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dictionary.gd
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extends Node
var d={
1:[
[0, 0, 1, 1, 0],
[0, 1, 0, 1, 0],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0]
],
2:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 1, 0, 0, 0],
[1, 1, 1, 1, 1]
],
3:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
[0, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
],
4:[
[0, 0, 0, 0, 1],
[1, 0, 0, 1, 1],
[0, 0, 1, 0, 1],
[0, 1, 0, 0, 1],
[1, 1, 1, 1, 1],
[1, 0, 0, 0, 1],
[0, 0, 0, 0, 1]
],
5:[
[1, 1, 1, 1, 1],
[1, 0, 0, 0, 0],
[1, 0, 0, 0, 0],
[0, 1, 1, 1, 0],
[0, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
],
6:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 0],
[1, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
],
7:[
[1, 1, 1, 1, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0]
],
8:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
],
9:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 1],
[0, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
],
0:[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 1, 1],
[1, 0, 1, 0, 1],
[1, 1, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0]
]
}
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass