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LifeCounter.cs
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using Mario.Sprite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mario
{
public sealed class LifeCounter
{
private static LifeCounter instance = new LifeCounter();
public static LifeCounter Instance { get => instance; set => instance = value; }
public int Life { get; set; }
private LifeCounter()
{
Life = LifeUtil.maxLife;
}
public int LifeRemains()
{
return Life;
}
public void DecreaseLife()
{
Life--;
}
public void IncreaseLife()
{
if(Life<3)
Life++;
}
public void ResetLife()
{
Life = LifeUtil.maxLife;
}
public void SetLifeZero()
{
Life = LifeUtil.minLife;
}
}
}