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gameservice.h
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#pragma once
#include "../CGALib/gameinterface.h"
#include "../CGALib/packdata.h"
#include <list>
#include <shellapi.h>
struct IDirectDraw;
struct IDirectDrawSurface;
namespace CGA
{
#pragma pack(4)
class CXorValue
{
public:
CXorValue(int value);
int decode();
void set(int value);
public:
int unknown;
int key1;
int key2;
unsigned char refcount;
};
typedef struct ui_anim_s
{
int a1;
int a2;
int ymove;
int flags;
int ypos;
int counter;
int state;
int type;
}ui_anim_t;
typedef struct btn_rect_s
{
int left;
int top;
int width;
int height;
int image_idle;
int image_mouseover;
int image_unk;
}btn_rect_t;
static_assert(sizeof(btn_rect_t) == 28, "Size check");
//item base ??? D04820->D04E64(644)
//item base CC70B0->CC76FC (64c)
//sizex=0x64C
typedef struct item_s
{
short valid;
short unk;
int unk2;
int count;
int item_id;
char name[1596];
}item_t;
static_assert(sizeof(item_t) == 0x64C, "Size check");
//item base 1212DCC, include equipments
//size=1628 (65C)
//[0] = hat
//[1] = cloth
//[2] = right hand
//[3] = left hand
//[4] = foot
//[5] = decoration 1
//[6] = decoration 2
//[7] = crystal
typedef struct item_info_s
{
short valid;
char name[46];
char attr[8][96];
char info[8][96];
int flags;//2=right clickable
int unk;
int image_id;
int level;
int item_id;
int count;
int type;
short double_clickable;
short unk2;
short unk3;
short assess_flags;
int assessed;//已鉴定
int unk6;
}item_info_t;
static_assert(sizeof(item_info_t) == 0x65C, "Size check");
typedef struct bank_item_info_s
{
short valid;
short padding;
int image_id;
int count;
char name[29];
char attr[8][96];
char info[8][96];
char padding2[19];
int flags;//2=right clickable
int unk;
}bank_item_info_t;
static_assert(sizeof(bank_item_info_t) == 0x644, "Size check");
typedef struct bank_pet_info_s
{
short valid; //0x0000
short race; //0x0002
int imageid; //0x0004
int level; //0x0008
int padding1; //0x000C
int maxhp; //0x0010
int padding2; //0x0014
int maxmp; //0x0018
int points_endurance; //0x001C
int points_strength; //0x0020
int points_defense; //0x0024
int points_agility; //0x0028
int points_magical; //0x002C
int value_attack; //0x0030
int value_defensive; //0x0034
int value_agility; //0x0038
int value_spirit; //0x003C
int value_recovery; //0x0040
int value_loyality; //0x0044
int element_earth; //0x0048
int element_water; //0x004C
int element_fire; //0x0050
int element_wind; //0x0054
int skill_slots; //0x0058
int padding3; //0x005C
int padding4; //0x0060
char skills[9][0x8C]; //0x105CE0C
char skill_last[0x84];
char nickname[17]; //0x105CE0C
char originalname[19]; //0x105CE0C
}bank_pet_info_t;
static_assert(sizeof(bank_pet_info_t) == 0x5F8, "Size check");
typedef struct npcdlg_item_info_s
{
char valid;//CD3198
char name[29];//CD3199
char attr[1538];//CD31B6
int image_id;//CD37B8
int cost;//CD37BC
int selected;//CD37C0
int itempos;//CD37C4
int unk;
int unk2;//init to 1
int unk3;
char unk4;
char padding[3];
int unk5;
char info[20];//CD37DC
}npcdlg_item_info_t;
static_assert(sizeof(npcdlg_item_info_t) == 0x658, "Size check");
//12AB3E0
typedef struct player_pers_desc_s
{
int sellIcon;
int sellUnk;
char sellString[256];
int buyIcon;
int buyUnk;
char buyString[256];
int wantIcon;
int wantUnk;
char wantString[256];
char descString[256];
char unk[0x410];
}player_pers_desc_t;
static_assert(sizeof(player_pers_desc_t) == 0x828, "Size check");
//10C0A78
typedef struct card_info_s
{
short valid; //0x0000
short server; //0x0002
int unk; //0x0004
int level; //0x0008
int avatar; //0x000C
char name[17]; //0x98CE0C
char nick[17]; //0x98CE0C
char family[66]; //0x98CE0C
}card_info_t;
static_assert(sizeof(card_info_t) == 116, "Size check");
//010623A6
typedef struct card_recv_msg
{
short state;
char sdate[18];
char msg[300];
}card_recv_msg_t;
static_assert(sizeof(card_recv_msg_t) == 320, "Size check");
#define PLAYER_ENABLE_FLAGS_PK (1<<2)
#define PLAYER_ENABLE_FLAGS_TEAMCHAT (1<<3)
#define PLAYER_ENABLE_FLAGS_JOINTEAM (1<<0)
#define PLAYER_ENABLE_FLAGS_CARD (1<<4)
#define PLAYER_ENABLE_FLAGS_TRADE (1<<5)
#define PLAYER_ENABLE_FLAGS_FAMILY (1<<6)
#define PET_STATE_READY 1
#define PET_STATE_BATTLE 2
#define PET_STATE_REST 3
#define PET_STATE_WALK 16
typedef struct playerbase_s
{
short race; //+0
short padding;//+2
int level; //+4
int unk; //+8
int punchclock;//+12
int using_punchclock; //+16
int tickcount; //+20
CXorValue hp;//+24
CXorValue maxhp;//+40
CXorValue mp;//+56
CXorValue maxmp;//+72
CXorValue xp;//+88
CXorValue maxxp;//+104
int points_endurance;//+120
int points_strength;//+124
int points_defense;//+128
int points_agility;//+132
int points_magical;//+136
int manu_endurance;//+140
int manu_skillful;//+144
int manu_intelligence;//+148
int value_attack; //+152
int value_defensive;//+156
int value_agility;//+160
int value_spirit;//+164
int value_recovery;//+168
int value_charisma;//+172
int unk3;//+176
int resist_poison;//+180
int resist_sleep;//+184
int resist_medusa;//+188
int resist_drunk;//+192
int resist_chaos;//+196
int resist_forget;//+200
int fix_critical;//+204
int fix_strikeback;//+208
int fix_accurancy;//+212
int fix_dodge;//+216
int element_earth;//+220
int element_water;//+224
int element_fire;//+228
int element_wind;//+232
int health;//+236
int souls;//+240
int gold;//+244
int use_title;//+248 //使用第几个称号
int score;//+252
char name[17];//+256
char player_nick[17];//+273
char what[33];//+290
char what2[33];//+323
int skillslots;//+356
int move_speed;//+360 int unk
int unk4;//+364
int image_id;//+368
int avatar_id;//+372
int unitid;//+376
int direction;//+380
short unk7;//+384
short unk8;//+386
char unk9;//+388
char padding2;
short unk10;//+390
int collect_type;//+392
int enable_flags;//+396
int unk11;//+400
int unk12;//+404
int battle_position;//+408
item_info_t iteminfos[40];//+412 = itembase
}playerbase_t;
static_assert(offsetof(playerbase_t, iteminfos) == 412, "Size check");
//size = 148
typedef struct skill_sub_s
{
char name[25];//0
char info[99];//25
int cost;//124
int unk1;//128
int flags;//132
int unk3;//136
int available;//140
int level;//144
}skill_sub_t;
static_assert(sizeof(skill_sub_t) == 148, "Size check");
typedef struct skill_craft_mat_s
{
int itemid;//-1 if none
int count;//-1 if none
char name[32];
}skill_craft_mat_t;
static_assert(sizeof(skill_craft_mat_t) == 40, "Size check");
typedef struct skill_craft_s
{
int subskill_id;
int cost;
int level;
int available;
int itemid;
char name[29];
char info[59];
skill_craft_mat_t mats[5];
}skill_craft_t;
static_assert(sizeof(skill_craft_t) == 308, "Size check");
//size=0x49FC
typedef struct skill_s
{
char name[25];
char slotsize;
char padding[2];
int level;
int maxlevel;
int xp;
int maxxp;
int type;//1=制造 2=鉴定 3=治疗 4=采集
int skill_id;//255 =???, 225=伐木
int unk3;
int pos;
//offset=60
skill_sub_t sub[11];
;//offset=1688
skill_craft_t craft[50];
char padding2[1852];
}skill_t;
static_assert(sizeof(skill_t) == 0x49FC, "Size check");
//size=140
typedef struct pet_skill_s
{
short valid;//0=无效 1=有效
short unk;
short unk2;
short flags;
char name[25];
char info[99];
int cost;
int unk3;
}pet_skill_t;
static_assert(sizeof(pet_skill_t) == 140, "Size check");
//size=1752 for se_3000
typedef struct pet_s
{
int flags;
short race;
short padding;
int level;
CXorValue hp;
CXorValue maxhp;
CXorValue mp;
CXorValue maxmp;
CXorValue xp;
CXorValue maxxp;
int points_remain;
int points_endurance;
int points_strength;
int points_defense;
int points_agility;
int points_magical;
int value_attack;
int value_defensive;
int value_agility;
int value_spirit;
int value_recovery;
int value_loyality;
int resist_poison;
int resist_sleep;
int resist_medusa;
int resist_drunk;
int resist_chaos;
int resist_forget;
int fix_critical;
int fix_strikeback;
int fix_accurancy;
int fix_dodge;
int element_earth; //地0~100
int element_water; //水0~100
int element_fire; //火0~100
int element_wind; //风0~100
int health; //健康 0=绿 100=红
pet_skill_t skills[10];
char unk[84];
int skillslots;//6A4
short unk1; //6A8
short battle_flags; //6AA, 1 = 待命 2=战斗 3=xiuxi
char realname[17];//水龙蜥 6AC
char name[19];
int unk2;//6D0
int walk;//6D4
}pet_t;
static_assert(sizeof(pet_t) == 0x6D8, "Size check");
typedef struct short_pet_s
{
short flags;
short petid;
int unk2;
}short_pet_t;
static_assert(sizeof(short_pet_t) == 8, "Size check");
//size=20
typedef struct item_menu_player_s
{
short color;
char name[18];
}item_menu_player_t;
static_assert(sizeof(item_menu_player_t) == 20, "Size check");
//size=52
typedef struct item_menu_unit_s
{
char name[20];
int level;
int health;
int hp;
int maxhp;
int mp;
int maxmp;
int color;
int index;
}item_menu_unit_t;
static_assert(sizeof(item_menu_unit_t) == 52, "Size check");
typedef struct unit_menu_s
{
char *name;
int level;
int hp;
int maxhp;
int mp;
int maxmp;
unsigned char health;
unsigned char color;
char padding[2];
}unit_menu_t;
static_assert(sizeof(unit_menu_t) == 28, "Size check");
//for internal usage
typedef struct battle_unit_s
{
bool exist;
char name[32];
int modelid;
int level;
int curhp;
int maxhp;
int curmp;
int maxmp;
int flags;
int pos;
}battle_unit_t;
typedef struct move_xxx_s
{
int srcpos;
int dstpos;
int count;
}move_xxx_t;
typedef struct map_unit_s
{
short valid;// if 0 invalid 640144
short type;//+2
int unit_id;//+4
int model_id;//+8
CXorValue xpos;//+12
CXorValue ypos;//+28
int level;//1 //+44
int unk2;//0 //+48
int unk3;//-1? //+52
int unk4;//0 //+56
int unk5;//0 //+60
short unk7; //+64
short unk8; //+66
char unk9;//+68
char padding[3];
int unk10;//+72
int unk11;//+76
int item_count;//+80
char unit_name[17];//+84
char nick_name[17];//+101
char unk13[33];//+118
char unk14[33];//+151
char title_name[17];//+184
char item_name[67];//+201
int unk17;//+268
int unk18;//+272 0x1000 //64118
short flags;//+276 1 //6411C
short padding2;//+278
int unk20; //640120
void *actor;//+284 640124
int injury;//+288
int icon;
char unk22[20];
}map_unit_t;
static_assert(sizeof(map_unit_t) == 0x13c, "Size check");
typedef struct team_player_s
{
short valid;
short padding;
int unit_id;
int maxhp;
int mp;
int hp;
int unk;
char name[20];
void *actor;
}team_player_t;
static_assert(sizeof(team_player_t) == 0x30, "Size check");
typedef struct sys_time_s
{
int years;
int month;
int days;
int hours;
int mins;
int secs;
}sys_time_t;
static_assert(sizeof(sys_time_t) == 24, "Size check");
typedef struct login_character_s
{
int level;
int logintimes;
int unk[15];
char name[80];
}login_character_t;
static_assert(sizeof(login_character_t) == 148, "Size check");
typedef struct picbook_info_s
{
char valid; //0x0000
char can_catch; //0x0001 0=不可捕捉,1=可以捕捉
char card_type; //0x0002 0=无,1=银卡,2=金卡
char race; //0x0003 种族
int index; //0x0004
int image_id; //0x0008
int rate_endurance; //0x000C 0=半颗星,3=2颗星,5=3颗星,9=5颗星
int rate_strength; //0x0010
int rate_defense; //0x0014
int rate_agility; //0x0018
int rate_magical; //0x001C
int element_earth; //0x0020
int element_water; //0x0024
int element_fire; //0x0028
int element_wind; //0x002C
int skill_slots; //0x0030 技能栏
char name[76]; //0xE6CE0C
}picbook_info_t; //Size=0x0080
static_assert(sizeof(picbook_info_t) == 128, "Size check");
#pragma pack()
class CGAService
{
public:
CGAService();
void Initialize(game_type type);
void Uninitialize();
char *GetPlayerName();
int GetServerIndex();
public:
virtual void InitializeGameData(cga_game_data_t);
virtual bool Connect();
virtual int IsInGame();
virtual int GetWorldStatus();
virtual int GetGameStatus();
virtual int GetBGMIndex();
virtual cga_sys_time_t GetSysTime();
virtual cga_player_info_t GetPlayerInfo();
virtual void SetPlayerFlagEnabled(int index, bool enable);
virtual bool IsPlayerFlagEnabled(int index);
virtual bool IsSkillValid(int index);
virtual cga_skill_info_t GetSkillInfo(int index);
virtual cga_skills_info_t GetSkillsInfo();
virtual cga_subskill_info_t GetSubSkillInfo(int index, int stage);
virtual cga_subskills_info_t GetSubSkillsInfo(int index);
virtual cga_picbooks_info_t GetPicBooksInfo();
virtual cga_cards_info_t GetCardsInfo();
virtual cga_cards_recv_msgs_t GetCardsRecvMsg();
virtual bool SetCardRecvMsgState(int index, int item, int state);
virtual bool IsPetValid(int petid);
virtual cga_pet_info_t GetPetInfo(int index);
virtual cga_pets_info_t GetPetsInfo();
virtual cga_pets_info_t GetBankPetsInfo();
virtual bool IsPetSkillValid(int petid, int skillid);
virtual cga_pet_skill_info_t GetPetSkillInfo(int petid, int skillid);
virtual cga_pet_skills_info_t GetPetSkillsInfo(int petid);
virtual bool IsItemValid(int itempos);
virtual cga_item_info_t GetItemInfo(int itempos);
virtual cga_items_info_t GetItemsInfo();
virtual cga_items_info_t GetBankItemsInfo();
virtual int GetBankGold();
virtual bool DropItem(int itempos);
virtual bool UseItem(int itempos);
virtual bool MoveItem(int itempos, int dstpos, int count);
virtual bool MovePet(int itempos, int dstpos);
virtual bool DropPet(int petpos);
virtual bool ChangePetState(int petpos, int state);
virtual bool MoveGold(int gold, int operation);
int GetMouseOrientation(void);
virtual std::tuple<int, int> GetMouseXY();
virtual std::tuple<int, int, int> GetMapIndex();
virtual std::tuple<int, int> GetMapXY();
virtual std::tuple<float, float> GetMapXYFloat();
virtual std::tuple<float, float> GetMoveSpeed();
virtual std::string GetMapName();
virtual cga_map_units_t GetMapUnits();
virtual void WalkTo(int x, int y);
virtual void TurnTo(int x, int y);
virtual void SetMoveSpeed(int speed);
virtual std::vector<DWORD> GetMoveHistory(void);
virtual void LogBack();
virtual void LogOut();
virtual bool ClickNPCDialog(int option, int flags);
virtual bool SellNPCStore(cga_sell_items_t items);
virtual bool BuyNPCStore(cga_buy_items_t items);
virtual bool PlayerMenuSelect(int menuindex, const std::string &menustring);
virtual bool UnitMenuSelect(int menuindex);
virtual void UpgradePlayer(int attr);
virtual void UpgradePet(int petindex, int attr);
virtual bool IsBattleUnitValid(int pos);
virtual cga_battle_unit_t GetBattleUnit(int pos);
virtual cga_battle_units_t GetBattleUnits();
virtual cga_battle_context_t GetBattleContext();
virtual int GetBattleEndTick();
virtual void SetBattleEndTick(int msec);
virtual bool BattleNormalAttack(int target);
virtual bool BattleSkillAttack(int skillpos, int skilllv, int target, bool packetOnly);
virtual bool BattleRebirth();
virtual bool BattleGuard();
virtual bool BattleEscape();
virtual bool BattleExchangePosition();
virtual bool BattleChangePet(int petid);
virtual bool BattleUseItem(int itempos, int target);
virtual bool BattlePetSkillAttack(int skillpos, int target, bool packetOnly);
virtual bool BattleDoNothing();
virtual void BattleSetHighSpeedEnabled(bool enable);
virtual void SetGameTextUIEnabled(bool enable);
virtual void SetGameTextUICurrentScript(const std::string &script);
virtual void ChangePersDesc(cga_pers_desc_t desc);
virtual bool ChangeNickName(std::string str);
virtual bool ChangeTitleName(int titleId);
virtual bool ChangePetName(int petId, std::string name);
virtual void SayWords(std::string str, int color, int range, int size);
virtual void SetWorkDelay(int delay);
virtual void SetWorkAcceleration(int percent);
virtual bool StartWork(int skill_index, int sub_index);
virtual bool CraftItem(cga_craft_item_t craft);
virtual bool AssessItem(int skill_index, int itempos);
virtual cga_craft_info_t GetCraftInfo(int skill_index, int subskill_index);
virtual cga_crafts_info_t GetCraftsInfo(int skill_index);
virtual bool IsMapCellPassable(int x, int y);
virtual cga_map_cells_t GetMapCollisionTableRaw(bool loadall);
virtual cga_map_cells_t GetMapCollisionTable(bool loadall);
virtual cga_map_cells_t GetMapObjectTable(bool loadall);
virtual cga_map_cells_t GetMapTileTable(bool loadall);
virtual bool ForceMove(int dir, bool show);
virtual bool ForceMoveTo(int x, int y, bool show);
virtual bool DoRequest(int request_type);
virtual void TradeAddStuffs(cga_sell_items_t items, cga_sell_pets_t pets, int gold);
virtual cga_team_players_t GetTeamPlayerInfo(void);
virtual void FixMapWarpStuck(int type);
virtual void SetNoSwitchAnim(bool enable);
virtual void SetSwitchAnimForceWait(int state, int ticks);
virtual void SetImmediateDoneWork(bool enable);
virtual int GetImmediateDoneWorkState(void);
virtual bool EnableFlags(int type, bool enable);
virtual void SetWindowResolution(int w, int h);
virtual void RequestDownloadMap(int xbottom, int ybottom, int xsize, int ysize);
virtual double GetNextAnimTickCount();
virtual int GetCraftStatus();
virtual bool IsUIDialogPresent(int dialog);
virtual void LoginGameServer(std::string gid, std::string glt, int serverid, int bigServerIndex, int serverIndex,int character);
virtual void CreateCharacter(cga_create_chara_t request);
virtual void PlayGesture(int index);
virtual bool DeleteCard(int index, bool packetonly);
virtual bool SendMail(int index, const std::string &msg);
virtual bool SendPetMail(int index, int petid, int itemid, const std::string &msg);
virtual cga_game_server_info_t GetGameServerInfo();
public:
int *g_server_time;
int *g_local_time;
sys_time_t *g_sys_time;
int *g_new_world_status_cgitem;
int *g_world_status_cgitem;
int *g_game_status_cgitem;
CXorValue *g_world_status;
CXorValue *g_game_status;
int *g_bgm_index;
void **g_pet_riding_stru;
CXorValue *g_player_xpos;
CXorValue *g_player_ypos;
playerbase_t **g_playerBase;
playerbase_t *g_playerBase_cgitem;
bank_item_info_t *g_bank_item_base;
bank_pet_info_t *g_bank_pet_base;
int *g_bank_gold;
npcdlg_item_info_t *g_npcdlg_item_base;
char *g_player_name;
int *g_player_remain_points;
pet_t *g_pet_base;
int *g_pet_id;
int *g_pet_state;
char *g_job_name;
skill_t *g_skill_base;
short *g_map_x;
short *g_map_y;
char *g_map_name;
int *g_move_xdest;
int *g_move_ydest;
CXorValue *g_move_destx;
CXorValue *g_move_desty;
float *g_move_xspeed;
float *g_move_yspeed;
float *g_map_xf;
float *g_map_yf;
float *g_map_xf2;
float *g_map_yf2;
CXorValue *g_map_xpos;
CXorValue *g_map_ypos;
int *g_move_walking;
int *g_move_turning;
int *g_mouse_states;
int *g_is_ingame;
short *g_disable_move;
int *g_is_moving;
int *g_do_switch_map;
int *g_switch_map_frames;
int *g_switch_map_type;
char *g_btl_buffers;
int *g_btl_buffer_index;
int *g_btl_round_count;
int *g_btl_select_skill_level;
int *g_btl_select_skill_index;
int *g_btl_select_pet_skill_index;
int *g_btl_select_pet_skill_state;
int *g_btl_player_pos;
int *g_btl_select_action;
int *g_btl_player_status;
int *g_btl_petskill_allowbit;
int *g_btl_skill_allowbit;
int *g_btl_weapon_allowbit;
int *g_btl_petid;
int *g_btl_action_done;
int *g_btl_select_item_pos;
int *g_btl_skill_performed;
unsigned int *g_btl_round_endtick;
char *g_btl_unit_base;
ui_anim_t *g_ui_anim_base;
int **g_ui_battle_skill_dialog;
char **g_net_buffer;
int *g_net_socket;
char *net_header_common;
char *net_header_walk;
char *net_header_battle;
char *net_header_logback;
char *net_header_useitem;
char *net_header_dropitem;
char *net_header_sell;
char *net_header_sayword;
char *net_header_secondary;
//todo
item_t *g_item_base;
item_info_t *g_item_info_base;
item_t *g_trade_item_base;
void *g_pGameBase;
int *g_logback;
int *g_item_cur_using;
char *g_trade_item_array;
char *g_trade_pet_array;
int *g_trade_gold;
char *g_ui_craftdialog_additem_count;
char *g_work_rebirth;//63FFFE
char *g_work_accelerate_percent;//627E8C
int *g_work_basedelay;
int *g_work_start_tick;
int *g_craft_status;//CBF15E
int *g_craft_done_tick;
int *g_heal_player_menu_type;
int *g_heal_player_menu_select;
int *g_heal_menu_type;
short *g_item_player_menu_type;
int *g_item_player_select;
//int *g_ret_address;
int *g_unit_count;
map_unit_t *g_map_units;
int *g_npc_dialog_show;
int *g_npc_dialog_type;
int *g_npc_dialog_option;
int *g_npc_dialog_dlgid;
int *g_npc_dialog_npcid;
int *g_petskilldialog_select_index;
int *g_petskilldialog_select_pet;
void *g_ui_manager;
void *g_ui_trade_dialog;
short *g_map_x_bottom;
