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Changelog.txt
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16.02.2020 v0.1.0 for 1.0.20a
Initial release!
Keep in mind that for this I'm using semantic versioning, so until I set the major release to 1 this is considered an alpha, expect the API to change.
There isn't much in way of documentation atm, releasing this so I can release Gemsmith before I go on a business trip for a few days.
More info in the readme.
20.02.2020 v0.1.0 for 1.0.20c
Updated for 1.0.20c
No new features or anything.
Documentation still TBD!
28.02.2020 v0.1.0 for 1.0.21
Updated for 1.0.21
Thanks to LA for the automatically created patch!
01.03.2020 v0.2.0 for 1.0.21
Added version checking, Bezel will now throw an error and abort loading a mod if it's incompatible.
Changed the way mods are stored and added a method to get a mod reference for cross-mod interaction purposes.
29.04.2020 v0.2.1 for 1.1.0a
Updated for the latest game version.
29.04.2020 v0.2.1 for 1.1.1
Updated for the latest game version.
19.05.2020 v0.2.1 for 1.1.2b
Updated for the latest game version.
05.03.2021 v0.3.0 for 1.1.2b
Merged piepie62's Lattice branch into master. This update adds dynamic hook injection and a different file structure for the main swf. Also a new installer.
27.03.2021 v0.3.1
Fixed "Reload all mods" keybinding and moved it so it works anywhere in the game.
Renamed "eh_ingameKeyDown" to "ingameKeyDown" and adjusted the coremod to match.
Merged piepie62's Lattice improvements.
Merged ZS-NVB's changes to Lattice.
Moved Lattice's files to their own folder.
03.04.2021 v0.3.2
Fixed freezing when no mods are present.
Added a message to bezel's swf to show that it's loading.
22.05.2021 v1.0.0-prerelease
Update by piepie62
Makes Bezel game-agnostic, GCCS and GCFW are supported out of the box.
Mods will need to be updated before they work.