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[Renderer] MOVETYPE_FOLLOW entity rendering is overridden by pev_aiment entity #522

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di57inct opened this issue Dec 11, 2024 · 3 comments

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@di57inct
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For example, kRenderFxGlowShell doesn't show like in vanilla. If you need more details, please ask.
image

@hzqst
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hzqst commented Dec 11, 2024

What's the vanilla behavior?

@di57inct
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The screenshot is from vanilla. As you can see, glow shell and color work. Renderer removes fx and the entity only renders like that if the player model render is changed(render type, amount or fx).

@di57inct
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Vanilla:

Half.Life.2024.12.17.-.17.09.42.03.DVR.mp4

Metahook:

Desktop.2024.12.17.-.17.08.19.02.DVR.mp4

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