short *g_map_y_bottom;
short *g_map_x_size;
short *g_map_y_size;
short *g_map_collision_table_raw;
short *g_map_collision_table;
short *g_map_object_table;
short *g_map_tile_table;
int *g_map_index1;
int *g_map_index2;
int *g_map_index3;
int *g_healing_skill_index;
int *g_healing_subskill_index;
short *g_is_in_team;
short *g_team_flags;
team_player_t *g_team_player_base;
char *g_title_table;
short *g_enableflags;
HANDLE *g_mutex;
int *g_resolution_width;
int *g_resolution_height;
int *g_select_big_server;
btn_rect_t *g_select_big_server_btn;
btn_rect_t *g_select_server_btn;
int *g_last_login_tick;
double *g_next_anim_tick;
int *g_create_character_status;
player_pers_desc_t *g_player_pers_desc;
player_pers_desc_t *g_pers_desc;
int *g_avatar_public_state;
short *g_local_player_index;
short *g_show_pets;
int *g_chara_table;
int *g_avatar_table;
char *g_create_chara_name;
int *g_create_chara_chara;
int *g_create_chara_avatar;
int *g_create_chara_endurance;
int *g_create_chara_strength;
int *g_create_chara_defense;
int *g_create_chara_agility;
int *g_create_chara_magical;
int *g_create_chara_earth;
int *g_create_chara_water;
int *g_create_chara_fire;
int *g_create_chara_wind;
login_character_t *g_login_character;
card_info_t *g_card_info;
card_recv_msg_t* g_card_recv_msg;
btn_rect_t *g_update_game_version_button;
int *g_game_version;
void *g_picbook_info;
int *g_picbook_maxcount;
int *g_select_card;
char *g_game_server_ip;
char *g_game_server_port;
public:
char(__cdecl *Sys_CheckModify)(const char *a1);
void(__cdecl *COMMON_PlaySound)(int a1, int a2, int a3);
void(__cdecl *BATTLE_PlayerAction)();
int(__cdecl *BATTLE_GetSelectTarget)();
void(__cdecl *NET_ParseTradeItemsPackets)(int a1, const char *buf);
void(__cdecl *NET_ParseTradePetPackets)(int a1, int index, const char *buf);
void(__cdecl *NET_ParseTradePetSkillPackets)(int a1, int index, const char *buf);
void(__cdecl *NET_ParseTradeGoldPackets)(int a1, int gold);
void(__cdecl *NET_ParseTradePlayers)(int a1, const char *src, char *src2);
void(__cdecl *NET_ParseHealPlayers)(int a1, const char *src);
void(__cdecl *NET_ParseHealUnits)(int a1, const char *src);
void(__cdecl *NET_ParseItemPlayers)(int a1, const char *src);
void(__cdecl *NET_ParseItemUnits)(int a1, const char *src);
void(__cdecl *NET_ParseBattlePackets)(int a1, const char *buf);
void(__cdecl *NET_ParseWorkingResult)(int a1, int success, int type, const char *buf);
void(__cdecl *NET_ParseChatMsg)(int a1, int unitid, const char *buf, int a4, int a5);
void(__cdecl *NET_ParseSysMsg)(int a1, const char *buf);
void(__cdecl *NET_ParseReadyTrade)();
void(__cdecl *NET_ParseConfirmTrade)(int a1, int a2);
void(__cdecl *NET_ParseMeetEnemy)(int a1, int a2, int a3);
void(__cdecl *NET_ParseDownloadMap)(int sock, int index1, int index3, int xbase, int ybase, int xtop, int ytop, const char *buf);
void(__cdecl *NET_ParseWarp)(int a1, int index1, int index3, int xsize, int ysize, int xpos, int ypos, int a8, int a9, int a10, int a11, int a12, int warpTimes);
void(__cdecl *NET_ParseTeamInfo)(int a1, int a2, const char *a3);
void(__cdecl *NET_ParseTeamState)(int a1, int a2, int a3);
void(__cdecl *NET_ParseServerBasicInfo)(int a1, int a2, int server_time, int serverIndex, int a5);
void(__cdecl *NET_ParseLoginResult)(int a1, int a2, const char *a3);
