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Long Triangles along edges of meshes being projected into head space #12

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MattOstgard opened this issue May 17, 2018 · 5 comments
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@MattOstgard
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MattOstgard commented May 17, 2018

I'm encountering a bug where long triangles are being generated along edges of objects but rather than projecting into the distance they jut inward into the head space area. The cubemaps were rendered with anti-aliasing turned off with the hope that it would prevent these artifacts. Hopefully these screenshots illustrate the problem well enough.

Without wireframe
screenshot 2018-05-16 21 36 11

With wireframe
screenshot 2018-05-16 21 35 58

Top down:
image

@mebalzer
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I am seeing this too. I am trying the seurat-pipeline with '-projective-texture' to see if this helps. I will report back after I compare the results. I have also bumped up the faces from 72K to 100K in hopes this will help as well.

@manfred-ernst
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Are these screenshots taken from inside the headbox? It is not uncommon for Seurat to generate these 'fins', but they shouldn't be noticeable as long as you stay inside the headbox.

@MattOstgard
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The first two screenshots are within the headbox

@davejrichardson
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How big is the headbox?

@MattOstgard
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it is 5, 3, 5.

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4 participants