diff --git a/.github/workflows/static.yml b/.github/workflows/static.yml new file mode 100644 index 0000000..0ba8230 --- /dev/null +++ b/.github/workflows/static.yml @@ -0,0 +1,43 @@ +# Simple workflow for deploying static content to GitHub Pages +name: Deploy static content to Pages + +on: + # Runs on pushes targeting the default branch + push: + branches: ["master"] + + # Allows you to run this workflow manually from the Actions tab + workflow_dispatch: + +# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages +permissions: + contents: read + pages: write + id-token: write + +# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued. +# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete. +concurrency: + group: "pages" + cancel-in-progress: false + +jobs: + # Single deploy job since we're just deploying + deploy: + environment: + name: github-pages + url: ${{ steps.deployment.outputs.page_url }} + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v4 + - name: Setup Pages + uses: actions/configure-pages@v5 + - name: Upload artifact + uses: actions/upload-pages-artifact@v3 + with: + # Upload entire repository + path: '.' + - name: Deploy to GitHub Pages + id: deployment + uses: actions/deploy-pages@v4 diff --git a/js/main.js b/js/main.js index b5ee67f..45b6862 100644 --- a/js/main.js +++ b/js/main.js @@ -42,8 +42,8 @@ window.onload = function() { canvas = document.getElementById('gameCanvas'); ctx = canvas.getContext('2d'); - var width = canvas.width = window.innerWidth; - var height = canvas.height = window.innerHeight; + var width = canvas.width = 800; + var height = canvas.height =600; centerX = width / 2; centerY = height / 2; planetDia = 220; @@ -85,7 +85,9 @@ colorText("Save the planet by destroying incoming spaceships",canvas.width/2,200 ,"white","30px Tahoma","center",opacity); colorText("Arrow Keys for Movements",canvas.width/2 ,250 ,"#b20000","20px Tahoma","center",opacity); colorText("[X] for Shooting",canvas.width/2,280 ,"#b20000","20px Tahoma","center",opacity); - colorText('Press [Enter] to Start game',canvas.width/2 ,canvas.height/2 ,"white","25px Tahoma","center",opacity); + + colorText('Press [Enter] to Start game',canvas.width/2 ,canvas.height/2 + 30 ,"white","25px Tahoma","center",opacity); + opacity = opacity + 0.005; }