diff --git a/assets/data/characters/chevreuse/en.json b/assets/data/characters/chevreuse/en.json index e5df201b..e6ec23dc 100644 --- a/assets/data/characters/chevreuse/en.json +++ b/assets/data/characters/chevreuse/en.json @@ -16,18 +16,104 @@ "name": "Line Bayonet Thrust EX", "unlock": "Normal Attack", "description": "Normal Attack\nPerforms up to 4 consecutive spear strikes.\nCharged Attack\nConsumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "upgrades": [ + { + "name": "1-Hit DMG", + "value": "53.1%" + }, + { + "name": "2-Hit DMG", + "value": "49.3%" + }, + { + "name": "3-Hit DMG", + "value": "27.6% + 32.5%" + }, + { + "name": "4-Hit DMG", + "value": "77.3%" + }, + { + "name": "Charged Attack DMG", + "value": "121.7%" + }, + { + "name": "Charged Attack Stamina Cost", + "value": "25" + }, + { + "name": "Plunge DMG", + "value": "63.9%" + }, + { + "name": "Low/High Plunge DMG", + "value": "128% / 160%" + } + ], "type": "NORMAL_ATTACK" }, { "name": "Short-Range Rapid Interdiction Fire", "unlock": "Elemental Skill", "description": "Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.\nFor a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.\nHold to fire in a different fashion.\nHold\nEnter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.\nChevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.\nArkhe: Ousia\nPeriodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.\n\"Actually, training regulations only had the phrase \"interdiction fire,\n\" but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!\"", + "upgrades": [ + { + "name": "Press DMG", + "value": "115.2%" + }, + { + "name": "Hold DMG", + "value": "172.8%" + }, + { + "name": "Overcharged Ball DMG", + "value": "282.4%" + }, + { + "name": "HP Regeneration Over Time", + "value": "2.67% Max HP + 257" + }, + { + "name": "Healing Duration", + "value": "12s" + }, + { + "name": "Surging Blade DMG", + "value": "28.8%" + }, + { + "name": "Surging Blade Interval", + "value": "10s" + }, + { + "name": "CD", + "value": "15s" + } + ], "type": "ELEMENTAL_SKILL" }, { "name": "Ring of Bursting Grenades", "unlock": "Elemental Burst", "description": "Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.\nThe secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.\n\"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge.", + "upgrades": [ + { + "name": "Explosive Grenade DMG", + "value": "368.16%" + }, + { + "name": "Secondary Explosive Shell DMG", + "value": "49.09%" + }, + { + "name": "CD", + "value": "15s" + }, + { + "name": "Energy Cost", + "value": "60" + } + ], "type": "ELEMENTAL_BURST" } ], diff --git a/assets/data/characters/clorinde/en.json b/assets/data/characters/clorinde/en.json index 9a6dcd87..1575ac3b 100644 --- a/assets/data/characters/clorinde/en.json +++ b/assets/data/characters/clorinde/en.json @@ -16,18 +16,112 @@ "name": "Oath of Hunting Shadows", "unlock": "Normal Attack", "description": "Normal Attack\nPerforms up to 5 rapid strikes.\nCharged Attack\nConsumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "upgrades": [ + { + "name": "1-Hit DMG", + "value": "54.06%" + }, + { + "name": "2-Hit DMG", + "value": "51.63%" + }, + { + "name": "3-Hit DMG", + "value": "34.19% + 34.19%" + }, + { + "name": "4-Hit DMG", + "value": "23.13% + 23.13% + 23.13%" + }, + { + "name": "5-Hit DMG", + "value": "90.01%" + }, + { + "name": "Charged Attack DMG", + "value": "128.14%" + }, + { + "name": "Charged Attack Stamina Cost", + "value": "20" + }, + { + "name": "Plunge DMG", + "value": "63.93%" + }, + { + "name": "Low/High Plunge DMG", + "value": "127.84% / 159.68%" + } + ], "type": "NORMAL_ATTACK" }, { "name": "Hunter's Vigil", "unlock": "Elemental Skill", "description": "Preparing her pistolet, she enters the \"Night Vigil\" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into \"Swift Hunt\" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into \"Impale the Night\": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.\nSwift Hunt\nWhen her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.\nWhen her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.\nImpale the Night\nThe current percentage value of Clorinde's Bond of Life determines its effect:\nWhen the Bond of Life value is 0%, perform a normal lunging strike;\nWhen the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;\nWhen the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.\nIn addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.\nClorinde will exit the \"Night Vigil\" state when she leaves the field.\nArkhe: Ousia\nPeriodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.\nThough the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.\nEven now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.", + "upgrades": [ + { + "name": "Swift Hunt DMG", + "value": "26.76% / 38.79%" + }, + { + "name": "Swift Hunt Bond of Life Gain", + "value": "35% Max HP" + }, + { + "name": "Impale The Night DMG", + "value": "32.97% / 43.96% / 25.11% x 3" + }, + { + "name": "Impale The Night Healing", + "value": "0% / 104% / 110% Bond of Life" + }, + { + "name": "Bond of Life Conversion", + "value": "80% Healing" + }, + { + "name": "Surging Blade DMG", + "value": "43.2%" + }, + { + "name": "Surging Blade Interval", + "value": "10s" + }, + { + "name": "Night Vigil Duration", + "value": "7.5s" + }, + { + "name": "CD", + "value": "16s" + } + ], "type": "ELEMENTAL_SKILL" }, { "name": "Last Lightfall", "unlock": "Elemental Burst", "description": "Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.\nIt is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.\nBe that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.", + "upgrades": [ + { + "name": "Skill DMG", + "value": "126.88% x 5" + }, + { + "name": "Bond of Life Gain", + "value": "66% Max HP" + }, + { + "name": "CD", + "value": "15s" + }, + { + "name": "Energy Cost", + "value": "60" + } + ], "type": "ELEMENTAL_BURST" } ], diff --git a/assets/data/characters/freminet/en.json b/assets/data/characters/freminet/en.json index e4efd3c8..7356532c 100644 --- a/assets/data/characters/freminet/en.json +++ b/assets/data/characters/freminet/en.json @@ -16,18 +16,120 @@ "name": "Flowing Eddies", "unlock": "Normal Attack", "description": "Normal Attack\nPerforms up to 4 consecutive strikes.\nCharged Attack\nDrains Stamina over time to perform continuous spinning attacks against all nearby opponents.\nAt the end of the sequence, performs a more powerful slash.\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "upgrades": [ + { + "name": "1-Hit DMG", + "value": "84.24%" + }, + { + "name": "2-Hit DMG", + "value": "80.68%" + }, + { + "name": "3-Hit DMG", + "value": "101.9%" + }, + { + "name": "4-Hit DMG", + "value": "123.8%" + }, + { + "name": "Charged Attack Cyclic DMG", + "value": "62.52%" + }, + { + "name": "Charged Attack Final DMG", + "value": "113.09%" + }, + { + "name": "Charged Attack Stamina Cost", + "value": "40/s" + }, + { + "name": "Max Duration", + "value": "5s" + }, + { + "name": "Plunge DMG", + "value": "74.59%" + }, + { + "name": "Low/High Plunge DMG", + "value": "149.14% / 186.29%" + } + ], "type": "NORMAL_ATTACK" }, { "name": "Pressurized Floe", "unlock": "Elemental Skill", "description": "Does an upward thrust that will deal Cryo DMG and cause Freminet to enter Pers Timer for 10s.\nWhile Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.\nShattering Pressure\nExecutes different sorts of attacks based on the Pressure level of Pers Timer, and then cancels Pers Timer.\nLevel 0: Unleashes a vertical cut that will deal Cryo DMG.\nLevels 1 to 3: Unleashes a vertical cut alongside Pers, dealing Cryo DMG and Physical DMG. DMG dealt scales based on Pressure level.\nLevel 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.\nPers Timer\nWhen Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers' Pressure level.\nThe accompanying Cryo DMG dealt this way is considered Elemental Skill DMG.\nArkhe: Pneuma\nAt certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG.\nTo immobilize one's opponent without taking their life can also be considered something of a \"survival\" strategy that one may choose.\n\"Pers... I leave the rest to you.\"", + "upgrades": [ + { + "name": "Upward Thrust DMG", + "value": "83.04%" + }, + { + "name": "Frost DMG", + "value": "7.16%" + }, + { + "name": "Level 0 Shattering Pressure DMG", + "value": "200.48%" + }, + { + "name": "Level 1 Shattering Pressure DMG", + "value": "100.24% Cryo + 48.69% Phys" + }, + { + "name": "Level 2 Shattering Pressure DMG", + "value": "70.17% Cryo + 85.2% Phys" + }, + { + "name": "Level 3 Shattering Pressure DMG", + "value": "40.1% Cryo + 121.72% Phys" + }, + { + "name": "Level 4 Shattering Pressure DMG", + "value": "243.44%" + }, + { + "name": "Spiritbreath Thorn DMG", + "value": "14.4%" + }, + { + "name": "Spiritbreath Thorn Interval", + "value": "9s" + }, + { + "name": "CD", + "value": "10s" + } + ], "type": "ELEMENTAL_SKILL" }, { "name": "Shadowhunter's Ambush", "unlock": "Elemental Burst", "description": "Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill \"Pressurized Floe,\" and causing Freminet to enter the Subnautical Hunter mode for 10s.\nWhile in Subnautical Hunter mode, his interruption resistance will increase, and Pressurized Floe will obtain the following buffs:\nCD decreased by 70%.\nNormal Attacks will give Pers 1 additional Pressure stack, and the frost released by his Normal Attacks deal 200% of their original DMG.\nThis effect will be canceled when Freminet leaves the field.\n\"Now... I have no need of any extraneous noise.\"", + "upgrades": [ + { + "name": "Skill DMG", + "value": "318.4%" + }, + { + "name": "Duration", + "value": "10s" + }, + { + "name": "CD", + "value": "15s" + }, + { + "name": "Energy Cost", + "value": "60" + } + ], "type": "ELEMENTAL_BURST" } ], diff --git a/assets/data/characters/furina/en.json b/assets/data/characters/furina/en.json index 9717a2ad..f6bce2a9 100644 --- a/assets/data/characters/furina/en.json +++ b/assets/data/characters/furina/en.json @@ -16,18 +16,132 @@ "name": "Soloist's Solicitation", "unlock": "Normal Attack", "description": "Normal Attack\nPerforms up to 4 consecutive strikes.\nCharged Attack\nConsumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill \"Salon Solitaire\" are present, their lineup will switch in response.\nArkhe: Seats Sacred and Secular\nAt intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.\nWhen Furina takes the field, her starting Arkhe will be Ousia.\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "upgrades": [ + { + "name": "1-Hit DMG", + "value": "48.39%" + }, + { + "name": "2-Hit DMG", + "value": "43.73%" + }, + { + "name": "3-Hit DMG", + "value": "55.12%" + }, + { + "name": "4-Hit DMG", + "value": "73.3%" + }, + { + "name": "Charged Attack DMG", + "value": "74.22%" + }, + { + "name": "Charged Attack Stamina Cost", + "value": "20" + }, + { + "name": "Plunge DMG", + "value": "63.93%" + }, + { + "name": "Low / High Plunge DMG", + "value": "127.84% / 159.68%" + }, + { + "name": "Spiritbreath Thorn / Surging Blade DMG", + "value": "9.46%" + }, + { + "name": "Spiritbreath Thorn / Surging Blade DMG Interval", + "value": "6s / 6s" + } + ], "type": "NORMAL_ATTACK" }, { "name": "Salon Solitaire", "unlock": "Elemental Skill", "description": "Invites the guests of the Salon Solitaire to come forth and abet in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.\nOusia\nFoaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.\nThey will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.\nWhen they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG.\nPneuma\nSummons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.\nThe Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.\nWhile the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.\nA fixed roster of regulars frequent Furina's Salon Solitaire. At other times, Mademoiselle Crabaletta, Surintendante Chevalmarin, and Gentilhomme Usher shall visit, and on gloomy Wednesdays, it is the singer who comes by.", + "upgrades": [ + { + "name": "Ousia Bubble DMG", + "value": "7.86% Max HP" + }, + { + "name": "Duration", + "value": "30s" + }, + { + "name": "Gentilhomme Usher DMG", + "value": "5.96% Max HP" + }, + { + "name": "Surintendante Chevalmarin DMG", + "value": "3.23% Max HP" + }, + { + "name": "Mademoiselle Crabaletta DMG", + "value": "8.29% Max HP" + }, + { + "name": "Gentilhomme Usher HP Consumption", + "value": "2.4% Max HP" + }, + { + "name": "Surintendante Chevalmarin HP Consumption", + "value": "1.6% Max HP" + }, + { + "name": "Mademoiselle Crabaletta HP Consumption", + "value": "3.6% Max HP" + }, + { + "name": "Singer of Many Waters Healing", + "value": "4.8% Max HP + 462" + }, + { + "name": "CD", + "value": "20s" + } + ], "type": "ELEMENTAL_SKILL" }, { "name": "Let the People Rejoice", "unlock": "Elemental Burst", "description": "Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.\nAt the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.\nWhen the duration ends, Furina's Fanfare points will be cleared.\n\"Cheer! Give praise! Be awed! Raise your glasses! Every night bereft of banqueting is a sordid squandering of sore, sober daylight... And, uh, those who are not yet of age may have grape juice instead!\"", + "upgrades": [ + { + "name": "Skill DMG", + "value": "11.41% Max HP" + }, + { + "name": "Duration", + "value": "18s" + }, + { + "name": "Maximum Fanfare", + "value": "300" + }, + { + "name": "Fanfare to DMG Increase Conversion Ratio", + "value": "0.07%" + }, + { + "name": "Fanfare to Increasing Healing Bonus Conversion Ratio", + "value": "0.01%" + }, + { + "name": "CD", + "value": "15s" + }, + { + "name": "Energy Cost", + "value": "60" + } + ], "type": "ELEMENTAL_BURST" } ],