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game library volo compatibility
dmose edited this page May 18, 2012
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Right now, there is a small (but growing) number of libraries useful to games that install out-of-the-box using volo. Here's a list of some current known ones and their state.
You may run into a library where 'volo add' installs the entire source tree, rather than just the consumable bits. If it's not already listed here, please file an issue. If you're a bit more adventurous and comfortable with package.json files, please help other volo users avoid hitting the same speed bump.
- cannon.js
- crafty.js (game engine)
- gl-matrix (math library)
- gladius-core (game engine)
- Sprite.js
- stats.js
- Three.js (3D engine)
- tquery (uses the -all build)
- SoundJS
- TweenJS
- EaselJS
- PreloadJS
- audiolib.js (package.json main entry points into space)
- JigLibJS
- JigLibJS2
- Audiolet
- box2d.js
- ammo.js
- CubicVR (https://raw.github.com/cjcliffe/CubicVR.js/master/dist/CubicVR.min.js)
- jukebox (audio version without flash)
- machine.js http://machinejs.maryrosecook.com/
- gladius-core (create version 0.1.1 with built versions)
- gladius math
- sink.js (low-level audio library)
- jukebox (audio version with flash)
- Akihabara
- pl (includes box2dWeb used by Ted's tank game)
- GLGE
- buzz: http://buzz.jaysalvat.com/
- input.js
- socket.io or socket.io-client?
- wd? (something rob hawkes mentioned that is a competitor to socket.io)
- Physijs
- XAudioJS
- dynamicaudio.js
- other things from https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-browser-Polyfills
- sencha touch