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Since there are at least 3 particle systems in game right now: the Quake one, the Half-Life one (TempEntity based) and the particleman.dll which is utilized in Counter-Strike. let along Sven Co-op client has it's own. I don't think there is any need to create an additional one. particleman.dll is the enough in most case.
All you need is to write an interface to create communication with server and particleman.dll. just like what Valve did in cstrike.
Hello, Is possibile implement a particles system using metahook and maybe amxx or metarender for implement the server side?thanks
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