Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Jump Tables Guide Skate 3 #90

Open
Roigo21 opened this issue Mar 9, 2025 · 0 comments
Open

Jump Tables Guide Skate 3 #90

Roigo21 opened this issue Mar 9, 2025 · 0 comments

Comments

@Roigo21
Copy link

Roigo21 commented Mar 9, 2025

Hey guys, im new to reverse engineering. So, as the title says, I will try to at least get Skate 3 decompiled, but the XenonAnalyser is unable to find the jump tables. So i started looking through the default.xex file and found a pattern that appears through all the code (it looks to be the only one there). Tried to adapt it in the C++ code but the constant PPC_INST_SLWI doesnt exists there (only SLW), so no output still.
Example Image:

Image

the part that repeats is after the cmplwi.
If anybody wants to join me in this journey, i would be very appreciated, since skate 3 is a great title to be playing 60fps+

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant