-
I see that one of the types of Second, what if I'm starting from a 3D object format that specifies normal vectors but not a tangent space? I expect that without that, one would be unable to use certain techniques like anisotropic material. But how would I best proceed? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
You can use our
It is of course better to do it offline if possible (like what our |
Beta Was this translation helpful? Give feedback.
You can use our
geometry
library which provides utilities (SurfaceOrientation
) to generate those quaternions either from a full orthonormal basis or from vertex data. And you should definitely use our implementation to ensure edge cases are properly handled. Excerpt from the API docs: