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Recently, OpenGL was disabled on stackage: commercialhaskell/stackage#6486 It has many dependencies, such as gloss, which were consequently disabled as well. The main reason seems to be the constraint bytestring < 0.11 in version 3.0.3.0, which is already removed on master. I don't know whether there are other problems that might arise, but if they do, I'm willing to help and send PRs to fix further problems.
The text was updated successfully, but these errors were encountered:
Huh? Why on earth are my ALUT/OpenAL/GLUT/OpenGL packages marked as "UNMAINTAINED" in that issue? And why didn't I get any notification about being labelled "UNMAINTAINED" and/or disabled? I think there is something fundamentally wrong going on there. 😕
If you have PRs to make these packages (or at least OpenGL) reappear in Stackage, I would happily merge them. Currently "real life" is taking its toll...
If you have PRs to make these packages (or at least OpenGL) reappear in Stackage, I would happily merge them.
Luckily it's even easier :) I just built OpenGL from master successfully on stackage nightly, so all you need to do is release a new version to hackage and send a PR to stackage to re-enable OpenGL.
Recently,
OpenGL
was disabled on stackage: commercialhaskell/stackage#6486 It has many dependencies, such asgloss
, which were consequently disabled as well. The main reason seems to be the constraintbytestring < 0.11
in version 3.0.3.0, which is already removed onmaster
. I don't know whether there are other problems that might arise, but if they do, I'm willing to help and send PRs to fix further problems.The text was updated successfully, but these errors were encountered: