Releases: gkjohnson/urdf-loaders
Releases · gkjohnson/urdf-loaders
0.5.1
Fixed
- Use buffer variants of Box and Sphere geometry.
- Fix the way that roll, pitch, yaw rotations are applied.
0.5.0
Changed
- The root scripts are now es6 import compatible and require a build process to use
Added
- Backward compatible umd versions of the scripts in
/umd
- Support for shared, named materials in the URDF
0.4.2
Added
Include example/styles.css
0.4.0
Changed
- Add "path" variable to parse function signature
- URDF paths are no longer resolved relative to the package path
parse
function signature changed
parse
returns the robot now
meshLoadCb
and fetchOptions
have been moved into an options
argument object
- Moved all fields from
Object3D.urdf
to the object itself
- Changed
type
to jointType
Added
- Add
isURDFRobot
, isURDFJoint
, isURDFLink
fields to the robot, joints, and links
- Set the
type
field of the Object3D
to URDFRobot
, URDFJoint
, and URDFLink
Removed
node
field from the urdf info on joints, links, and the robot
0.3.5
Added
- Add support for providing multiple package paths
Fixed
- Debounce urdf load so errors are not printed when changing models
- Create mesh primitives immediately instead of waiting a frame
0.3.4
Bug Fix
- Fixed sphere primitives not being added to the model
- Fixed cylinder primitive rotation
0.3.3
Changes
- Fix drag and drop file path cleansing in example files
- Make element auto redraw whenever a texture loads
- Fix console error on drag manipulation in manipulation element
0.3.2
Changes
- Add urdf-manipulator element for demo
0.3.1
Bug Fixes
- Fix the example input fields not converting to radians