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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="draw"
run/main_scene="res://whiteboard.tscn"
config/features=PackedStringArray("4.2")
boot_splash/show_image=false
config/icon="res://icon.png"
[autoload]
AntialiasedLine2DTexture="*res://addons/antialiased_line2d/texture.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/borderless=true
window/size/always_on_top=true
window/stretch/mode="2d"
window/per_pixel_transparency/allowed=true
window/size/fullscreen=true
window/vsync/vsync_via_compositor=true
window/per_pixel_transparency/enabled=true
[editor_plugins]
enabled=PackedStringArray("res://addons/advanced_radial_menu/plugin.cfg", "res://addons/antialiased_line2d/plugin.cfg")
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
environment/defaults/default_environment="res://default_env.tres"
quality/filters/sharpen_intensity=1.0
quality/driver/fallback_to_gles2=true
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_bptc=true
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
quality/reflections/high_quality_ggx.mobile=true
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=4
quality/filters/use_fxaa=true
quality/filters/use_debanding=true