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I'm guessing I would need to create a simulation and then write a custom renderer that applied resulting values to the DOM elements I'm wanting to apply physics to. But got stuck.
If I knew how to simulate a box of known dimensions and apply gravity to it I feel like I could figure out the rest of it.
The text was updated successfully, but these errors were encountered:
That's exactly the right approach, although there are many ways you could apply physics to the DOM. You might build something very realistic, or you might just attach a particle with mass to an element to give it a sense of weight, motion, elasticity, etc without manual animation.
I would recommend starting simple and connecting your element to just a single particle. I'd also love to know more about your use case because rendering to DOM is a target goal coming up.
I'm guessing I would need to create a simulation and then write a custom renderer that applied resulting values to the DOM elements I'm wanting to apply physics to. But got stuck.
If I knew how to simulate a box of known dimensions and apply gravity to it I feel like I could figure out the rest of it.
The text was updated successfully, but these errors were encountered: