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save.a2g
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GameState {gsLocations = fromList [(InventoryRoom,Location {locRoom = InventoryRoom, locPaths = [], locLongDescribed = False}),(Home,Location {locRoom = Home, locPaths = [Path {pathDirection = North, pathRoom = Friend'sYard},Path {pathDirection = South, pathRoom = Home}], locLongDescribed = False}),(Friend'sYard,Location {locRoom = Friend'sYard, locPaths = [Path {pathDirection = South, pathRoom = Home},Path {pathDirection = West, pathRoom = Corridor}], locLongDescribed = False})], gsCurrentRoom = Home, gsObjects = [Container {objectName = "Drawer", objectContainerState = Opened, objectContents = [Object {objectName = "Diary", objectRoom = NoRoom},Object {objectName = "Lighter", objectRoom = NoRoom}], objectRoom = Home},Object {objectName = "Rope", objectRoom = InventoryRoom},Object {objectName = "Red Umbrella", objectRoom = InventoryRoom},Container {objectName = "Bag", objectContainerState = Opened, objectContents = [], objectRoom = InventoryRoom},Object {objectName = "Digital Phone", objectRoom = Home},Object {objectName = "Table", objectRoom = Home},Object {objectName = "Hook", objectRoom = Home},Object {objectName = "Blue Umbrella", objectRoom = Home},Object {objectName = "Broken Phone", objectRoom = Friend'sYard}]}