Rendering for absorption #403
Pietersielie
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Medium-term features
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@Pietersielie a while back we discussed a possible solution for emission and absorption. The main idea is captured at #256 . |
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At the moment, the rendering shader (a ray-marching algorithm) samples values along the ray and returns either the maximum or the average value, which provides a suitable approximation to emission. To account for absorption in the foreground, a new shader will have to be developed, possibly based on radiative transfer equations.
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