diff --git a/posts/blog/fatred-solo-play-2.html b/posts/blog/fatred-solo-play-2.html index 1f1784be0..eccff76b1 100644 --- a/posts/blog/fatred-solo-play-2.html +++ b/posts/blog/fatred-solo-play-2.html @@ -2,7 +2,6 @@ title: True Queen - Part II date: 2022-01-13 tags: articles -permalink: "{{ page.filePathStem }}.html" layout: layouts/page.njk image: /images/city.png --- @@ -13,13 +12,58 @@

This is a continuation of the True Queen series of solo play-throughs I ran using Fate Condensed. In the previous chapter the party had run afoul of the sinister court jester, Nubbin. They just escape with their lives and disappear into the streets of Fair Paralain...

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Scene 3: ???

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Scene 3: Meryc

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After the last, messy scene I increased the Chaos Factor to 7. (Does the Chaos Factor ever go down in a Fate game?). I roll a 3, again, below the current Chaos Factor and introduce an interrupt scene. I roll Introduce a New NPC, with the action hint Harm Friendship and improvise as follows:

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As the party creep through the streets of a voice calls out to Allayne from a dark alleyway. It's Ser Meryc...

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Dark Alleyway
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Damp and Smelly

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Steep Incline

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Ser Meryc
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Childhood Friend of Allayne

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Drunken Coward

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Snob

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Skills: Rapport Fair (+2), Provoke Average (+1), Deceive Average (+1), Resources Average (+1).

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Meryc
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Allayne, is that you?
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Allayne
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sneaks into the dark alleyway

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Yes. Quiet!

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Meryc
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This is so fucked. So fucked.
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Allayne
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What is going on?
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Meryc
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They're killing us. All of us.
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Allayne
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Us?
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Meryc
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Us. The high-born. I just saw them slice Alcolm's head, right off!
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