From 77a710dd3f82d27860ebd1f49100e5d964ef0bf7 Mon Sep 17 00:00:00 2001 From: Kai Tamkun Date: Mon, 24 Apr 2023 15:49:47 -0700 Subject: [PATCH] Flowers no longer spawn in spots where tilemap2 already has something --- src/biome/Grassland.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/biome/Grassland.cpp b/src/biome/Grassland.cpp index fbc550b24..96d77b251 100644 --- a/src/biome/Grassland.cpp +++ b/src/biome/Grassland.cpp @@ -111,7 +111,7 @@ namespace Game3 { const auto &tileset = realm.getTileset(); const auto tile1 = tileset[realm.getLayer1(row, column)]; - if (grassSet.contains(tile1)) { + if (grassSet.contains(tile1) && realm.getLayer2(row, column) == tileset.getEmptyID()) { if (distribution(rng) < 2) realm.setLayer2({row, column}, choose(tileset.getCategoryIDs("base:category/flowers"), rng), false);