void(__cdecl *NET_ParseLoginResult2)(int a1, const char *a2, const char *a3);
void(_cdecl *R_DrawText)(int a1);
void(__cdecl *Move_Player)();
void(__cdecl *NET_WritePacket)(void *net_buffer, int net_socket, const char *header, const char *buf);
void(__cdecl *NET_WritePacket1)(void *net_buffer, int net_socket, const char *header, int a4, int a5, int a6);
void(__cdecl *NET_WritePacket2)(void *net_buffer, int net_socket, const char *header, int a4, int a5, int a6, int a7);
void(__cdecl *NET_WritePacket3)(void *net_buffer, int net_socket, const char *header, int a4, int a5, int a6, int a7, int a8, const char *buf);
void(__cdecl *NET_WriteSayWords)(void *net_buffer, int net_socket, const char *header, int a4, int a5, const char *message, int color, int range, int size);
void(__cdecl *NET_WriteLogbackPacket_cgse)(void *, int, const char *);
void(__cdecl *NET_WriteSayWords_cgitem)(int net_socket, int x, int y, const char *message, int color, int range, int size);
void(__cdecl *NET_WritePacket3_cgitem)(int net_socket, int a4, int a5, int a6, int a7, int a8, const char *buf);
void(__cdecl *NET_WriteLogbackPacket_cgitem)(int);
void(__cdecl *NET_WriteUseItemPacket_cgitem)(int, int, int, int, int);
void(__cdecl *NET_WriteBattlePacket_cgitem)(int, const char *);
void(__cdecl *NET_WriteDropItemPacket_cgitem)(int, int, int, int);
void(__cdecl *NET_WriteDropGoldPacket_cgitem)(int, int, int, int);
void(__cdecl *NET_WriteMovePacket_cgitem)(int, int, const char *);
void(__cdecl *NET_WriteOpenHealDialog_cgitem)(int, int);
void (__cdecl *NET_WriteWorkPacket_cgitem)(int, int, int, int, const char *);
void(__cdecl *NET_WriteJoinTeamPacket_cgitem)(int, int, int, int);
void(__cdecl *NET_WriteTradePacket_cgitem)(int);
void(__cdecl *NET_WriteKickTeamPacket_cgitem)(int);
void(__cdecl *NET_WriteTradeAddItemPacket_cgitem)(int, const char *, const char *, int);
void(__cdecl *NET_WriteTradeConfirmPacket_cgitem)(int);
void(__cdecl *NET_WriteTradeRefusePacket_cgitem)(int);
void(__cdecl *NET_WriteExchangeCardPacket_cgitem)(int, int, int);
void(__cdecl *NET_WritePKPacket_cgitem)(int, int, int);
void(__cdecl *NET_WriteMoveItemPacket_cgitem)(int, int, int, int);
void(__cdecl *NET_WriteMovePetPacket_cgitem)(int, int, int, int);
void (__cdecl *NET_WriteRequestDownloadMapPacket_cgitem)(int a1, int index1, int index3, int xbot, int ybot, int xsize, int ysize);
void(__cdecl *NET_WritePrepareCraftItemPacket_cgitem)(int, int);
void(__cdecl *NET_WriteDropPetPacket_cgitem)(int, int, int , int);
void(__cdecl *NET_WriteWorkMiscPacket_cgitem)(int, int, int, int);
void(__cdecl *NET_WriteEndBattlePacket_cgitem)(int, int);
void(__cdecl *NET_WriteChangePetStatePacket_cgitem)(int, int, int, int, int, int);
void(__cdecl *NET_WriteUpgradePlayerPacket)(int a1, int a2);
void(__cdecl *NET_WriteUpgradePetPacket)(int a1, int a2, int a3);
void(__cdecl *NET_WriteChangeNickNamePacket_cgitem)(int a1, const char *a2);
void(__cdecl *NET_WriteChangePersDescPacket_cgitem)(int a1, int sellIcon, const char *sellString, int buyIcon, const char *buyString, int wantIcon, const char *wantString, const char *descString);
void(__cdecl *NET_WriteChangeAvatarPublicStatePacket_cgitem)(int a1, int isPublic);
void(__cdecl *NET_WriteChangeBattlePositionPacket_cgitem)(int a1);
void(__cdecl *NET_WriteChangeTitleNamePacket_cgitem)(int a1, int titleId);