Replies: 2 comments
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First of all thanks for bringing this up, we haven't really considered this ourselves before. |
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I think the technical implementation doesn't matter that much. However, since this is an open source project and not all entities are clearly defined through a schema (as far as I know, I just looked at existing ones), it would be most clear to implement this functionality by putting them in a separate folder. This makes it clear for all contributors that unreleased entities should go in a separate folder. If you make it dependent on a property, you either have to include the property on all entities, also released ones with the value false, or define a schema somewhere that people can refer to when contributing so they know unreleased entities need an extra property 'unreleased'. I think the important part is how it will affect usage of the API. On that topic I personally think the following requirements should be met:
The second requirement would break backwards compatibility, so I understand if you think differently. |
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What is the policy regarding information about unreleased entities?
I might be misinformed about this topic, if so please tell me!
There's some artifacts, like 'Prayers to the Firmament' and 'Glacier and Snowfield' that aren't released ingame. This poses at least three problems (in my opinion):
Theres some ways to go about this:
I'd like to hear everyone's opinions on this.
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