diff --git a/Common/BuildConfig.asm b/Common/BuildConfig.asm index 0883da0..446c783 100644 --- a/Common/BuildConfig.asm +++ b/Common/BuildConfig.asm @@ -5,7 +5,6 @@ # Determines which game to target for the exploit: #.set TONY_HAWK_AW, 1 -#.set COD_MW1, 1 # Sanity check compiler flags. .ifdef RETAIL_BUILD @@ -47,8 +46,6 @@ # Include game config for specified target. .ifdef TONY_HAWK_AW .include "TonyHawk.asm" -.elseif COD_MW1 != 0 - .include "CoDMW1.asm" .endif # Sanity check the game config. diff --git a/Stage1/CallOfDutyMW1/CoDMW1.asm b/Stage1/CallOfDutyMW1/CoDMW1.asm deleted file mode 100644 index ac409be..0000000 --- a/Stage1/CallOfDutyMW1/CoDMW1.asm +++ /dev/null @@ -1,12 +0,0 @@ - -########################################################### -# Function addresses. - -# XTL functions: -.set XPhysicalAlloc, 0x820E37B8 -.set XSetThreadProcessor, 0x820E2F48 - - -########################################################### -# Data addresses. -.set RuntimeDataSegmentAddress, 0x83A67C00 # We use the .binkdata section as a temporary data segment \ No newline at end of file diff --git a/build_exploit.bat b/build_exploit.bat index d7f0bad..54cf699 100644 --- a/build_exploit.bat +++ b/build_exploit.bat @@ -10,9 +10,6 @@ if not exist "%~dp0Tools\XePatcher\XePatcher.exe" ( if "%1" == "THAW" ( set TARGET_GAME=TONY_HAWK_AW set GAME_NAME=TonyHawksAmericanWasteland -) else if "%1" == "MW1" ( - set TARGET_GAME=COD_MW1 - set GAME_NAME=CallOfDutyMW1 ) else ( echo Target game unsupported or invalid exit /b