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smth wierd with UE5 packaging project to windows-- #20

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NRPhantom opened this issue Dec 8, 2024 · 1 comment
Open

smth wierd with UE5 packaging project to windows-- #20

NRPhantom opened this issue Dec 8, 2024 · 1 comment

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@NRPhantom
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pls help......

UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\MyGame\Multiplayer_test\Multiplayer_test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Multiplayer_test Win64 Shipping -Project=D:\MyGame\Multiplayer_test\Multiplayer_test.uproject -Manifest=D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml -remoteini="D:\MyGame\Multiplayer_test" -skipdeploy -log="C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Multiplayer_test (manifest 'D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Compiled assembly file 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(5,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporterEditor'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(6,14): error CS0101: The namespace '' already contains a definition for 'RuntimeAudioImporter'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(8,9): error CS0111: Type 'RuntimeAudioImporter' already defines a member called 'RuntimeAudioImporter' with the same parameter types
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(7,9): error CS0111: Type 'RuntimeAudioImporterEditor' already defines a member called 'RuntimeAudioImporterEditor' with the same parameter types
UATHelper: Packaging (Windows): Writing manifest to D:\MyGame\Multiplayer_test\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Multiplayer_test...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.43.34604 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.43.34604) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in Multiplayer_test.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Windows): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 3.49 GB available: limiting max parallel actions to 2
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Cpp17.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
UATHelper: Packaging (Windows): D:\EPIC\UE_5.32\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 4.19 seconds
UATHelper: Packaging (Windows): Total execution time: 15.55 seconds
UATHelper: Packaging (Windows): Took 15.73s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\UBT-Multiplayer_test-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 19s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

@getnamo
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getnamo commented Dec 10, 2024

seems unrelated to this plugin: the namespace '' already contains a definition for 'RuntimeAudioImporterEditor' check https://github.com/gtreshchev/RuntimeAudioImporter

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