/render/math/gl-matrix.js';
// If requested, use the polyfill to provide support for mobile devices
// and devices which only support WebVR.
import WebXRPolyfill from '../js/third-party/webxr-polyfill/build/webxr-polyfill.module.js';
if (QueryArgs.getBool('usePolyfill', true)) {
let polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
let xrFloorSpace = null;
let useInvertedSpace = false;
let invertedReferenceSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new Gltf2Node({url: '../media/gltf/cube-room/cube-room.gltf'}));
scene.standingStats(true);
let playButton = new ButtonNode(new UrlTexture('../media/textures/check-button.png'), () => {});
playButton.translation = [0, 0, -0.5];
scene.addNode(playButton);
function initXR() {
xrButton = new WebXRButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
xrButton.enabled = supported;
});
}
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
document.body.appendChild(gl.canvas);
function onResize() {
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio;
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio;
}
window.addEventListener('resize', onResize);
onResize();
// Set up a non-black clear color so that we can see if something renders wrong.
gl.clearColor(0.1, 0.2, 0.3, 1.0);
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
function onRequestSession() {
return navigator.xr.requestSession('immersive-vr', {
requiredFeatures: ['local-floor'],
}).then((session) => {
xrButton.setSession(session);
session.isImmersive = true;
onSessionStarted(session);
});
}
async function onSessionStarted(session) {
session.addEventListener('end', onSessionEnded);
initGL();
scene.inputRenderer.useProfileControllerMeshes(session);
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
xrFloorSpace = await session.requestReferenceSpace('local-floor');
session.addEventListener('selectstart', () => {
useInvertedSpace = true;
});
session.addEventListener('selectend', () => {
useInvertedSpace = false;
invertedReferenceSpace = null;
});
session.requestAnimationFrame(onXRFrame);
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrButton.setSession(null);
}
let tmpMat = mat4.create();
function onXRFrame(t, frame) {
let session = frame.session;
let pose;
if (useInvertedSpace) {
pose = frame.getViewerPose(xrFloorSpace);
invertedReferenceSpace = xrFloorSpace.getOffsetReferenceSpace(pose.transform);
pose = frame.getViewerPose(invertedReferenceSpace);
} else {
pose = frame.getViewerPose(xrFloorSpace);
}
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
scene.updateInputSources(frame, xrFloorSpace);
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>