You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\MyGame\Multiplayer_test\Multiplayer_test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Multiplayer_test Win64 Shipping -Project=D:\MyGame\Multiplayer_test\Multiplayer_test.uproject -Manifest=D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml -remoteini="D:\MyGame\Multiplayer_test" -skipdeploy -log="C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Multiplayer_test (manifest 'D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Compiled assembly file 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(5,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporterEditor'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(6,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporter'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(8,9): error CS0111: Type 'RuntimeAudioImporter' already defines a member called 'RuntimeAudioImporter' with the same parameter types
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(7,9): error CS0111: Type 'RuntimeAudioImporterEditor' already defines a member called 'RuntimeAudioImporterEditor' with the same parameter types
UATHelper: Packaging (Windows): Writing manifest to D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Multiplayer_test...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.43.34604 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.43.34604) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in Multiplayer_test.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Windows): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 3.49 GB available: limiting max parallel actions to 2
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Cpp17.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 4.19 seconds
UATHelper: Packaging (Windows): Total execution time: 15.55 seconds
UATHelper: Packaging (Windows): Took 15.73s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 19s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
The text was updated successfully, but these errors were encountered:
pls help......
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\MyGame\Multiplayer_test\Multiplayer_test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Multiplayer_test Win64 Shipping -Project=D:\MyGame\Multiplayer_test\Multiplayer_test.uproject -Manifest=D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml -remoteini="D:\MyGame\Multiplayer_test" -skipdeploy -log="C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Multiplayer_test (manifest 'D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Compiled assembly file 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(5,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporterEditor'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(6,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporter'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(8,9): error CS0111: Type 'RuntimeAudioImporter' already defines a member called 'RuntimeAudioImporter' with the same parameter types
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(7,9): error CS0111: Type 'RuntimeAudioImporterEditor' already defines a member called 'RuntimeAudioImporterEditor' with the same parameter types
UATHelper: Packaging (Windows): Writing manifest to D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Multiplayer_test...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.43.34604 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.43.34604) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in Multiplayer_test.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Windows): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 3.49 GB available: limiting max parallel actions to 2
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Cpp17.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 4.19 seconds
UATHelper: Packaging (Windows): Total execution time: 15.55 seconds
UATHelper: Packaging (Windows): Took 15.73s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 19s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
The text was updated successfully, but these errors were encountered: