diff --git a/Resources/Locale/en-US/guidebook/guides.ftl b/Resources/Locale/en-US/guidebook/guides.ftl
index 71d20f279c0a08..5d04195b86b780 100644
--- a/Resources/Locale/en-US/guidebook/guides.ftl
+++ b/Resources/Locale/en-US/guidebook/guides.ftl
@@ -49,6 +49,7 @@ guide-entry-criminal-records = Criminal Records
guide-entry-guide-to-station-security = Guide to Station Security
guide-entry-command = Command
guide-entry-service = Service
+guide-entry-alertprocedure = Alert Procedure
guide-entry-newplayer = New? Start here!
guide-entry-charactercreation = Creating Characters
@@ -106,6 +107,8 @@ guide-entry-rules-r1 = R1
guide-entry-rules-r2 = R2
guide-entry-rules-r3 = R3
guide-entry-rules-r4 = R4
+guide-entry-rules-r4-1 = R4-1
+guide-entry-rules-r4-2 = R4-2
guide-entry-rules-r5 = R5
guide-entry-rules-r6 = R6
guide-entry-rules-r7 = R7
diff --git a/Resources/Prototypes/Guidebook/rules.yml b/Resources/Prototypes/Guidebook/rules.yml
index 22609b48530c1d..e6f3bb0e765f80 100644
--- a/Resources/Prototypes/Guidebook/rules.yml
+++ b/Resources/Prototypes/Guidebook/rules.yml
@@ -210,6 +210,20 @@
priority: 4
text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4Metashield.xml"
+- type: guideEntry
+ id: RuleR4-1
+ name: guide-entry-rules-r4-1
+ ruleEntry: true
+ priority: 1
+ text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-1Metagrudging.xml"
+
+- type: guideEntry
+ id: RuleR4-2
+ name: guide-entry-rules-r4-2
+ ruleEntry: true
+ priority: 2
+ text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-2AntagMetashield.xml"
+
- type: guideEntry
id: RuleR5
name: guide-entry-rules-r5
diff --git a/Resources/Prototypes/Guidebook/station.yml b/Resources/Prototypes/Guidebook/station.yml
index d868a6b58fc05c..f069f5f78d3d64 100644
--- a/Resources/Prototypes/Guidebook/station.yml
+++ b/Resources/Prototypes/Guidebook/station.yml
@@ -7,6 +7,7 @@
- Survival
- Antagonists
- Glossary
+ - AlertProcedure
- type: guideEntry
id: Glossary
@@ -17,3 +18,8 @@
id: Survival
name: guide-entry-survival
text: "/ServerInfo/Guidebook/Survival.xml"
+
+- type: guideEntry
+ id: AlertProcedure
+ name: guide-entry-alertprocedure
+ text: "/ServerInfo/Guidebook/DeltaV/AlertProcedure.xml"
diff --git a/Resources/ServerInfo/Guidebook/DeltaV/AlertProcedure.xml b/Resources/ServerInfo/Guidebook/DeltaV/AlertProcedure.xml
new file mode 100644
index 00000000000000..83ea87defdf620
--- /dev/null
+++ b/Resources/ServerInfo/Guidebook/DeltaV/AlertProcedure.xml
@@ -0,0 +1,80 @@
+
+# Alert Procedure
+Alert levels exist on the station to advise the crew at-large of the state of the station's overall security or well-being. Setting an alert level via the communications computer is an immediate action, so it is often done after sending a message to the crew.
+
+
+
+
+There are some restrictions on when certain alert levels can be used. They are elaborated on as follows:
+
+## Code Green
+[color=#7cfc00]Regular operating conditions, absent or manageable station threat(s) present.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Standard armor/weaponry loadout advised for all Security personnel. Open carry of additional lethal arms disallowed.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for general orders.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with minimal force; prioritize de-escalation whenever possible.
+
+## Code Blue
+[color=#0000FF]Elevated alert status. There is a confirmed threat to the station or its crew.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Head of Security ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying lethal weaponry permitted for all security personnel. Standard ballistic armor highly recommended for security personnel.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for general orders. Random searches may be performed at the discretion of security personnel, without a warrant.
+- [color=#a4885c]Medical[/color]: Binary suit sensors recommended; full sensors encouraged. EVA suits recommended for emergency responders, functioning internals heavily advised.
+- [color=#a4885c]Engineering[/color]: EVA suits recommended for engineers. Make emergency internals easily accessible.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with minimal force; non-lethal weapons may be used freely based on threat and compliance. [bold]Intruders on the station are not considered crew and are not subject to standard Rules of Engagement. It is always acceptable to meet an intruder with lethal force.[/bold]
+
+## Code Red
+[color=#ff0000]Emergency alert status. There is an immediate security emergency affecting the station.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Head of Security ◃ Security Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying weaponry permitted for all security personnel. Standard ballistic armor mandatory, hardsuits heavily advised.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for general orders. Searches and departmental raids may be performed at the discretion of security personnel, without a warrant. Open carry permitted at the discretion of Command.
+- [color=#a4885c]Medical[/color]: Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.
+- [color=#a4885c]Engineering[/color]: EVA suits heavily advised for engineers. Distribute emergency internals to crew.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with necessary force; lethal force is permitted in self-defense, or in the defense of a crewmember; non-lethal methods must be attempted first. [bold]Intruders on the station are not considered crew and are not subject to standard Rules of Engagement. It is always acceptable to meet an intruder with lethal force.[/bold]
+
+## Code Pink
+[color=pink]Emergency alert status. The station is currently beseiged by strike, mutiny, or other union activity.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Head of Security ◃ Security Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying weaponry permitted for all security personnel. Standard ballistic armor mandatory.
+- [color=#a4885c]Discipline[/color]: Martial law is in effect. Searches and departmental raids may be performed at the discretion of security personnel and without a warrant. All arrests permitted at discretion of security personnel. Threats that have been incapacitated by lethal force may be withheld medical treatment until Code Pink has been rescinded. Security is fully authorized to take whatever actions deemed necessary to neutralize union threats.
+- [color=#a4885c]Medical[/color]: Full suit sensors mandatory for observation and safety.
+- [color=#a4885c]Cargo[/color]: Purchase mindshield and tracking implants for the use of Security.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with necessary force; lethal force is permitted in self-defense, or to effect an arrest.
+
+## Code Violet
+[color=#7f00ff]Elevated alert status. There is a serious viral outbreak or other significant medical emergency.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Chief Medical Officer ◃ Medical Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying of lethal weapons disallowed. Standard ballistic armor recommended for all security personnel. Basic PPE mandatory for all personnel, level 3 biohazard gear heavily advised.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for orders. Non-medical personnel should ensure they do not interfere with medical staff, may assist where applicable, and obey all applicable orders from medical personnel. Security should seek to aid medical staff in enforcement of quarantine procedures or medical treatment as necessary.
+- [color=#a4885c]Medical[/color]: Report to supervisor for orders. Full suit sensors heavily advised. EVA suits recommended for emergency responders, functioning internals and PPE heavily advised.
+- [color=#a4885c]Engineering[/color]: Standard practice.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with minimal force; prioritize de-escalation whenever possible.
+
+## Code Yellow
+[color=#ffff00]Elevated alert status. There is a major structural or atmospheric damage to the station.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Chief Engineer ◃ Engineering Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying of lethal weapons disallowed. Standard ballistic armor recommended for all security personnel. EVA suits heavily advised.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for orders. Non-engineering personnel advised to evacuate affected areas and obey any relevant instructions from engineering personnel. Security should seek to aid engineering staff where possible.
+- [color=#a4885c]Medical[/color]: Full suit sensors heavily advised. EVA suits and functioning internals recommended for emergency responders.
+- [color=#a4885c]Engineering[/color]: EVA suits heavily advised for engineers. Distribute emergency internals to crew. Propose evacuation if damage is irreparable or sufficiently hazardous.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with minimal force; prioritize de-escalation whenever possible.
+
+## Code Gamma
+[color=#db7093]Emergency alert status. The Station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Head of Security ◃ Security Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying weaponry permitted for all security personnel. Standard ballistic armor mandatory, EVA suits heavily advised.
+- [color=#a4885c]Discipline[/color]: Report to supervisor for general orders. Martial law is in effect. Open carry disallowed for non-security personnel. Searches and departmental raids may be performed at the discretion of security personnel and without a warrant. All arrests permitted at discretion of security personnel. Threats that have been incapacitated by lethal force may be withheld medical treatment until Code Gamma has been rescinded. Security is fully authorized to take whatever actions deemed necessary to neutralize or repel station threats. Propose evacuation or scuttling if station cannot be retaken.
+- [color=#a4885c]Medical[/color]: Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.
+- [color=#a4885c]Engineering[/color]: EVA suits heavily advised for engineers. Distribute emergency internals to crew.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with necessary force; lethal force is permitted in self-defense, or to effect an arrest.
+
+## Code Delta
+[color=#8b0000]Emergency alert status. The station is currently under threat of imminent destruction. Should reversal of impending destruction prove impossible, evacuate.[/color]
+- [color=#a4885c]Chain of Command[/color]: Captain ◃ Head of Security ◃ Security Personnel ◃ Department Heads
+- [color=#a4885c]Armory Policy[/color]: Open carrying weaponry permitted for all security personnel. Standard ballistic armor mandatory, EVA suits heavily advised.
+- [color=#a4885c]Discipline[/color]: Martial law is in effect. Searches and departmental raids may be performed at the discretion of security personnel and without a warrant. Arrests of officers permitted at discretion of security personnel. Threats that have been incapacitated by lethal force may be kept in Preservative Stasis until Code Delta has been rescinded. Security is fully authorized to take whatever actions deemed necessary to neutralize or repel station threats.
+- [color=#a4885c]Medical[/color]: Full suit sensors heavily advised. EVA suits and functioning internals heavily advised for emergency responders.
+- [color=#a4885c]Engineering[/color]: EVA suits heavily advised for engineers. Distribute emergency internals to crew.
+- [color=#a4885c]Rules of Engagement[/color]: Engage with necessary force; lethal force is permitted in self-defense, or to effect an arrest.
+
+
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml
index a6fbf8d97a522c..5c29bfe9b4f56a 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml
@@ -21,5 +21,14 @@
Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.
-
+ ## Arachnid Naming Conventions
+
+ Arachnids typically use latin sounding names.
+ Arachnids additionally may use the scientific names of real invertebrates.
+ - [color=#449944]Acceptable:[/color] Argyroneta Reticulatus
+ - [color=#449944]Acceptable:[/color] Loxosceles Domesticus
+ - [color=#449944]Acceptable:[/color] Trombicula Doremi
+ - [color=#449944]Acceptable:[/color] Pieza Deresistans
+ - [color=#994444]Bad:[/color] Spider-Man
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/Guidebook/Mobs/Diona.xml
index eedf23b14f2060..6010809a412b9b 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Diona.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Diona.xml
@@ -34,5 +34,13 @@
After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name,
and there will be little to no evidence beyond their word about who they were before.
-
+ ## Diona Naming Conventions
+
+ Diona typically have qualia names: abstract phrases describing subjective experiences.
+ Diona names tend to evoke nature, but this is not required.
+ - [color=#449944]Acceptable:[/color] The Petal of Tranquility
+ - [color=#449944]Acceptable:[/color] The Garden of Relaxation
+ - [color=#449944]Acceptable:[/color] The Taste of Cigarettes
+ - [color=#994444]Bad:[/color] Tree but Alive
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
index e5ac42c82071f0..66350b403debcb 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
@@ -7,5 +7,13 @@
Dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it.
+ ## Dwarf Naming Conventions
+ Dwarves typically use a first name in their native language and two compound words for their last name, usually noun-noun but verb-noun and adjective-noun are also common.
+ - [color=#449944]Acceptable:[/color] Lorbam Shieldvault
+ - [color=#449944]Acceptable:[/color] Solon Metalrope
+ - [color=#449944]Acceptable:[/color] Tirist Stakearena
+ - [color=#449944]Acceptable:[/color] Obok Mirrorgolden
+ - [color=#449944]Acceptable:[/color] Unib Postknife
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Gray.xml b/Resources/ServerInfo/Guidebook/Mobs/Gray.xml
index 3bb9a30c86f5ea..a76711f8235941 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Gray.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Gray.xml
@@ -19,5 +19,24 @@
- [color=#1b67a5] - Unknown Transmission Recieved by Nanotrasen Sensors [/color]
+[color=#1b67a5] - Unknown Transmission Recieved by Nanotrasen Sensors [/color]
+
+
+ GLEEP TAKE [color=#1e90ff]60% LESS NOOT DAMAGE, 60% LESS HEAT DAMAGE, PIB 80% LESS POISON DAMAGE[/color] YII [color=#ffa500]50% MORE BLUNT DAMAGE, 50% MORE SLASH DAMAGE, 50% MORE PIERCING DAMAGE[/color]
+
+ GLEEP BLEED [color=#64ff33]RADIUM[/color]!!!
+
+ ## GRAY NAMING CONVENTIONS
+
+ GLEEP TYPICALLY USE GRAYSPEAK OR GRAYSPEAK-ADJACENT SOUNDS JAZEE MILX NAMES.
+ GLEEP FRUP SOMETIMES NAME THEMSELVES AFTER STUPEE CULTURE
+
+ - [color=#449944]ZIGEEF:[/color] Carp Shitto
+ - [color=#449944]ZIGEEF:[/color] Gnarpy Da
+ - [color=#449944]ZIGEEF:[/color] Tonky Chuck
+ - [color=#449944]ZIGEEF:[/color] New Ports
+ - [color=#449944]ZIGEEF:[/color] Hyundai Sonata
+ - [color=#994444]DENI:[/color] Isuggest Forcefem
+ - [color=#994444]DENI:[/color] The Syndicate
+ - [color=#994444]DENI:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml
index 7e0d989e55edcc..0715d8946de54c 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml
@@ -8,4 +8,21 @@
Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.
They have no special mechanics or notable attributes.
+ ## Human Naming Conventions
+
+ Humans typically use the Firstname Lastname convention.
+ Names can be relatively implausible so long as they are not direct references to other media.
+ - [color=#449944]Acceptable:[/color] Tom Fisher
+ - [color=#449944]Acceptable:[/color] Spacey Chapman
+ - [color=#449944]Acceptable:[/color] Rozalynde Menthols
+ - [color=#449944]Acceptable:[/color] Good Reeds
+ - [color=#449944]Acceptable:[/color] Jam Sensible
+ - [color=#449944]Acceptable:[/color] Beni Greytide
+ - [color=#994444]Bad:[/color] Hatsune Miku
+ - [color=#994444]Bad:[/color] Mistar Whyte
+ - [color=#994444]Bad:[/color] Joe Biden
+ - [color=#994444]Bad:[/color] Cuck Sorry
+ - [color=#994444]Bad:[/color] Penis Pete
+ - [color=#994444]Bad:[/color] Benry
+
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml
index d407d7abc75069..00ad217f81883a 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml
@@ -12,4 +12,12 @@
They take [color=#1e90ff]30% less Cold damage[/color] but [color=#ffa500]30% more Heat damage, and catch on fire more easily[/color].
+ # Moth Naming Conventions
+
+ Moths typically use Human-adjacent first names and light or nature themed last names.
+ - [color=#449944]Acceptable:[/color] Socrates Temnora
+ - [color=#449944]Acceptable:[/color] Sierra Lightseeker
+ - [color=#449944]Acceptable:[/color] James Nightflitter
+ - [color=#994444]Bad:[/color] Benry
+
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Reptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/Reptilian.xml
index 936cd9f5e2df41..7473c999398a9a 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Reptilian.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Reptilian.xml
@@ -13,4 +13,15 @@
They take [color=#ffa500]30% more Cold damage.[/color]
+ ## Reptilian Naming Conventions
+ Reptilians typically use either names in their native language or hyphenated, literal translations of them.
+ - [color=#449944]Acceptable:[/color] Protects-and-Serves
+ - [color=#449944]Acceptable:[/color] Bites-Off-Faces
+ - [color=#449944]Acceptable:[/color] Brain-Transplant-Successful
+ - [color=#449944]Acceptable:[/color] Odds-and-Ends
+ - [color=#449944]Acceptable:[/color] Kepanuu-Topith
+ - [color=#449944]Acceptable:[/color] Ja-Tasha
+ - [color=#449944]Acceptable:[/color] Ta-Zeen
+ - [color=#994444]Bad:[/color] Bans-the-Admins
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
index 976ab472a9cbc6..3caf59f6a92e12 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
@@ -22,4 +22,13 @@
They take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color].
+ ## Slime Person Naming Conventions
+
+ Slimes typically use the Human naming convention, but frequently have less plausible names than most Humans, and often include onomatopoeia. Last names are optional.
+ - [color=#449944]Acceptable:[/color] Foolp Suub
+ - [color=#449944]Acceptable:[/color] Foolp
+ - [color=#449944]Acceptable:[/color] Andie Fizt
+ - [color=#449944]Acceptable:[/color] Flanna Gleef
+ - [color=#994444]Bad:[/color] Slime
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Snail.xml b/Resources/ServerInfo/Guidebook/Mobs/Snail.xml
index 0a4be7c7f0c372..c7e89dad08e72d 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Snail.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Snail.xml
@@ -30,4 +30,14 @@
+
+ ## Gastropoid Naming Conventions
+ Gastropoids typically have palindrome first names and the scientific genus of snails for last names.
+ - [color=#449944]Acceptable:[/color] Otto Acmaea
+ - [color=#449944]Acceptable:[/color] Vyv Natici
+ - [color=#449944]Acceptable:[/color] Minim Mol
+ - [color=#449944]Acceptable:[/color] Neriren Lottii
+ - [color=#994444]Bad:[/color] Thug Slug
+ - [color=#994444]Bad:[/color] Slurp Slorp
+ - [color=#994444]Bad:[/color] Benry
diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml
index 173ba89b411e46..5bd1a7082c1aad 100644
--- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml
+++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml
@@ -13,4 +13,15 @@
Their unarmed claw attacks deal Slash damage instead of Blunt.
+ ## Vox Naming Conventions
+
+ Vox typically use a single name made of random syllables, often with repeating patterns.
+ Names should not be excessively long or be so repetitive/convoluted as to be unreadable.
+
+ - [color=#449944]Acceptable:[/color] Hirixashahre
+ - [color=#449944]Acceptable:[/color] Xapikrikrik
+ - [color=#994444]Bad:[/color] Chipikirchitchitchitbecretretrer
+ - [color=#994444]Bad:[/color] Trololol
+ - [color=#994444]Bad:[/color] Benry
+
diff --git a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml
index ea36546a0cbf4d..9d5f85cbc7b8b3 100644
--- a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml
+++ b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml
@@ -7,101 +7,6 @@
Clowns, mimes, and silicon roles have loosened restrictions on low effort and implausible names.
- Humans typically use the Firstname Lastname convention.
- Names can be relatively implausible so long as they are not direct references to other media.
- - [color=#449944]Acceptable:[/color] Tom Fisher
- - [color=#449944]Acceptable:[/color] Spacey Chapman
- - [color=#449944]Acceptable:[/color] Rozalynde Menthols
- - [color=#449944]Acceptable:[/color] Good Reeds
- - [color=#449944]Acceptable:[/color] Jam Sensible
- - [color=#449944]Acceptable:[/color] Beni Greytide
- - [color=#994444]Bad:[/color] Hatsune Miku
- - [color=#994444]Bad:[/color] Mistar Whyte
- - [color=#994444]Bad:[/color] Joe Biden
- - [color=#994444]Bad:[/color] Cuck Sorry
- - [color=#994444]Bad:[/color] Penis Pete
- - [color=#994444]Bad:[/color] Benry
-
- Dwarves typically use a first name in their native language and two compound words for their last name, usually noun-noun but verb-noun and adjective-noun are also common.
- - [color=#449944]Acceptable:[/color] Lorbam Shieldvault
- - [color=#449944]Acceptable:[/color] Solon Metalrope
- - [color=#449944]Acceptable:[/color] Tirist Stakearena
- - [color=#449944]Acceptable:[/color] Obok Mirrorgolden
- - [color=#449944]Acceptable:[/color] Unib Postknife
- - [color=#994444]Bad:[/color] Benry
-
- Lizards typically use either names in their native language or hyphenated, literal translations of them.
- - [color=#449944]Acceptable:[/color] Protects-and-Serves
- - [color=#449944]Acceptable:[/color] Bites-Off-Faces
- - [color=#449944]Acceptable:[/color] Stocks-Walmart-Shelves
- - [color=#449944]Acceptable:[/color] Odds-and-Ends
- - [color=#449944]Acceptable:[/color] Kepanuu-Topith
- - [color=#449944]Acceptable:[/color] Ja-Tasha
- - [color=#449944]Acceptable:[/color] Ta-Zeen
- - [color=#994444]Bad:[/color] Bans-the-Admins
- - [color=#994444]Bad:[/color] Benry
-
- Slimes typically use the Human naming convention, but frequently have less plausible names than most Humans, and often include onomatopoeia. Last names are optional.
- - [color=#449944]Acceptable:[/color] Foolp Suub
- - [color=#449944]Acceptable:[/color] Foolp
- - [color=#449944]Acceptable:[/color] Andie Fizt
- - [color=#449944]Acceptable:[/color] Flanna Gleef
- - [color=#994444]Bad:[/color] Slime
- - [color=#994444]Bad:[/color] Benry
-
- Diona typically have qualia names: abstract phrases describing subjective experiences.
- Diona names tend to evoke nature, but this is not required.
- - [color=#449944]Acceptable:[/color] The Petal of Tranquility
- - [color=#449944]Acceptable:[/color] The Garden of Relaxation
- - [color=#449944]Acceptable:[/color] The Taste of Cigarettes
- - [color=#994444]Bad:[/color] Tree but Alive
- - [color=#994444]Bad:[/color] Benry
-
- Mothmen typically use Human-adjacent first names and light or nature themed last names.
- - [color=#449944]Acceptable:[/color] Socrates Temnora
- - [color=#449944]Acceptable:[/color] Sierra Lightseeker
- - [color=#449944]Acceptable:[/color] James Nightflitter
- - [color=#994444]Bad:[/color] Benry
-
- Arachnids typically use latin sounding names.
- Arachnids additionally may use the scientific names of real invertebrates.
- - [color=#449944]Acceptable:[/color] Argyroneta Reticulatus
- - [color=#449944]Acceptable:[/color] Loxosceles Domesticus
- - [color=#449944]Acceptable:[/color] Trombicula Doremi
- - [color=#449944]Acceptable:[/color] Pieza Deresistans
- - [color=#994444]Bad:[/color] Spider-Man
- - [color=#994444]Bad:[/color] Benry
-
- Vox typically use a single name made of random syllables, often with repeating patterns.
- Names should not be excessively long or be so repetitive/convoluted as to be unreadable.
-
- - [color=#449944]Acceptable:[/color] Hirixashahre
- - [color=#449944]Acceptable:[/color] Xapikrikrik
- - [color=#994444]Bad:[/color] Chipikirchitchitchitbecretretrer
- - [color=#994444]Bad:[/color] Trololol
- - [color=#994444]Bad:[/color] Benry
-
- Grays typically use grayspeak or grayspeak-adjacent sounds for their names.
- Grays also sometimes name themselves after Human culture.
-
- - [color=#449944]Acceptable:[/color] Carp Shitto
- - [color=#449944]Acceptable:[/color] Gnarpy Da
- - [color=#449944]Acceptable:[/color] Tonky Chuck
- - [color=#449944]Acceptable:[/color] New Ports
- - [color=#449944]Acceptable:[/color] Hyundai Sonata
- - [color=#994444]Bad:[/color] Sora Roxas Xemnas
- - [color=#994444]Bad:[/color] The Syndicate
- - [color=#994444]Bad:[/color] Benry
-
- Gastropoids typically have palindrome first names and the scientific genus of snails for last names.
- - [color=#449944]Acceptable:[/color] Otto Acmaea
- - [color=#449944]Acceptable:[/color] Vyv Natici
- - [color=#449944]Acceptable:[/color] Minim Mol
- - [color=#449944]Acceptable:[/color] Neriren Lottii
- - [color=#994444]Bad:[/color] Thug Slug
- - [color=#994444]Bad:[/color] Slurp Slorp
- - [color=#994444]Bad:[/color] Benry
-
Usernames, objects, random characters, direct references, or other very "low effort" names are not permitted.
- [color=#994444]Bad:[/color] XxRobustxX
- [color=#994444]Bad:[/color] SDpksSodjdfk
diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-1Metagrudging.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-1Metagrudging.xml
new file mode 100644
index 00000000000000..82d8a297f04e4b
--- /dev/null
+++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-1Metagrudging.xml
@@ -0,0 +1,37 @@
+
+ # Roleplay Rule 4-1 - Maintaining relationships between rounds
+
+ Character relationships are encouraged to form between rounds. However, you must emphasize that such relationships must be fostered across a hypothetical history where these characters have worked dozens or perhaps hundreds of shifts where nothing blew up.
+
+ Each round of Space Station 14 happens independently to each other, and each round is the worst day of your character's life. You are free to "canonize" events that have happened in shifts, so long as it is contextualized in a far more mundane setting than what may have actually happened.
+
+ Additionally, you must be conscious that any actions your character takes is acting on good faith. Is this behavior informed by by the dozen potentially canon times they messed with you or greeted you warmly, which establishes pattern of behavior between shifts; or is it informed by the time that they murdered you or stole from you for an objective, which is non canon and existed only in that tiny bubble that was a previously played shift? You can never remember a time where another character was an antagonist.
+
+ Lastly, remember that all characters in a round have players behind them, who are all intending to have fun and tell an interesting story. Forming cliques that exclude characters that are new or around infrequently should be heavily discouraged. If you play a character who tends to be very aggressive or hostile, it may be worthwhile to check in with the other player through OOC means (keeping within the bounds of [textlink="Core Rule 5" link="RuleC5"] and [textlink="Core Rule 14" link="RuleC14"]!) to ensure that you have been received well and have not negatively impacted the round.
+
+ ## Acceptable
+ - I refused service at cargo to John Doe for a personal request because he's an asshole and I'm disinclined to give him any favors, because previous rounds have shown that our working relationship is antagonistic.
+
+ ## Unacceptable
+ - I refused service at cargo to Jane Doe for a personal request because whenever I've seen her prepare as an antagonist, she acts like she's acting right now, and I could already see coming what she'd use this request for.
+
+ # Metafriending and Metagrudging
+ This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
+
+ ## Metafriending Examples
+ These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
+ - Giving a character additional access or a job because you are friends with the player who is playing that character.
+ - Trusting a character because you are friends with the player who is playing that character.
+ - Not fighting a character because you are friends with the player who is playing that character.
+ - Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
+
+ ## Metagrudging Examples
+ These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
+ - Not giving a character additional access or a job because you are mad at or don't like the player who is playing that character.
+ - Not trusting a character because you are mad at or don't like the player who is playing that character.
+ - Starting a fight with a character because of something that they did last round.
+ - Starting a fight with a character because they killed you while you were playing a different character.
+ - Targeting or harassing a character based on anything which that character did outside the current round.
+ - Targeting or harassing a character based on anything which the character's player did while not playing the character.
+
+
diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-2AntagMetashield.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-2AntagMetashield.xml
new file mode 100644
index 00000000000000..33861e2168ee67
--- /dev/null
+++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4-2AntagMetashield.xml
@@ -0,0 +1,134 @@
+
+# Roleplay Rule 4-2 - Metashield regarding antagonists
+
+ ## Implanted Implants
+
+ Implanted implants are shielded.
+
+ Implanters themselves and un-implanted implants are not shielded. This prohibits implant checking.
+
+ The revealing condition for this shield is any of the following:
+ - discovering a non-NT implanter, used or unused
+ - discovering a non-NT implant box
+ - discovering use of a non-NT implant by anyone
+ - experiencing a situation where absolutely no other explanation is possible
+ - discovering an unlocked uplink
+
+ ## Chameleon Items
+
+ Chameleon items are shielded.
+
+ Being suspicious of an item being fake or stolen is not shielded, but testing items or calling them chameleon is covered by this shield.
+
+ The revealing condition for this shield is any of the following:
+ - seeing someone else cause any chameleon item to change
+ - finding holographic nanomachine fibers
+ - experiencing a situation where absolutely no other explanation is possible
+ - discovering an unlocked uplink
+
+ ## Stealth Items
+
+ The fact that an item can be something other than what its visual appearance and examine description indicate is shielded.
+
+ This shield protects stealth items, including protecting them from being tested.
+
+ The revealing condition for this shield is any of the following:
+ - seeing the item behave differently than the expected behavior for the item
+ - seeing the item used for its hidden purpose
+ - experiencing a situation where absolutely no other explanation is possible
+ - discovering an unlocked uplink
+
+ ## Traitor
+
+ The existence of Syndicate agents who infiltrate and sabotage the station is not shielded.
+
+ ## Thief
+
+ While uncommon, the existence of kleptomaniacs who steal anything that is not bolted down is not shielded.
+
+ Knowledge of what items are possible thief targets is shielded, but knowledge that some items are valuable or would be dangerous in the wrong hands is not shielded. (ex: Captain's ID, Chief Engineer's magboots)
+
+ ## Initial Infected ('Zombies')
+
+ The existence of viruses that reanimate the dead is common knowledge, and not shielded, though the exact details of the phenomenon in popular media are played up and frequently incorrect.
+
+ The existence of Romerol, a reagent that triggers a zombie infection, is shielded.
+
+ Ambuzol and Ambuzol plus, medications that stop the progression of or vaccinate against a zombie infection, are not shielded.
+
+ There are many reasons that your coworkers may arrive to work feeling sick; coughing or otherwise being ill [bold]DOES NOT[/bold] reveal that they are an Initial Infected.
+
+ ## Ninja
+
+ The existence of Ninjas and the Spider Clan beyond being a pop culture mainstay is shielded.
+
+ The revealing condition for this shield is the following:
+ - the Ninja is witnessed cloaking, uncloaking or teleporting. Spotting an actively cloaked Ninja does not count.
+ - you witness an uncloaked Ninja who is aggressive or otherwise actively completing their objectives (emagging doors, tampering with computers)
+
+ ## Changeling
+
+ The existence of cannibal shapeshifters being real is shielded.
+
+ The revealing condition for this shield is any of the following:
+ - you are the Research Director or Chief Medical Officer
+ - you witness the Changeling eat or shapeshift
+ - the Changeling assaults you using its abilities
+ - you witness the Changeling use an ability that cannot otherwise be explained
+
+ The unique quality of Changeling blood to react violently in a centrifuge is shielded.
+
+ The revealing condition for this shield is the following:
+ - you are the Research Director or Chief Medical Officer
+
+ The ability to prevent the revival of a Changeling by cremating them is shielded.
+
+ The revealing condition for this shield is any the following:
+ - you are the Research Director or Chief Medical Officer
+ - you have witnessed a Changeling revive
+
+
+ ## Revolutionaries
+
+ The existence of union organizers and prospective mutineers is not shielded. The concept of a Syndicate-backed mutiny is also not shielded.
+
+ The ability to use a flash to "convert" someone to the revolution is shielded.
+
+ The revealing condition for this shield is any of the following:
+ - you witness a conversion
+ - the revolution reveals itself
+
+ ## Nuclear Operatives
+
+ The existence of Nuclear Operatives beyond a myth that no one would act on is shielded.
+
+ The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded.
+
+ The revealing condition for this shield is any of the following:
+ - discovering a blood red hardsuit
+ - discovering a nuclear operative's shuttle
+ - a War Ops announcement
+ - being a nuclear operative
+
+ The exact, granular details of what a nuclear operative squad would likely bring and how to counter them is shielded.
+
+ Common, broad knowledge of game mechanics (like common weapon types, stunning vs lethals) is not shielded.
+
+ The revealing condition for this shield is the following:
+ - you are the Head of Security
+
+ ## Minor antagonists
+
+ All life able to be encountered by salvage technicians are not shielded. This includes space carp, xenos, space ticks, etc.
+
+ Closet skeletons are not shielded.
+
+ Space dragons are a form of interstellar animal and the likelihood of one arriving at or attacking the station is extremely low.
+
+ Rat kings are an invasive species and are fair game to shoot dead. Rat kings fall under [textlink="Rule 11-1, Escalation Involving Animals" link="RuleR11-1"].
+
+ The existence of Revenants is shielded until a Revenant is directly witnessed, its Animate ability is witnessed, or you are the Chaplain.
+
+ The Syndicate recruiter is not shielded. The Syndicate attempting to poach staff from Nanotrasen is considered common knowledge, though recruiters are not considered crew nor visitors and can be handled at the discretion of Security.
+
+
diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4Metashield.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4Metashield.xml
index 4ebbad326c8c5e..6afe12f9bd4864 100644
--- a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4Metashield.xml
+++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR4Metashield.xml
@@ -11,87 +11,18 @@
- Current game mode and possible antags during the current game mode.
- Events from previous rounds.
- Events you experienced as a different character.
- - All information related to the player of a character rather than the character itself. (See "Metafriending and Metagrudging" below.)
+ - All information related to the player of a character rather than the character itself. (See [textlink="Rule 4-1. Maintaining relationships between rounds" link="RuleR4-1"])
- All information gained while dead or a ghost.
- The fact that a round will end.
This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP.
- ## Nuclear Operatives
-
- The existence of Nuclear Operatives beyond a myth that no one would act on is shielded.
-
- The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded.
-
- The revealing condition for this shield is any of the following:
- - discovering a blood red hardsuit
- - discovering a nuclear operative's shuttle
- - an operative name
- - a War Ops announcement
- - being a nuclear operative
-
- ## Implanted Implants
-
- Implanted implants are shielded.
-
- Implanters themselves and un-implanted implants are not shielded. This prohibits implant checking.
-
- The revealing condition for this shield is any of the following:
- - discovering a non-NT implanter, used or unused
- - discovering a non-NT implant box
- - discovering use of a non-NT implant by anyone
- - experiencing a situation where absolutely no other explanation is possible
- - discovering an unlocked uplink
-
- ## Chameleon Items
-
- Chameleon items are shielded.
-
- Being suspicious of an item being fake or stolen is not shielded, but testing items or calling them chameleon is covered by this shield.
-
- The revealing condition for this shield is any of the following:
- - seeing someone else cause any chameleon item to change
- - finding holographic nanomachine fibers
- - experiencing a situation where absolutely no other explanation is possible
- - discovering an unlocked uplink
-
- ## Stealth Items
-
- The fact that an item can be something other than what its visual appearance and examine description indicate is shielded.
-
- This shield protects stealth items, including protecting them from being tested.
-
- The revealing condition for this shield is any of the following:
- - seeing the item behave differently than the expected behavior for the item
- - seeing the item used for its hidden purpose
- - experiencing a situation where absolutely no other explanation is possible
- - discovering an unlocked uplink
-
## MRP Amendment 1
A shield prevents your character from remembering anything that happened while unconscious. This shield is never revealed IC.
## MRP Amendment 2
There is a "New Life Rule" shield. It prevents you from remembering anything that lead to your death, even if you are put into an MMI. If you are cloned, it also prevents you from remembering everything from that round. This shield is never revealed IC.
- ## Metafriending and Metagrudging
- This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
-
- ## Metafriending Examples
- These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
- - Giving a character additional access or a job because you are friends with the player who is playing that character.
- - Trusting a character because you are friends with the player who is playing that character.
- - Not fighting a character because you are friends with the player who is playing that character.
- - Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
-
- ## Metagrudging Examples
- These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
- - Not giving a character additional access or a job because you are mad at or don't like the player who is playing that character.
- - Not trusting a character because you are mad at or don't like the player who is playing that character.
- - Starting a fight with a character because of something that they did last round.
- - Starting a fight with a character because they killed you while you were playing a different character.
- - Targeting or harassing a character based on anything which that character did outside the current round.
- - Targeting or harassing a character based on anything which the character's player did while not playing the character.
-
## Explicitly Not Shielded
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.
- The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.
diff --git a/Resources/ServerInfo/Guidebook/ServerRules/darules.xml b/Resources/ServerInfo/Guidebook/ServerRules/darules.xml
index c82ecf695817ba..8e3a0a69abb36a 100644
--- a/Resources/ServerInfo/Guidebook/ServerRules/darules.xml
+++ b/Resources/ServerInfo/Guidebook/ServerRules/darules.xml
@@ -38,6 +38,8 @@
- [textlink="2. Familiars must obey their master" link="RuleR2"]
- [textlink="3. Roleplay a normal person" link="RuleR3"]
- [textlink="4. Do not metagame, obey the Metashield" link="RuleR4"]
+ - [textlink="4-1. Maintaining relationships between rounds" link="RuleR4-1"]
+ - [textlink="4-2. Metashield regarding antagonists" link="RuleR4-2"]
- [textlink="5. Don't interfere with arrivals" link="RuleR5"]
- [textlink="6. Don't act like an antagonist unless the game tells you that you are one" link="RuleR6"]
- [textlink="7. Do not stall the round" link="RuleR7"]
@@ -45,6 +47,8 @@
- [textlink="9. As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives" link="RuleR9"]
- [textlink="10. Listen to your team leader" link="RuleR10"]
- [textlink="11. Follow reasonable escalation" link="RuleR11"]
+ - [textlink="11-1. Escalation Involving Animals" link="RuleR11-1"]
+ - [textlink="11-2. Examples of Conflict Types" link="RuleR11-2"]
- [textlink="12. Do not abandon your role" link="RuleR12"]
- [textlink="13. Stick to your role" link="RuleR13"]
- [textlink="14. Set an example if playing command or security" link="RuleR14"]