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I'm looking for ideas on how to highlight an object. In an OpenGL-based app, I've drawn a sort of halo around the object, by drawing the edges of the triangles with a line thickness and using the stencil buffer to mask out the object:
But it doesn't have to look like this, just some way to draw attention to a part without obscuring it.
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I'm looking for ideas on how to highlight an object. In an OpenGL-based app, I've drawn a sort of halo around the object, by drawing the edges of the triangles with a line thickness and using the stencil buffer to mask out the object:
But it doesn't have to look like this, just some way to draw attention to a part without obscuring it.
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