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pygame_joystick.py
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#!/usr/bin/python
from sense_hat import SenseHat
import os
import time
import pygame # See http://www.pygame.org/docs
from pygame.locals import *
print("Press Escape to quit")
time.sleep(1)
pygame.init()
pygame.display.set_mode((640, 480))
sense = SenseHat()
sense.clear() # Blank the LED matrix
# 0, 0 = Top left
# 7, 7 = Bottom right
UP_PIXELS = [[3, 0], [4, 0]]
DOWN_PIXELS = [[3, 7], [4, 7]]
LEFT_PIXELS = [[0, 3], [0, 4]]
RIGHT_PIXELS = [[7, 3], [7, 4]]
CENTRE_PIXELS = [[3, 3], [4, 3], [3, 4], [4, 4]]
def set_pixels(pixels, col):
for p in pixels:
sense.set_pixel(p[0], p[1], col[0], col[1], col[2])
def handle_event(event, colour):
if event.key == pygame.K_DOWN:
set_pixels(DOWN_PIXELS, colour)
elif event.key == pygame.K_UP:
set_pixels(UP_PIXELS, colour)
elif event.key == pygame.K_LEFT:
set_pixels(LEFT_PIXELS, colour)
elif event.key == pygame.K_RIGHT:
set_pixels(RIGHT_PIXELS, colour)
elif event.key == pygame.K_RETURN:
set_pixels(CENTRE_PIXELS, colour)
running = True
BLACK = [0, 0, 0]
WHITE = [255, 255, 255]
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
handle_event(event, WHITE)
if event.type == KEYUP:
handle_event(event, BLACK)