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feat: finalize the 5.0.0 release. #528
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CI GIDs testing depends on the Rust repo. Here's the issue about this: gamedig/rust-gamedig#184 I'm all in favor of adding game aliases for a better usability of the library, as well as having compatibility of GIDs, even if we decide to change game IDs naming. There's more examples on the PR (#487). Happy to update it for the latest version! — I can start working on the 'version' stabilized field, as this might be an easy one to tackle. — Another one that might be interesting for us to start talking, but not necessarily be part of v5, is the use of RCON. So the question is: should we support RCON or not? I know you can query more info using RCON, but the main feature is to remote control the server, meaning you can execute a variety of commands to manage your server. I personally think this is out of scope of GameDig, but it would be good to know how others think about it. |
Yes.
We would use RCON in the same scope as we have done so far: just to query servers, nothing more (like remote control). This could come eventually later on. |
About naming, if we move forward with the — Another one to maybe consider, is using the Steam API to query servers (#484). |
A possible nice feature to add later on.
No, renaming old_id to alias could confuse stuff and that word wouldn't really represent of what it is. |
— Edit: Or maybe just don't do this. |
Here are the PRs about top level |
More than a week ago we finally released
5.0.0-beta.0
!And now, to get it out of beta we would need to:
Until then we'll have time to reconsider the rules to maybe have better-formatting ones (Battlefield Bad Company 2 is odd and confusing #514) or add an equivalent (aliasing from feat: Add game type alias #487).
It would be nice to add a 'version' stabilized field (#468) but could come later on as a backwards compatible update.
Feel free to mention any thoughts regarding finalizing this major version.
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