Refactor #17677 to use EntityIdFactory
instead of depending on the HederaConfig
#17878
Milestone
EntityIdFactory
instead of depending on the HederaConfig
#17878
Our initial implementation of the epic was to get access to
HederaConfig
and get the shard/realm from there. Michael T. created this story #17822 introducingEntityIdFactory
that encasulates the creation of entities with the correct shard/realm.Get through the changes in #17677 and refactor them to use the new
EntityIdFactory
objects instead of relying directly onHederaConfig
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