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Hi.
I'm generating C++ and Lua files for use on Android. I'm getting some case issues with naming. If I have a table called mesh, I get a generated .lua called mesh.lua Great! In the same schema, I might have a table called shape, I get Shape.lua not great! as require('shape') but on disk I have Shape.lua. On Android of course this failed to find the required shape.lua.
Apologies in advance if this is a flat compiler option or just something I'm doing wrong.
Cheers
Simon
The text was updated successfully, but these errors were encountered:
Hi.
I'm generating C++ and Lua files for use on Android. I'm getting some case issues with naming. If I have a table called mesh, I get a generated .lua called mesh.lua Great! In the same schema, I might have a table called shape, I get Shape.lua not great! as require('shape') but on disk I have Shape.lua. On Android of course this failed to find the required shape.lua.
Apologies in advance if this is a flat compiler option or just something I'm doing wrong.
Cheers
Simon
The text was updated successfully, but these errors were encountered: