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Instead of editing the level order in egui and saving it in a level index, I want to make the level index a regular level file where each entity is another level, and the components define the order. The editing will be done by dragging and dropping.
This will also allow non-linear level structure, where the levels map can be a graph instead of a list.
The text was updated successfully, but these errors were encountered:
Instead of editing the level order in egui and saving it in a level index, I want to make the level index a regular level file where each entity is another level, and the components define the order. The editing will be done by dragging and dropping.
This will also allow non-linear level structure, where the levels map can be a graph instead of a list.
The text was updated successfully, but these errors were encountered: