Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Studiomodels features #494

Open
gigirs50 opened this issue Sep 28, 2024 · 4 comments
Open

Studiomodels features #494

gigirs50 opened this issue Sep 28, 2024 · 4 comments

Comments

@gigirs50
Copy link

the mdl format have weighting support ,Extended model limits,??and is possible or planned a decal support on studiomodels?thanks have a good day night!!

@hzqst
Copy link
Owner

hzqst commented Sep 29, 2024

weighting: idk if any compiler support this.
model limits: if you mean vertices count limit, it's 4096 (vanilla) -> INF (Renderer.dll) . otherwise no changes.
decal: no support yet.

@gigirs50
Copy link
Author

Paranoia 2 support weighting https://gamebanana.com/tools/7334
Also this project based on xash3d have some nice features https://github.com/SNMetamorph/PrimeXT
Idk if some of theme can be implemented on your render,thanks and good work 👍

@hzqst
Copy link
Owner

hzqst commented Sep 29, 2024

I don't think it's ever possible to support bone weighting if you don't have the source code of client.dll (unless you were talking about nothing more than HLSDK).

GameStudioRenderer in client.dll is the one takes full responsibility for transforming bones into actual matrix, neither engine, nor Renderer.dll

@gigirs50
Copy link
Author

ok thanks!!I saw that you implemented obj to trimesh, you can create objects but collisions with the player, bullets... are they already working?? I haven't tried it yet but if it were possible it's an interesting feature

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants