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Releases: gkjohnson/urdf-loaders

0.5.1

14 Nov 22:46
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Fixed

  • Use buffer variants of Box and Sphere geometry.
  • Fix the way that roll, pitch, yaw rotations are applied.

0.5.0

02 Nov 01:07
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Changed

  • The root scripts are now es6 import compatible and require a build process to use

Added

  • Backward compatible umd versions of the scripts in /umd
  • Support for shared, named materials in the URDF

0.4.2

19 Aug 18:19
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Added

Include example/styles.css

0.4.1

19 Aug 18:12
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Changed

  • README update

0.4.0

19 Aug 18:12
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Changed

  • Add "path" variable to parse function signature
  • URDF paths are no longer resolved relative to the package path
  • parse function signature changed
  • parse returns the robot now
  • meshLoadCb and fetchOptions have been moved into an options argument object
  • Moved all fields from Object3D.urdf to the object itself
  • Changed type to jointType

Added

  • Add isURDFRobot, isURDFJoint, isURDFLink fields to the robot, joints, and links
  • Set the type field of the Object3D to URDFRobot, URDFJoint, and URDFLink

Removed

  • node field from the urdf info on joints, links, and the robot

0.3.5

08 Aug 05:12
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Added

  • Add support for providing multiple package paths

Fixed

  • Debounce urdf load so errors are not printed when changing models
  • Create mesh primitives immediately instead of waiting a frame

0.3.4

31 Jul 01:56
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Bug Fix

  • Fixed sphere primitives not being added to the model
  • Fixed cylinder primitive rotation

0.3.3

29 Jul 03:32
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Changes

  • Fix drag and drop file path cleansing in example files
  • Make element auto redraw whenever a texture loads
  • Fix console error on drag manipulation in manipulation element

0.3.2

03 Jul 15:42
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Changes

  • Add urdf-manipulator element for demo

0.3.1

02 Jul 01:37
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Bug Fixes

  • Fix the example input fields not converting to radians