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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
I'm encountering a bug where long triangles are being generated along edges of objects but rather than projecting into the distance they jut inward into the head space area. The cubemaps were rendered with anti-aliasing turned off with the hope that it would prevent these artifacts. Hopefully these screenshots illustrate the problem well enough.
Without wireframe
With wireframe
Top down:
The text was updated successfully, but these errors were encountered:
I am seeing this too. I am trying the seurat-pipeline with '-projective-texture' to see if this helps. I will report back after I compare the results. I have also bumped up the faces from 72K to 100K in hopes this will help as well.
Are these screenshots taken from inside the headbox? It is not uncommon for Seurat to generate these 'fins', but they shouldn't be noticeable as long as you stay inside the headbox.
I'm encountering a bug where long triangles are being generated along edges of objects but rather than projecting into the distance they jut inward into the head space area. The cubemaps were rendered with anti-aliasing turned off with the hope that it would prevent these artifacts. Hopefully these screenshots illustrate the problem well enough.
Without wireframe
With wireframe
Top down:
The text was updated successfully, but these errors were encountered: