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game library volo compatibility
dmose edited this page May 17, 2012
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Right now, there is a small (but growing) number of libraries useful to games that install out-of-the-box using volo. Here's a list of some current known ones and their state. If a library you want to use doesn't work with volo add and isn't listed here, please file an issue. If you're a bit more adventurous and comfortable with package.json files, this page will help you teach volo about that library so that other volo users will get the benefit of your wisdom and avoid hitting the same speedbump.
- cannon.js
- gl-matrix
- gladius-core
- Sprite.js
- stats.js
- Three.js
- tquery (uses the -all build)
- CubicVR (https://raw.github.com/cjcliffe/CubicVR.js/master/dist/CubicVR.min.js)
- box2dWeb (for Ted)
- jukebox(audio version without flash)
- box2d.js
- ammo.js
- GLGE
- SoundJS
- TweenJS
- EaselJS
- PreloadJS
- audiolib.js (package.json main entry points into space)
- crafty (craftyjs/Crafty) [has package.json that is malformed and makes volo explode]
- JigLibJS
- JigLibJS2
- Audiolet
- machine.js http://machinejs.maryrosecook.com/
- gladius-core (create version 0.1.1 with built versions)
- gladius math
- sink.js (low-level audio library)
- jukebox (audio version with flash)
- Akihabara
- buzz: http://buzz.jaysalvat.com/
- input.js
- socket.io or socket.io-client?
- wd? (something rob hawkes mentioned that is a competitor to socket.io)
- Physijs
- XAudioJS
- dynamicaudio.js
- other things from https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-browser-Polyfills
- sencha touch