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alankligman edited this page Sep 22, 2011
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Tasks and ongoing work are tracked in [Git Issues] (https://github.com/alankligman/gladius/issues).
- Firefox support for mouse capture, web sockets.
- Testing and require.js.
- Subsystem integration status: current state of cubicvr.js and ammo.js.
- Paladin instance isolation and closure syntax https://gist.github.com/1095134
- Discuss what we want as our next milestone.
- Build a prototype game that consists of a controllable ship that flies around a simple landscape.
- Focus should be on mobile games, with an interest in social gaming.
- Can the engine run in Spidermonkey/V8 as a standalone application?
- Neither of these interpreters provide a window context.
- Use browser-based interpreters for now.
- We can provide our own GL context for Spidermonkey and V8, but this is not critical for now.
- How can we handle game resources, like models and textures?
- They will need to be stored in the browser cache, which could become quite large.
- It is not possible to associate the WebGL context with multiple canvases.
- Use a single canvas for now, created by default for the user.
- There's some frame buffer magic we can use to support multiple display regions.