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alankligman edited this page Sep 22, 2011 · 63 revisions

Worklog

Tasks and ongoing work are tracked in [Git Issues] (https://github.com/alankligman/gladius/issues).

Meetings and discussion

Agenda [2011-07-20] [alankligman,humph,dmose,secretrobotron]

  • Firefox support for mouse capture, web sockets.
  • Testing and require.js.
  • Subsystem integration status: current state of cubicvr.js and ammo.js.
  • Paladin instance isolation and closure syntax https://gist.github.com/1095134
  • Discuss what we want as our next milestone.

Meeting [2011-07-05] [alankligman,dmose,secretrobotron]

  • Build a prototype game that consists of a controllable ship that flies around a simple landscape.
  • Focus should be on mobile games, with an interest in social gaming.

Questions and obstacles

  1. Can the engine run in Spidermonkey/V8 as a standalone application?
    • Neither of these interpreters provide a window context.
    • Use browser-based interpreters for now.
    • We can provide our own GL context for Spidermonkey and V8, but this is not critical for now.
  2. How can we handle game resources, like models and textures?
    • They will need to be stored in the browser cache, which could become quite large.
  3. It is not possible to associate the WebGL context with multiple canvases.
    • Use a single canvas for now, created by default for the user.
    • There's some frame buffer magic we can use to support multiple display regions.
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