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Currently Yoleck levels are loaded with a resource - YoleckLoadingCommand. It would be better if instead a level would be entities, and we could load/unload the level by placing components on them (or maybe just sending events?). The benefits would be:
Being able to load multiple levels at the same time. This is good for:
Level transition.
Having long lived entities (like the player?) in their own level.
Level layers.
We can place other components on the level entities as a solution for Editable level data #2.
If we have a meta-level containing the levels as Yoleck entities, we could use that meta-level as a solution for Support non-linear level structure #4.
The text was updated successfully, but these errors were encountered:
Currently Yoleck levels are loaded with a resource -
YoleckLoadingCommand
. It would be better if instead a level would be entities, and we could load/unload the level by placing components on them (or maybe just sending events?). The benefits would be:The text was updated successfully, but these errors were encountered: